Fixed some lighting

This commit is contained in:
2025-03-12 22:45:33 +01:00
parent b67380e354
commit 80f3b782f4

View File

@@ -186,8 +186,8 @@ create_scene :: (name: string = "", max_entities: s64 = 256) -> *Scene {
array_reserve(*scene.entities, max_entities);
scene.directional_light.color_and_intensity = .{1,1,1,1};
scene.directional_light.direction = to_v4(normalize(Vector3.{0.2, -0.7, 0.4}));
scene.directional_light.color_and_intensity = .{1,1,1,2};
scene.directional_light.direction = to_v4(normalize(Vector3.{0.4, -0.7, 0.4}));
dir_light_data : Directional_Light_Buffer_Data;
dir_light_data.color_and_intensity = scene.directional_light.color_and_intensity;
@@ -299,4 +299,4 @@ get_entity_by_id :: (scene: *Scene, id: s64) -> *Entity {
#scope_file
next_entity_id: Entity_Id;
next_entity_id: Entity_Id;