Mesh_Entities!
This commit is contained in:
@@ -158,11 +158,12 @@ animation_time_normalized :: (e: *Entity) -> float {
|
||||
|
||||
sample_animation_state :: (e: *Entity, index: s32, weight: float) {
|
||||
state := *e.animator.states[index];
|
||||
model := get_model_by_handle(e.renderable.model);
|
||||
|
||||
if state.type == {
|
||||
case .SINGLE;
|
||||
{
|
||||
animation := *e.renderable.model.animations[state.single.index];
|
||||
animation := *model.animations[state.single.index];
|
||||
sample_animation(e, animation, min(state.single.time, cast(float)animation.duration - 0.0001), weight);
|
||||
}
|
||||
case .BLEND_TREE_1D;
|
||||
@@ -187,8 +188,8 @@ sample_animation_state :: (e: *Entity, index: s32, weight: float) {
|
||||
range := p1_position - p0_position;
|
||||
alpha := position / range;
|
||||
|
||||
anim0 := e.renderable.model.animations[state.blend_tree.points[p0].index];
|
||||
anim1 := e.renderable.model.animations[state.blend_tree.points[p1].index];
|
||||
anim0 := model.animations[state.blend_tree.points[p0].index];
|
||||
anim1 := model.animations[state.blend_tree.points[p1].index];
|
||||
time0 := state.blend_tree.points[p0].time;
|
||||
time1 := state.blend_tree.points[p1].time;
|
||||
|
||||
@@ -213,13 +214,14 @@ transition_to_animation_state :: (e: *Entity, index: s32, transition_duration: f
|
||||
|
||||
update_animation_state :: (e: *Entity, index: s32, dt: float) {
|
||||
state := *e.animator.states[index];
|
||||
model := get_model_by_handle(e.renderable.model);
|
||||
|
||||
if state.type == {
|
||||
case .SINGLE;
|
||||
{
|
||||
state.single.time += dt * state.single.multiplier;
|
||||
|
||||
animation := *e.renderable.model.animations[state.single.index];
|
||||
animation := *model.animations[state.single.index];
|
||||
|
||||
if state.single.time > animation.duration {
|
||||
if state.single.looping {
|
||||
@@ -238,7 +240,7 @@ update_animation_state :: (e: *Entity, index: s32, dt: float) {
|
||||
for *p: state.blend_tree.points {
|
||||
p.time += dt * p.multiplier;
|
||||
|
||||
animation := *e.renderable.model.animations[p.index];
|
||||
animation := *model.animations[p.index];
|
||||
|
||||
if p.time > animation.duration {
|
||||
if p.looping {
|
||||
@@ -259,7 +261,6 @@ update_animator :: (e: *Entity, animator: *Animator, dt: float) {
|
||||
it.transform.position = .{0,0,0};
|
||||
it.transform.scale = .{0,0,0};
|
||||
it.transform.orientation = .{0,0,0,0};
|
||||
it.has_sampled_animation = false;
|
||||
}
|
||||
|
||||
if animator.playing_transition {
|
||||
|
||||
@@ -31,7 +31,6 @@ Node_Render_Data :: struct {
|
||||
enabled : bool = true;
|
||||
transform: Transform;
|
||||
material : Entity_Material;
|
||||
has_sampled_animation: bool;
|
||||
|
||||
// Buffers
|
||||
transform_buffer: Buffer_Handle;
|
||||
@@ -45,9 +44,11 @@ Renderable :: struct {
|
||||
visible: bool = true;
|
||||
type : Renderable_Type; @DontSerialize
|
||||
|
||||
model: *Model; @DontSerialize
|
||||
model: Model_Handle; @DontSerialize
|
||||
nodes: [MAX_NODES] Node_Render_Data; @DontSerialize
|
||||
num_nodes: s64; @DontSerialize
|
||||
|
||||
//node_buffer : Buffer_Handle; // Structure buffer with all transform + material // TODO
|
||||
}
|
||||
|
||||
MAX_CHILDREN :: 16;
|
||||
@@ -114,8 +115,10 @@ set_parent :: (e: *Entity, parent: *Entity, node_name: string = "") {
|
||||
|
||||
set_base_color :: (e: *Entity, color: Vector4, node_name: string = "") {
|
||||
if e.renderable.type == .MODEL {
|
||||
model := get_model_by_handle(e.renderable.model);
|
||||
|
||||
for i: 0..e.renderable.num_nodes-1 {
|
||||
actual_node := e.renderable.model.nodes[i];
|
||||
actual_node := model.nodes[i];
|
||||
if node_name.count == 0 || node_name == actual_node.name {
|
||||
data := *e.renderable.nodes[i];
|
||||
if data.material_buffer > 0 {
|
||||
@@ -140,13 +143,15 @@ set_node_enabled :: (e: *Entity, node_name: string, enabled : bool) {
|
||||
}
|
||||
}
|
||||
|
||||
load_model_into_entity :: (e: *Entity, model: *Model) {
|
||||
load_model_into_entity :: (e: *Entity, handle: Model_Handle) {
|
||||
model := get_model_by_handle(handle);
|
||||
|
||||
e.renderable.type = .MODEL;
|
||||
|
||||
assert(model.nodes.count <= MAX_NODES);
|
||||
|
||||
e.renderable.num_nodes = model.nodes.count;
|
||||
e.renderable.model = model;
|
||||
e.renderable.model = handle;
|
||||
|
||||
for *model.nodes {
|
||||
data : Node_Render_Data;
|
||||
|
||||
42
core/mesh_entity.jai
Normal file
42
core/mesh_entity.jai
Normal file
@@ -0,0 +1,42 @@
|
||||
Mesh_Entity :: struct {
|
||||
using #as entity: Entity;
|
||||
entity.flags = .RENDERABLE;
|
||||
entity.type = Mesh_Entity;
|
||||
|
||||
model_path: string;
|
||||
}
|
||||
|
||||
init_entity :: (e: *Mesh_Entity) {
|
||||
if e.model_path.count > 0 {
|
||||
load_model_into_entity(e, get_or_load_model(e.model_path));
|
||||
}
|
||||
}
|
||||
|
||||
mesh_entity_files : [..] Mesh_Entity_Info;
|
||||
|
||||
Mesh_Entity_Info :: struct {
|
||||
full_path: string;
|
||||
}
|
||||
|
||||
mesh_entity_visitor :: (info : *File_Visit_Info, files: *[..] Mesh_Entity_Info) {
|
||||
if info.is_directory
|
||||
return;
|
||||
path, basename, ext := path_decomp (info.full_name);
|
||||
|
||||
// Entity text files
|
||||
if ext == "fbx" {
|
||||
file_info : Mesh_Entity_Info;
|
||||
file_info.full_path = copy_string(info.full_name);
|
||||
array_add(files, file_info);
|
||||
}
|
||||
}
|
||||
|
||||
find_all_mesh_entities :: () {
|
||||
path := "../assets/models/level_design/";
|
||||
|
||||
visit_files(path, true, *mesh_entity_files, mesh_entity_visitor);
|
||||
|
||||
for mesh_entity_files {
|
||||
print(it.full_path);
|
||||
}
|
||||
}
|
||||
@@ -194,7 +194,11 @@ ray_entity_intersect :: (ray: Ray, e: *Entity) -> bool, float, Vector3 {
|
||||
closest : float = 10000000;
|
||||
closest_normal : Vector3;
|
||||
|
||||
for n: e.renderable.model.nodes {
|
||||
if e.renderable.model == 0 return false, 0.0, .{};
|
||||
|
||||
model := get_model_by_handle(e.renderable.model);
|
||||
|
||||
for n: model.nodes {
|
||||
render_node := e.renderable.nodes[it_index];
|
||||
for handle: n.meshes {
|
||||
m := parray_get(*engine.renderer.meshes, handle);
|
||||
|
||||
@@ -248,9 +248,11 @@ update_entity_node :: (e: *Entity, model_node: Node, index: s64, parent_matrix:
|
||||
|
||||
n.transform.world_matrix = parent_matrix * n.transform.model_matrix;
|
||||
|
||||
model := get_model_by_handle(e.renderable.model);
|
||||
|
||||
for children_index: 0..model_node.children.count-1 {
|
||||
index := model_node.children[children_index]-1;
|
||||
mn := e.renderable.model.nodes[index];
|
||||
mn := model.nodes[index];
|
||||
update_entity_node(e, mn, xx index, n.transform.world_matrix);
|
||||
}
|
||||
}
|
||||
@@ -270,9 +272,12 @@ update_entity_transform :: (e: *Entity, parent_matrix: Matrix4 = Matrix4_Identit
|
||||
}
|
||||
|
||||
if e.flags & .RENDERABLE {
|
||||
for model_node, i: e.renderable.model.nodes {
|
||||
if model_node.parent == 0 {
|
||||
update_entity_node(e, model_node, i, e.transform.world_matrix);
|
||||
if e.renderable.model != 0 {
|
||||
model := get_model_by_handle(e.renderable.model);
|
||||
for model_node, i: model.nodes {
|
||||
if model_node.parent == 0 {
|
||||
update_entity_node(e, model_node, i, e.transform.world_matrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,6 +54,33 @@ editor_ui :: () {
|
||||
}
|
||||
|
||||
ImGui.End();
|
||||
|
||||
ImGui.Begin("Create Mesh Entity", flags=ImGui.WindowFlags.NoResize);
|
||||
|
||||
for mesh_entity_files {
|
||||
ImGui.PushID(to_temp_c_string(it.full_path)) ;
|
||||
defer ImGui.PopID();
|
||||
|
||||
if ImGui.Button(to_temp_c_string(it.full_path)) {
|
||||
mesh_entity := new_mesh_entity(init=false);
|
||||
mesh_entity.model_path = it.full_path;
|
||||
init_entity(mesh_entity);
|
||||
new_entity = mesh_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//set_position(*new_entity.transform, engine.editor.camera.position + engine.editor.camera.forward * 20.0);
|
||||
//engine.editor.selected_entities.count = 0;
|
||||
//array_add(*engine.editor.selected_entities, new_entity);
|
||||
|
||||
ImGui.End();
|
||||
|
||||
if new_entity != null {
|
||||
set_position(*new_entity.transform, engine.editor.camera.position + engine.editor.camera.forward * 20.0);
|
||||
engine.editor.selected_entities.count = 0;
|
||||
array_add(*engine.editor.selected_entities, new_entity);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.Begin("Entities");
|
||||
|
||||
@@ -784,6 +784,7 @@ PLACEHOLDER :: #string DONE
|
||||
#poke_name Coven delete_entity;
|
||||
#poke_name Coven deserialize_entity;
|
||||
#poke_name Coven serialize_entity;
|
||||
#poke_name Coven new_mesh_entity;
|
||||
|
||||
#if EDITOR {
|
||||
#poke_name Coven editor_ui_entity_creation;
|
||||
|
||||
@@ -82,6 +82,8 @@ coven_init :: (window_title: string, window_width: u32, window_height: u32, full
|
||||
init_editor();
|
||||
ui_init();
|
||||
}
|
||||
|
||||
find_all_mesh_entities();
|
||||
}
|
||||
|
||||
coven_run :: (game_update_proc: (float), game_editor_update_proc: (float), game_update_post_physics_proc: (float)) {
|
||||
@@ -206,6 +208,7 @@ switch_engine_mode :: (to_mode: Engine_Mode) {
|
||||
#load "windowing/window.jai";
|
||||
#load "physics/physics.jai";
|
||||
|
||||
#load "core/mesh_entity.jai";
|
||||
#load "core/string_helpers.jai";
|
||||
#load "core/math.jai";
|
||||
#load "core/ray.jai";
|
||||
|
||||
@@ -408,10 +408,12 @@ calculate_aabbs :: (scene: *Scene) {
|
||||
for e: scene.entities {
|
||||
if e.flags & .COLLISION && e.flags & .RENDERABLE {
|
||||
if e.collider.override_aabb continue;
|
||||
if e.renderable.model == 0 continue;
|
||||
|
||||
aabb : AABB;
|
||||
model := get_model_by_handle(e.renderable.model);
|
||||
|
||||
for n : e.renderable.model.nodes {
|
||||
for n : model.nodes {
|
||||
if n.parent == 0 {
|
||||
bake_aabb(*aabb, Matrix4_Identity, e, n);
|
||||
}
|
||||
@@ -459,9 +461,11 @@ bake_aabb :: (aabb: *AABB, parent_matrix: Matrix4, e: *Entity, n: Node) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
model := get_model_by_handle(e.renderable.model);
|
||||
|
||||
for n.children {
|
||||
child := *e.renderable.model.nodes[it - 1];
|
||||
child := *model.nodes[it - 1];
|
||||
bake_aabb(aabb, node_matrix, e, child);
|
||||
}
|
||||
|
||||
|
||||
@@ -97,7 +97,10 @@ sync_engine_buffers :: () {
|
||||
if it.flags & .RENDERABLE {
|
||||
if it.renderable.type == {
|
||||
case .MODEL; {
|
||||
for n, i: it.renderable.model.nodes {
|
||||
if it.renderable.model == 0 continue;
|
||||
|
||||
model := get_model_by_handle(it.renderable.model);
|
||||
for n, i: model.nodes {
|
||||
if n.meshes.count > 0 {
|
||||
node_data := *it.renderable.nodes[i];
|
||||
upload_data_to_buffer(engine.renderer, node_data.transform_buffer, *node_data.transform.world_matrix, size_of(Matrix4));
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
Node_Handle :: #type, distinct u32;
|
||||
Material_Handle :: #type, distinct u32;
|
||||
Model_Handle :: #type, isa u32;
|
||||
|
||||
Model_Asset :: struct {
|
||||
path: string;
|
||||
}
|
||||
|
||||
MAX_BONES :: 128;
|
||||
MAX_WEIGHTS :: 4;
|
||||
@@ -66,7 +71,9 @@ Model :: struct {
|
||||
materials : [..] Model_Material;
|
||||
}
|
||||
|
||||
get_first_mesh_from_model :: (model: Model) -> Mesh_Handle, bool {
|
||||
get_first_mesh_from_model :: (handle: Model_Handle) -> Mesh_Handle, bool {
|
||||
model := get_model_by_handle(handle);
|
||||
|
||||
for model.nodes {
|
||||
for m: it.meshes {
|
||||
return m, true;
|
||||
@@ -377,7 +384,9 @@ parse_fbx_node :: (model: *Model, fbx_node: *ufbx_node) {
|
||||
// }
|
||||
//}
|
||||
|
||||
array_add(*node.meshes, parray_add(*engine.renderer.meshes, mesh));
|
||||
array_add(*node.meshes, parray_add(*engine.renderer.meshes, mesh));struct {
|
||||
path: string;
|
||||
}
|
||||
array_add(*node.material_defaults, model.materials[mesh_mat.material.typed_id]); // @Incomplete
|
||||
}
|
||||
}
|
||||
@@ -580,7 +589,7 @@ load_fbx_texture :: (map: ufbx_material_map, format: Format) -> Texture_Handle {
|
||||
return 0;
|
||||
}
|
||||
|
||||
load_fbx :: (path: string) -> *Model, bool {
|
||||
load_fbx :: (path: string) -> Model_Handle, bool {
|
||||
opts : ufbx_load_opts = .{};
|
||||
opts.load_external_files = true;
|
||||
opts.generate_missing_normals = true;
|
||||
@@ -597,10 +606,11 @@ load_fbx :: (path: string) -> *Model, bool {
|
||||
|
||||
if scene == null {
|
||||
log_error("FBX '%' could not be loaded", path);
|
||||
return null, false;
|
||||
return 0, false;
|
||||
}
|
||||
|
||||
model, locator := find_and_occupy_empty_slot(*engine.renderer.model_lib);
|
||||
model : Model;
|
||||
|
||||
model.path = copy_string(path);
|
||||
model.name = copy_string(path);
|
||||
|
||||
@@ -643,24 +653,27 @@ load_fbx :: (path: string) -> *Model, bool {
|
||||
|
||||
for i: 0..scene.nodes.count-1 {
|
||||
node := scene.nodes.data[i];
|
||||
parse_fbx_node(model, node);
|
||||
parse_fbx_node(*model, node);
|
||||
}
|
||||
|
||||
// Load animations
|
||||
array_resize(*model.animations, xx scene.anim_stacks.count);
|
||||
for 0..model.animations.count-1 {
|
||||
parse_anim_stack(*model.animations[it], scene.anim_stacks.data[it], scene, model);
|
||||
parse_anim_stack(*model.animations[it], scene.anim_stacks.data[it], scene, *model);
|
||||
}
|
||||
|
||||
ufbx_free_scene(scene);
|
||||
|
||||
return model, false;
|
||||
array_add(*engine.renderer.model_lib, model);
|
||||
handle := cast(Model_Handle)engine.renderer.model_lib.count;
|
||||
|
||||
return handle, false;
|
||||
}
|
||||
|
||||
get_or_load_model :: (path: string) -> *Model {
|
||||
get_or_load_model :: (path: string) -> Model_Handle {
|
||||
for * engine.renderer.model_lib {
|
||||
if it.path == path {
|
||||
return it;
|
||||
return xx (it_index + 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -586,7 +586,7 @@ Renderer :: struct {
|
||||
fonts : [..] Font;
|
||||
|
||||
render_graph : *Render_Graph;
|
||||
model_lib : Bucket_Array(Model, 128);
|
||||
model_lib : Static_Array(Model, 128);
|
||||
|
||||
callbacks : struct {
|
||||
get_custom_material_parameter_mapping: (mapping_str: string) -> bool, Material_Mapping_Info;
|
||||
@@ -605,7 +605,7 @@ Renderer :: struct {
|
||||
render_target_height: u32;
|
||||
|
||||
default_models : struct {
|
||||
sphere: Model;
|
||||
sphere: Model_Handle;
|
||||
}
|
||||
|
||||
default_meshes : struct {
|
||||
@@ -1627,6 +1627,12 @@ create_material_from_pipeline :: (pipeline: Pipeline_State_Handle) -> Material_O
|
||||
return material;
|
||||
}
|
||||
|
||||
get_model_by_handle :: (handle: Model_Handle) -> *Model {
|
||||
if handle == 0 return null;
|
||||
|
||||
return *engine.renderer.model_lib[handle-1];
|
||||
}
|
||||
|
||||
check_for_shader_modifications :: () {
|
||||
changed, needs_wait, wait_seconds := process_changes(*engine.renderer.watcher);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user