Character controller, reimplementing shadow pass
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@@ -65,7 +65,6 @@ Entity :: struct {
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transform: Transform;
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grid_position: Vector3i;
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snap_offset: Vector3;
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renderable: Renderable; @DontSerialize
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@@ -1,4 +1,4 @@
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FPS_COUNT_AMOUNT :: 8;
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FPS_COUNT_AMOUNT :: 30;
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average_fps: int;
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fps_counts: [FPS_COUNT_AMOUNT] int;
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fps_count_cursor: int;
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