Fixed serialization bug with duplicate entity ids
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@@ -14,14 +14,14 @@ GAME_NAME :: "OCT24";
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:248.
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//
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init_scene :: (scene: *Scene) {
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scene.by_type._Block.allocator = scene.allocator;scene.by_type._Character.allocator = scene.allocator;scene.by_type._Item.allocator = scene.allocator;
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scene.by_type._Block.allocator = scene.allocator;scene.by_type._Character.allocator = scene.allocator;scene.by_type._Crab.allocator = scene.allocator;scene.by_type._Item.allocator = scene.allocator;
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:260.
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//
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editor_ui_entity_creation :: () -> *Entity {
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if ui_clickable_label("New Block") return new_block();if ui_clickable_label("New Character") return new_character();if ui_clickable_label("New Item") return new_item();
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if ui_clickable_label("New Block") return new_block();if ui_clickable_label("New Character") return new_character();if ui_clickable_label("New Crab") return new_crab();if ui_clickable_label("New Item") return new_item();
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return null;
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}
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@@ -37,7 +37,7 @@ delete_entity :: (e: *Entity) {
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destroy_entity(e);
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if e.type == {
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case Block; bucket_array_remove(*e.scene.by_type._Block, e._locator); case Character; bucket_array_remove(*e.scene.by_type._Character, e._locator); case Item; bucket_array_remove(*e.scene.by_type._Item, e._locator);
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case Block; bucket_array_remove(*e.scene.by_type._Block, e._locator); case Character; bucket_array_remove(*e.scene.by_type._Character, e._locator); case Crab; bucket_array_remove(*e.scene.by_type._Crab, e._locator); case Item; bucket_array_remove(*e.scene.by_type._Item, e._locator);
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}
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}
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@@ -54,6 +54,7 @@ serialize_entity :: (e: *Entity, path: string) {
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if e.type == {
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case Block; serialize_entity(cast(*Block)e, *builder);
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case Character; serialize_entity(cast(*Character)e, *builder);
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case Crab; serialize_entity(cast(*Crab)e, *builder);
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case Item; serialize_entity(cast(*Item)e, *builder);
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}
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@@ -80,6 +81,7 @@ deserialize_entity :: (scene: *Scene, id: Entity_Id, path: string) -> *Entity {
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if type == {
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case "Block"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Block); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Block)e); update_matrix(*e.transform);
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case "Character"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Character); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Character)e); update_matrix(*e.transform);
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case "Crab"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Crab); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Crab)e); update_matrix(*e.transform);
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case "Item"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Item); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Item)e); update_matrix(*e.transform);
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}
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@@ -98,11 +100,91 @@ new_character :: (scene: *Scene = null) -> *Character { _scene := scene;
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if _scene == null {
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_scene = engine.current_scene; }
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p, locator := find_and_occupy_empty_slot(*_scene.by_type._Character); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
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new_crab :: (scene: *Scene = null) -> *Crab { _scene := scene;
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if _scene == null {
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_scene = engine.current_scene; }
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p, locator := find_and_occupy_empty_slot(*_scene.by_type._Crab); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
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new_item :: (scene: *Scene = null) -> *Item { _scene := scene;
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if _scene == null {
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_scene = engine.current_scene; }
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p, locator := find_and_occupy_empty_slot(*_scene.by_type._Item); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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serialize_entity :: (e: *Block, builder: *String_Builder) {
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print_to_builder(builder, "type: Block\n");
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print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
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print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
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print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
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print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
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print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
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print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
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print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
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print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
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print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
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print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
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print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
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print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
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print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
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print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
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print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
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print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
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print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
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print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
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print_to_builder(builder, "block_type: %\n", e.block_type);
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print_to_builder(builder, "debug_id: %\n", e.debug_id);
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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deserialize_entity :: (scene: *Scene, lines: [] string, e: *Block) {
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for line: lines {
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values := split(line, ":");
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if values.count == 2 {
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if trim(values[0], " ") == {
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case "entity.enabled";
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scan2(values[1], "%", *e.entity.enabled);
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case "entity.transform.position.x";
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scan2(values[1], "%", *e.entity.transform.position.x);
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case "entity.transform.position.y";
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scan2(values[1], "%", *e.entity.transform.position.y);
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case "entity.transform.position.z";
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scan2(values[1], "%", *e.entity.transform.position.z);
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case "entity.transform.orientation.x";
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scan2(values[1], "%", *e.entity.transform.orientation.x);
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case "entity.transform.orientation.y";
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scan2(values[1], "%", *e.entity.transform.orientation.y);
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case "entity.transform.orientation.z";
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scan2(values[1], "%", *e.entity.transform.orientation.z);
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case "entity.transform.orientation.w";
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scan2(values[1], "%", *e.entity.transform.orientation.w);
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case "entity.transform.scale.x";
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scan2(values[1], "%", *e.entity.transform.scale.x);
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case "entity.transform.scale.y";
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scan2(values[1], "%", *e.entity.transform.scale.y);
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case "entity.transform.scale.z";
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scan2(values[1], "%", *e.entity.transform.scale.z);
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case "entity.snap_offset.x";
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scan2(values[1], "%", *e.entity.snap_offset.x);
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case "entity.snap_offset.y";
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scan2(values[1], "%", *e.entity.snap_offset.y);
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case "entity.snap_offset.z";
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scan2(values[1], "%", *e.entity.snap_offset.z);
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case "entity.snap_intervals.x";
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scan2(values[1], "%", *e.entity.snap_intervals.x);
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case "entity.snap_intervals.y";
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scan2(values[1], "%", *e.entity.snap_intervals.y);
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case "entity.snap_intervals.z";
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scan2(values[1], "%", *e.entity.snap_intervals.z);
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case "debug_id";
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scan2(values[1], "%", *e.debug_id);
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}
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}
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}
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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@@ -178,8 +260,8 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Item) {
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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serialize_entity :: (e: *Block, builder: *String_Builder) {
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print_to_builder(builder, "type: Block\n");
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serialize_entity :: (e: *Crab, builder: *String_Builder) {
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print_to_builder(builder, "type: Crab\n");
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print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
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print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
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print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
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@@ -198,14 +280,19 @@ serialize_entity :: (e: *Block, builder: *String_Builder) {
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print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
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print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
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print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
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print_to_builder(builder, "block_type: %\n", e.block_type);
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print_to_builder(builder, "debug_id: %\n", e.debug_id);
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print_to_builder(builder, "current_yaw: %\n", e.current_yaw);
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print_to_builder(builder, "target_look_direction.x: %\n", e.target_look_direction.x);
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print_to_builder(builder, "target_look_direction.y: %\n", e.target_look_direction.y);
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print_to_builder(builder, "target_look_direction.z: %\n", e.target_look_direction.z);
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print_to_builder(builder, "current_direction.x: %\n", e.current_direction.x);
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print_to_builder(builder, "current_direction.y: %\n", e.current_direction.y);
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print_to_builder(builder, "current_direction.z: %\n", e.current_direction.z);
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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deserialize_entity :: (scene: *Scene, lines: [] string, e: *Block) {
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deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crab) {
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for line: lines {
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values := split(line, ":");
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if values.count == 2 {
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@@ -244,8 +331,20 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Block) {
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scan2(values[1], "%", *e.entity.snap_intervals.y);
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case "entity.snap_intervals.z";
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scan2(values[1], "%", *e.entity.snap_intervals.z);
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case "debug_id";
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scan2(values[1], "%", *e.debug_id);
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case "current_yaw";
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scan2(values[1], "%", *e.current_yaw);
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case "target_look_direction.x";
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scan2(values[1], "%", *e.target_look_direction.x);
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case "target_look_direction.y";
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scan2(values[1], "%", *e.target_look_direction.y);
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case "target_look_direction.z";
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scan2(values[1], "%", *e.target_look_direction.z);
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case "current_direction.x";
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scan2(values[1], "%", *e.current_direction.x);
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case "current_direction.y";
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scan2(values[1], "%", *e.current_direction.y);
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case "current_direction.z";
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scan2(values[1], "%", *e.current_direction.z);
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}
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}
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}
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@@ -370,14 +469,15 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Character) {
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//
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// NUM_ENTITY_TYPES tells the target program how many entity types there are.
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NUM_ENTITY_TYPES :: 3;
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NUM_ENTITY_TYPES :: 4;
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// entity_types is an array containing all the entity types.
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entity_types : [3] Type : .[ Block, Character, Item ];
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entity_types : [4] Type : .[ Block, Character, Crab, Item ];
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Entity_Storage :: struct {
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_Block: Bucket_Array(Block, 20, true);
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_Character: Bucket_Array(Character, 20, true);
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_Crab: Bucket_Array(Crab, 20, true);
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_Item: Bucket_Array(Item, 20, true);
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}
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@@ -54,10 +54,15 @@ load_scene :: (name: string) -> *Scene {
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files.allocator = temp;
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visit_files(path, true, *files, visitor);
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highest : Entity_Id = 0;
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for file: files {
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deserialize_entity(scene, file.id, file.full_path);
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if file.id > highest {
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highest = file.id;
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}
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}
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next_entity_id = cast(Entity_Id)(highest + 1);
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calculate_aabbs(scene);
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make_sure_nothing_collides(scene);
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