Character controller, reimplementing shadow pass

This commit is contained in:
2024-10-15 00:02:41 +02:00
parent 55adf0971e
commit a60fe82272
7 changed files with 117 additions and 99 deletions

View File

@@ -65,7 +65,6 @@ Entity :: struct {
transform: Transform;
grid_position: Vector3i;
snap_offset: Vector3;
renderable: Renderable; @DontSerialize

View File

@@ -1,4 +1,4 @@
FPS_COUNT_AMOUNT :: 8;
FPS_COUNT_AMOUNT :: 30;
average_fps: int;
fps_counts: [FPS_COUNT_AMOUNT] int;
fps_count_cursor: int;