Entity deletion

This commit is contained in:
2024-10-21 23:32:02 +02:00
parent 84bb7b1eaa
commit c2504ec624
6 changed files with 116 additions and 80 deletions

View File

@@ -30,11 +30,19 @@ editor_ui_entity_creation :: () -> *Entity {
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:271.
//
delete_entity :: (e: *Entity) {
// Delete the file too
path := tprint("../assets/scenes/%/%.ent", e.scene.name, e.id);
File.file_delete(path);
destroy_entity(e);
if e.type == {
case Block; bucket_array_remove(*e.scene.by_type._Block, e._locator); case Character; bucket_array_remove(*e.scene.by_type._Character, e._locator); case Item; bucket_array_remove(*e.scene.by_type._Item, e._locator);
}
}
//#import "File";
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:282.
@@ -95,6 +103,78 @@ if _scene == null {
_scene = engine.current_scene; }
p, locator := find_and_occupy_empty_slot(*_scene.by_type._Item); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
serialize_entity :: (e: *Item, builder: *String_Builder) {
print_to_builder(builder, "type: Item\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Item) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
@@ -171,78 +251,6 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Block) {
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
serialize_entity :: (e: *Item, builder: *String_Builder) {
print_to_builder(builder, "type: Item\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Item) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//

View File

@@ -59,6 +59,10 @@ play_audio_event :: (evt: Audio_Event, delay: float = -1.0) {
}
}
stop_audio_event :: (evt: Audio_Event) {
assert(FMOD_Studio_EventInstance_Stop(evt.instance, .ALLOWFADEOUT) == .FMOD_OK);
}
create_sound :: (path: string) -> Sound_Handle {
sound: Sound;
assert(FMOD_System_CreateSound(audio_system.fmod, to_temp_c_string(path), FMOD_DEFAULT, null, *sound.fmod_sound) == .FMOD_OK);

View File

@@ -14,6 +14,7 @@ Entity_Flags :: enum_flags u16 {
UNIFORM_SCALE;
DONT_SAVE;
DELETED;
}
Renderable_Type :: enum {
@@ -166,9 +167,11 @@ load_model_into_entity :: (e: *Entity, model: *Model) {
}
}
destroy_entity :: (e: *Entity, remove_from_scene: bool = true) {
free(e.name);
mark_entity_deleted :: (e: *Entity) {
e.flags |= .DELETED;
}
destroy_entity :: (e: *Entity) {
for 0..e.renderable.num_nodes-1 {
node_data := e.renderable.nodes[it];
@@ -185,9 +188,5 @@ destroy_entity :: (e: *Entity, remove_from_scene: bool = true) {
}
}
if remove_from_scene {
array_unordered_remove_by_value(*engine.current_scene.entities, e);
delete_entity(e);
}
free(e.name);
}

View File

@@ -84,10 +84,18 @@ save_scene :: (scene: *Scene, path: string) {
for scene.entities {
if it.flags & .DONT_SAVE continue;
if it.flags & .DELETED continue;
serialize_entity(it, full_path);
}
for scene.entities {
if it.flags & .DELETED {
delete_entity(it);
remove it;
}
}
// Save camera
//print_to_builder(*builder, "Camera: % % % % %\n", scene.camera.position.x, scene.camera.position.y, scene.camera.position.z, scene.camera.rotation.yaw, scene.camera.rotation.pitch);
@@ -96,7 +104,7 @@ save_scene :: (scene: *Scene, path: string) {
unload_scene :: (scene: *Scene) {
for e: scene.entities {
destroy_entity(e, false);
destroy_entity(e);
}
free(scene.name);

View File

@@ -153,6 +153,7 @@ editor_ui :: () {
{
new_entity := editor_ui_entity_creation();
if new_entity != null {
set_position(*new_entity.transform, engine.editor.camera.position + engine.editor.camera.forward * 20.0);
engine.editor.selected_entities.count = 0;
array_add(*engine.editor.selected_entities, new_entity);
}
@@ -249,6 +250,14 @@ base_editor_update :: () {
//show_message("Saved scene");
}
if key_down(.DELETE) || key_down(.BACKSPACE) {
for engine.editor.selected_entities {
mark_entity_deleted(it);
}
engine.editor.selected_entities.count = 0;
}
//if entity != null {
// // @Incomplete:@Incomplete: Duplicate
// //if key_pressed(.CTRL) && key_down(.D) {

View File

@@ -338,11 +338,19 @@ DONE
DELETE_ENTITY :: #string DONE
delete_entity :: (e: *Entity) {
// Delete the file too
path := tprint("../assets/scenes/%%/%%.ent", e.scene.name, e.id);
File.file_delete(path);
destroy_entity(e);
if e.type == {
%1
}
}
//#import "File";
DONE
SERIALIZE_ENTITY :: #string DONE