get_node_world_position procedure for renderable entities
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@@ -143,6 +143,20 @@ set_node_enabled :: (e: *Entity, node_name: string, enabled : bool) {
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}
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}
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get_node_world_position :: (e: *Entity, node_name: string) -> Vector3 {
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if e.renderable.type == .MODEL {
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model := get_model_by_handle(e.renderable.model);
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for i: 0..e.renderable.num_nodes-1 {
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actual_node := model.nodes[i];
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if node_name.count == 0 || node_name == actual_node.name {
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data := *e.renderable.nodes[i];
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return Vector3.{data.transform.world_matrix._14, data.transform.world_matrix._24, data.transform.world_matrix._34};
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}
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}
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}
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return .{};
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}
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load_model_into_entity :: (e: *Entity, handle: Model_Handle) {
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model := get_model_by_handle(handle);
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