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@@ -126,6 +126,9 @@ serialize_entity :: (e: *Block, builder: *String_Builder) {
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print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
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print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
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print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
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print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
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print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
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print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
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print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
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print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
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print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
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@@ -166,6 +169,12 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Block) {
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scan2(values[1], "%", *e.entity.transform.scale.y);
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case "entity.transform.scale.z";
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scan2(values[1], "%", *e.entity.transform.scale.z);
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case "entity.rendering_offset.x";
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scan2(values[1], "%", *e.entity.rendering_offset.x);
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case "entity.rendering_offset.y";
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scan2(values[1], "%", *e.entity.rendering_offset.y);
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case "entity.rendering_offset.z";
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scan2(values[1], "%", *e.entity.rendering_offset.z);
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case "entity.snap_offset.x";
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scan2(values[1], "%", *e.entity.snap_offset.x);
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case "entity.snap_offset.y";
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@@ -202,6 +211,9 @@ serialize_entity :: (e: *Item, builder: *String_Builder) {
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print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
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print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
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print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
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print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
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print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
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print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
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print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
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print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
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print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
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@@ -240,6 +252,12 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Item) {
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scan2(values[1], "%", *e.entity.transform.scale.y);
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case "entity.transform.scale.z";
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scan2(values[1], "%", *e.entity.transform.scale.z);
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case "entity.rendering_offset.x";
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scan2(values[1], "%", *e.entity.rendering_offset.x);
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case "entity.rendering_offset.y";
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scan2(values[1], "%", *e.entity.rendering_offset.y);
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case "entity.rendering_offset.z";
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scan2(values[1], "%", *e.entity.rendering_offset.z);
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case "entity.snap_offset.x";
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scan2(values[1], "%", *e.entity.snap_offset.x);
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case "entity.snap_offset.y";
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@@ -257,99 +275,6 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Item) {
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}
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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serialize_entity :: (e: *Crab, builder: *String_Builder) {
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print_to_builder(builder, "type: Crab\n");
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print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
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print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
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print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
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print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
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print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
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print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
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print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
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print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
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print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
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print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
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print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
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print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
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print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
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print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
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print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
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print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
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print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
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print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
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print_to_builder(builder, "current_yaw: %\n", e.current_yaw);
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print_to_builder(builder, "target_look_direction.x: %\n", e.target_look_direction.x);
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print_to_builder(builder, "target_look_direction.y: %\n", e.target_look_direction.y);
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print_to_builder(builder, "target_look_direction.z: %\n", e.target_look_direction.z);
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print_to_builder(builder, "current_direction.x: %\n", e.current_direction.x);
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print_to_builder(builder, "current_direction.y: %\n", e.current_direction.y);
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print_to_builder(builder, "current_direction.z: %\n", e.current_direction.z);
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crab) {
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for line: lines {
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values := split(line, ":");
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if values.count == 2 {
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if trim(values[0], " ") == {
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case "entity.enabled";
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scan2(values[1], "%", *e.entity.enabled);
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case "entity.transform.position.x";
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scan2(values[1], "%", *e.entity.transform.position.x);
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case "entity.transform.position.y";
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scan2(values[1], "%", *e.entity.transform.position.y);
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case "entity.transform.position.z";
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scan2(values[1], "%", *e.entity.transform.position.z);
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case "entity.transform.orientation.x";
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scan2(values[1], "%", *e.entity.transform.orientation.x);
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case "entity.transform.orientation.y";
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scan2(values[1], "%", *e.entity.transform.orientation.y);
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case "entity.transform.orientation.z";
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scan2(values[1], "%", *e.entity.transform.orientation.z);
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case "entity.transform.orientation.w";
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scan2(values[1], "%", *e.entity.transform.orientation.w);
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case "entity.transform.scale.x";
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scan2(values[1], "%", *e.entity.transform.scale.x);
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case "entity.transform.scale.y";
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scan2(values[1], "%", *e.entity.transform.scale.y);
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case "entity.transform.scale.z";
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scan2(values[1], "%", *e.entity.transform.scale.z);
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case "entity.snap_offset.x";
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scan2(values[1], "%", *e.entity.snap_offset.x);
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case "entity.snap_offset.y";
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scan2(values[1], "%", *e.entity.snap_offset.y);
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case "entity.snap_offset.z";
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scan2(values[1], "%", *e.entity.snap_offset.z);
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case "entity.snap_intervals.x";
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scan2(values[1], "%", *e.entity.snap_intervals.x);
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case "entity.snap_intervals.y";
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scan2(values[1], "%", *e.entity.snap_intervals.y);
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case "entity.snap_intervals.z";
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scan2(values[1], "%", *e.entity.snap_intervals.z);
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case "current_yaw";
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scan2(values[1], "%", *e.current_yaw);
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case "target_look_direction.x";
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scan2(values[1], "%", *e.target_look_direction.x);
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case "target_look_direction.y";
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scan2(values[1], "%", *e.target_look_direction.y);
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case "target_look_direction.z";
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scan2(values[1], "%", *e.target_look_direction.z);
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case "current_direction.x";
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scan2(values[1], "%", *e.current_direction.x);
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case "current_direction.y";
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scan2(values[1], "%", *e.current_direction.y);
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case "current_direction.z";
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scan2(values[1], "%", *e.current_direction.z);
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}
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}
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}
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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@@ -367,6 +292,9 @@ serialize_entity :: (e: *Character, builder: *String_Builder) {
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print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
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print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
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print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
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print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
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print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
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print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
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print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
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print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
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print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
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@@ -419,6 +347,12 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Character) {
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scan2(values[1], "%", *e.entity.transform.scale.y);
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case "entity.transform.scale.z";
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scan2(values[1], "%", *e.entity.transform.scale.z);
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case "entity.rendering_offset.x";
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scan2(values[1], "%", *e.entity.rendering_offset.x);
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case "entity.rendering_offset.y";
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scan2(values[1], "%", *e.entity.rendering_offset.y);
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case "entity.rendering_offset.z";
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scan2(values[1], "%", *e.entity.rendering_offset.z);
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case "entity.snap_offset.x";
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scan2(values[1], "%", *e.entity.snap_offset.x);
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case "entity.snap_offset.y";
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@@ -464,6 +398,108 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Character) {
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}
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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serialize_entity :: (e: *Crab, builder: *String_Builder) {
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print_to_builder(builder, "type: Crab\n");
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print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
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print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
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print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
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print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
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print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
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print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
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print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
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print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
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print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
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print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
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print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
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print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
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print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
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print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
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print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
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print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
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print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
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print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
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print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
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print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
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print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
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print_to_builder(builder, "current_yaw: %\n", e.current_yaw);
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print_to_builder(builder, "target_look_direction.x: %\n", e.target_look_direction.x);
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print_to_builder(builder, "target_look_direction.y: %\n", e.target_look_direction.y);
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print_to_builder(builder, "target_look_direction.z: %\n", e.target_look_direction.z);
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print_to_builder(builder, "current_direction.x: %\n", e.current_direction.x);
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print_to_builder(builder, "current_direction.y: %\n", e.current_direction.y);
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print_to_builder(builder, "current_direction.z: %\n", e.current_direction.z);
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}
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//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crab) {
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|
|
|
for line: lines {
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|
|
values := split(line, ":");
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|
if values.count == 2 {
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|
|
if trim(values[0], " ") == {
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|
case "entity.enabled";
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|
scan2(values[1], "%", *e.entity.enabled);
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case "entity.transform.position.x";
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scan2(values[1], "%", *e.entity.transform.position.x);
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case "entity.transform.position.y";
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|
scan2(values[1], "%", *e.entity.transform.position.y);
|
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|
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|
case "entity.transform.position.z";
|
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|
|
|
scan2(values[1], "%", *e.entity.transform.position.z);
|
|
|
|
|
case "entity.transform.orientation.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.x);
|
|
|
|
|
case "entity.transform.orientation.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.y);
|
|
|
|
|
case "entity.transform.orientation.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.z);
|
|
|
|
|
case "entity.transform.orientation.w";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.w);
|
|
|
|
|
case "entity.transform.scale.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.x);
|
|
|
|
|
case "entity.transform.scale.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.y);
|
|
|
|
|
case "entity.transform.scale.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.z);
|
|
|
|
|
case "entity.rendering_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.x);
|
|
|
|
|
case "entity.rendering_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.y);
|
|
|
|
|
case "entity.rendering_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.z);
|
|
|
|
|
case "entity.snap_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.x);
|
|
|
|
|
case "entity.snap_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.y);
|
|
|
|
|
case "entity.snap_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.z);
|
|
|
|
|
case "entity.snap_intervals.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.x);
|
|
|
|
|
case "entity.snap_intervals.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.y);
|
|
|
|
|
case "entity.snap_intervals.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.z);
|
|
|
|
|
case "current_yaw";
|
|
|
|
|
scan2(values[1], "%", *e.current_yaw);
|
|
|
|
|
case "target_look_direction.x";
|
|
|
|
|
scan2(values[1], "%", *e.target_look_direction.x);
|
|
|
|
|
case "target_look_direction.y";
|
|
|
|
|
scan2(values[1], "%", *e.target_look_direction.y);
|
|
|
|
|
case "target_look_direction.z";
|
|
|
|
|
scan2(values[1], "%", *e.target_look_direction.z);
|
|
|
|
|
case "current_direction.x";
|
|
|
|
|
scan2(values[1], "%", *e.current_direction.x);
|
|
|
|
|
case "current_direction.y";
|
|
|
|
|
scan2(values[1], "%", *e.current_direction.y);
|
|
|
|
|
case "current_direction.z";
|
|
|
|
|
scan2(values[1], "%", *e.current_direction.z);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:315.
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|
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|
|
//
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|