Improving entity serialization
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@@ -49,6 +49,11 @@ visitor :: (info : *File_Visit_Info, files: *[..] Entity_File_Info) {
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load_scene :: (name: string) -> *Scene {
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scene := create_scene(name, 1024);
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if engine.procs.on_scene_loaded != null {
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engine.procs.on_pre_scene_loaded(scene, engine.mode);
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}
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path := tprint("../assets/scenes/%", name);
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files : [..] Entity_File_Info;
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