Input: Added viewport local mouse position | Transform: Added default parameter values for create_transform procedure

This commit is contained in:
2024-10-28 23:32:17 +01:00
parent a3e5cf7e4a
commit f9bcc3538e
4 changed files with 19 additions and 4 deletions

View File

@@ -34,7 +34,7 @@ make_matrix :: (position: Vector3, orientation: Quaternion, scale: Vector3) -> M
return trans_mat * rot_mat * scale_mat;
}
create_transform :: (position: Vector3, orientation: Quaternion, scale: Vector3) -> Transform {
create_transform :: (position: Vector3=.{0,0,0}, orientation: Quaternion = .{0,0,0,1}, scale: Vector3=.{1,1,1}) -> Transform {
transform : Transform;
transform.position = position;

View File

@@ -142,6 +142,8 @@ editor_ui :: () {
ui_set_next_size_y(.PCT, 0.75);
state := ui_interactable_texture(get_texture_from_pass("UI Blend Pass"));
engine.input.viewport_mouse_position = state.local_mouse_coordinates;
engine.input.normalized_viewport_mouse_position = state.normalized_local_mouse_coordinates;
if state.left_mouse_down {
if engine.current_scene != null {
pick_scene_view_at(engine.editor.camera, .{state.normalized_local_mouse_coordinates.x, 1.0-state.normalized_local_mouse_coordinates.y});

View File

@@ -157,6 +157,9 @@ Input_State :: struct {
wheel: float;
}
normalized_viewport_mouse_position: Vector2;
viewport_mouse_position: Vector2;
gamepads: [MAX_GAMEPADS] Gamepad;
num_gamepads: s32;
@@ -216,6 +219,12 @@ update_input :: () {
update_sdl_input();
update_gamepad_input();
#if !EDITOR {
engine.input.viewport_mouse_position.x = engine.input.mouse.x;
engine.input.viewport_mouse_position.y = engine.input.mouse.y;
engine.input.normalized_viewport_mouse_position /= Vector2.{xx engine.renderer.render_target_width, xx engine.renderer.render_target_height};
}
}
remove_all_temp_key_flags :: (using input_state: *Input_State) {

View File

@@ -38,6 +38,7 @@ Interaction_State :: struct {
editing: bool;
local_mouse_coordinates: Vector2; // Coordinates inside the rect in the range [0,1]
normalized_local_mouse_coordinates: Vector2; // Coordinates inside the rect in the range [0,1]
}
@@ -928,9 +929,12 @@ ui_update_input :: () {
for *box: ui_state.boxes {
if box.flags & .CLICKABLE {
normalized_local_mouse_coordinates: Vector2; // Coordinates inside the rect in the range [0,1]
box.interaction.normalized_local_mouse_coordinates.x = clamp(mouse_x - box.rect.x, 0.0, box.rect.w) / box.rect.w;
box.interaction.normalized_local_mouse_coordinates.y = clamp(mouse_y - box.rect.y, 0.0, box.rect.h) / box.rect.h;
local_mouse: Vector2;
local_mouse.x = clamp(mouse_x - box.rect.x, 0.0, box.rect.w);
local_mouse.y = clamp(mouse_y - box.rect.y, 0.0, box.rect.h);
box.interaction.local_mouse_coordinates = local_mouse;
box.interaction.normalized_local_mouse_coordinates.x = local_mouse.x / box.rect.w;
box.interaction.normalized_local_mouse_coordinates.y = local_mouse.y / box.rect.h;
if box.interaction.clicked {
box.interaction.clicked = false;
}