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2208a7200f
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DearImGui is back again
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2025-03-22 17:33:10 +01:00 |
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dfa5d1245f
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Fixed bool serialization
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2025-03-18 22:38:30 +01:00 |
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80f3b782f4
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Fixed some lighting
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2025-03-12 22:45:33 +01:00 |
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b67380e354
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Fixed operator [] overload for static arrays
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2025-03-05 23:39:53 +01:00 |
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adf9a57294
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Math funcs
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2025-02-08 11:37:27 +01:00 |
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Daniel Bross
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040a5fa23a
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Scene loading fixes
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2025-01-09 22:02:23 +01:00 |
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e6c7b2ab0c
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UI clean-up
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2025-01-03 16:15:48 +01:00 |
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03b84515e7
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UI fun
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2025-01-02 16:35:53 +01:00 |
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3465acd673
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UI fixes
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2024-12-31 00:37:45 +01:00 |
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6ed67e8fcb
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UI Windows slowly working
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2024-12-30 00:10:50 +01:00 |
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4ac24fa03c
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UI windows
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2024-12-29 19:14:10 +01:00 |
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a78c2ccb93
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Added scene transform update on load
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2024-12-27 23:56:39 +01:00 |
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6ed3446a0f
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Clean-up
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2024-12-22 21:54:00 +01:00 |
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f8b540f583
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Console works again | UI crash fixes
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2024-12-22 00:49:35 +01:00 |
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664626c838
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Fixed serialization bug with entity id
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2024-12-21 19:32:04 +01:00 |
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288df50558
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Updated metaprogram to support variant types
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2024-12-21 00:54:47 +01:00 |
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07dbdcfe2c
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Custom entity fields, @Hide for entity member UI, queue
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2024-12-16 23:37:12 +01:00 |
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36c6bc5fe7
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Transform: Fixed bug in euler to quaternion conversions | Static_Array: Added overload for operator []= | Widgets: Added changed bool to textfields
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2024-12-11 23:28:14 +01:00 |
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c4073d7d91
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Point lights
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2024-12-04 23:41:52 +01:00 |
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71668cc2f5
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Added set_position_rotation_scale procedures
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2024-12-02 23:36:35 +01:00 |
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e7522f9c55
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Fixed meta-program issues with new compiler version
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2024-12-01 23:29:59 +01:00 |
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1077800334
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Improvements
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2024-12-01 17:55:08 +01:00 |
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80de060002
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entity_ui_proc generation
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2024-11-28 00:15:07 +01:00 |
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14892d792a
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UI: Mouse coordinate improvements | Meta-program: Enum deserialization support | Transform: Added set_scale convenience procedure
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2024-11-19 22:51:04 +01:00 |
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2d2d63ae5a
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Fixed some editor bugs
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2024-11-09 01:36:19 +01:00 |
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55bcb5032d
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Improving entity serialization
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2024-11-08 23:41:39 +01:00 |
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194ec7d257
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Transform: Entity convenience procs | Static Array: Fixed off by one error in assert
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2024-11-04 23:25:27 +01:00 |
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bf79f34974
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Entity duplication
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2024-11-03 23:25:03 +01:00 |
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9ae08a9278
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UI: Added widget focus for regular input blocking | Physics: Trigger callbacks
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2024-11-02 02:26:03 +01:00 |
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cb55590e03
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Improvements my frien
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2024-10-30 23:45:16 +01:00 |
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f9bcc3538e
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Input: Added viewport local mouse position | Transform: Added default parameter values for create_transform procedure
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2024-10-28 23:32:17 +01:00 |
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a3e5cf7e4a
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Blending stuff
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2024-10-27 22:00:03 +01:00 |
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2bd500c6d6
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Collision layers and entity rendering offsets
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2024-10-23 17:02:24 +02:00 |
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74675a4c77
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Fixed serialization bug with duplicate entity ids
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2024-10-22 23:38:36 +02:00 |
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c2504ec624
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Entity deletion
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2024-10-21 23:32:02 +02:00 |
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84bb7b1eaa
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Float fields working
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2024-10-20 01:38:27 +02:00 |
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89c95c0656
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Textfield time
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2024-10-20 00:46:44 +02:00 |
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3d98ba0023
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Scene loading/saving improvements, transform gizmo, entity creation
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2024-10-19 19:45:04 +02:00 |
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fae8ea7cba
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Editor UI
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2024-10-19 00:58:31 +02:00 |
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1d5b4499a4
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Tiny refactor
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2024-10-18 16:12:24 +02:00 |
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8ee000ab74
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Scene picking, shadow mapping adjustments
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2024-10-17 23:54:44 +02:00 |
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221be140bf
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Shadows
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2024-10-16 23:18:47 +02:00 |
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a60fe82272
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Character controller, reimplementing shadow pass
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2024-10-15 00:02:41 +02:00 |
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55adf0971e
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Moved some game code into engine code
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2024-10-14 00:51:50 +02:00 |
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9939c84f09
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Compiles again
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2024-10-13 00:54:26 +02:00 |
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8f2dad9cec
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Getting to the way it's supposed to be!
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2024-10-12 00:43:51 +02:00 |
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2c12446be8
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Particles file added
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2024-10-11 22:25:43 +02:00 |
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1bdd01e9b2
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Initial commit
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2024-10-11 22:21:32 +02:00 |
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