Commit Graph

69 Commits

Author SHA1 Message Date
9353bc3e07 Added width to trigger line rendering, abstracted PhysX away a bit 2025-07-19 13:02:38 +02:00
1b339f087b Removed crash, when fbx has no material. Added rotation + offset to physx boxes 2025-07-18 16:55:31 +02:00
602dd870df Physics optional 2025-07-12 17:26:23 +02:00
d5a21cb3ee PhysX work 2025-07-12 01:08:45 +02:00
84350b85ab Cramming PhysX in there
More PhysX work

More PhysX work
2025-07-10 01:10:22 +02:00
eb5121802f Renamed v2 camera ray procs and added auto normalization of screen coords 2025-07-03 22:54:10 +02:00
2408c03579 load_scene now set the loaded scene as the current scene by default. It is opt-out with make_current=false 2025-07-02 23:33:11 +02:00
e303539f7e Networking work 2025-06-30 23:34:34 +02:00
421dc3f2a5 Custom field improvements 2025-06-27 00:20:16 +02:00
ac7a564f6f Custom scene fields module parameter 2025-06-26 23:25:31 +02:00
42bad853e7 Old entity model code fix 2025-06-22 00:45:23 +02:00
201a7ee742 deinit_entity 2025-06-21 00:54:38 +02:00
a20667b344 entity_should_be_rendered proc 2025-06-20 22:33:29 +02:00
0692e0c8b7 Added dynamic size for max particles in particle systems, added fallback texture 2025-06-15 15:07:16 +02:00
69bafff6e9 Fixed for compiler version 0.2.012 2025-05-22 22:13:14 +02:00
721c6079bb get_node_world_position procedure for renderable entities 2025-04-15 22:32:39 +02:00
58b24a4b94 Added for expansion for Queue 2025-04-09 23:30:45 +02:00
3fa4de1578 Changed default perspective camera far plane | Added string support when copying entities. 2025-04-02 23:36:05 +02:00
06995fbd05 Custom entity UI, math functions, physics triggers 2025-03-30 23:22:21 +02:00
7428ee7fed Physics improvements 2025-03-29 00:18:27 +01:00
b6b1371af5 Mesh_Entities! 2025-03-26 23:40:35 +01:00
2208a7200f DearImGui is back again 2025-03-22 17:33:10 +01:00
dfa5d1245f Fixed bool serialization 2025-03-18 22:38:30 +01:00
80f3b782f4 Fixed some lighting 2025-03-12 22:45:33 +01:00
b67380e354 Fixed operator [] overload for static arrays 2025-03-05 23:39:53 +01:00
adf9a57294 Math funcs 2025-02-08 11:37:27 +01:00
Daniel Bross
040a5fa23a Scene loading fixes 2025-01-09 22:02:23 +01:00
e6c7b2ab0c UI clean-up 2025-01-03 16:15:48 +01:00
03b84515e7 UI fun 2025-01-02 16:35:53 +01:00
3465acd673 UI fixes 2024-12-31 00:37:45 +01:00
6ed67e8fcb UI Windows slowly working 2024-12-30 00:10:50 +01:00
4ac24fa03c UI windows 2024-12-29 19:14:10 +01:00
a78c2ccb93 Added scene transform update on load 2024-12-27 23:56:39 +01:00
6ed3446a0f Clean-up 2024-12-22 21:54:00 +01:00
f8b540f583 Console works again | UI crash fixes 2024-12-22 00:49:35 +01:00
664626c838 Fixed serialization bug with entity id 2024-12-21 19:32:04 +01:00
288df50558 Updated metaprogram to support variant types 2024-12-21 00:54:47 +01:00
07dbdcfe2c Custom entity fields, @Hide for entity member UI, queue 2024-12-16 23:37:12 +01:00
36c6bc5fe7 Transform: Fixed bug in euler to quaternion conversions | Static_Array: Added overload for operator []= | Widgets: Added changed bool to textfields 2024-12-11 23:28:14 +01:00
c4073d7d91 Point lights 2024-12-04 23:41:52 +01:00
71668cc2f5 Added set_position_rotation_scale procedures 2024-12-02 23:36:35 +01:00
e7522f9c55 Fixed meta-program issues with new compiler version 2024-12-01 23:29:59 +01:00
1077800334 Improvements 2024-12-01 17:55:08 +01:00
80de060002 entity_ui_proc generation 2024-11-28 00:15:07 +01:00
14892d792a UI: Mouse coordinate improvements | Meta-program: Enum deserialization support | Transform: Added set_scale convenience procedure 2024-11-19 22:51:04 +01:00
2d2d63ae5a Fixed some editor bugs 2024-11-09 01:36:19 +01:00
55bcb5032d Improving entity serialization 2024-11-08 23:41:39 +01:00
194ec7d257 Transform: Entity convenience procs | Static Array: Fixed off by one error in assert 2024-11-04 23:25:27 +01:00
bf79f34974 Entity duplication 2024-11-03 23:25:03 +01:00
9ae08a9278 UI: Added widget focus for regular input blocking | Physics: Trigger callbacks 2024-11-02 02:26:03 +01:00