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ada1acb402
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Character controller
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2025-07-26 15:02:39 +02:00 |
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f62203973f
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Custom entity pipeline fixes
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2025-07-26 01:39:16 +02:00 |
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9c2f32f5a3
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Working on custom physics layers + added default entity rendering
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2025-07-25 01:36:06 +02:00 |
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e0f1dd5e70
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Added triangle mesh colliders
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2025-07-24 16:14:29 +02:00 |
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9f9189e60e
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mesh entity fix
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2025-07-23 23:35:35 +02:00 |
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99827fce44
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Deleted unused PhysX procs. Fixed capsule
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2025-07-19 23:59:46 +02:00 |
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9353bc3e07
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Added width to trigger line rendering, abstracted PhysX away a bit
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2025-07-19 13:02:38 +02:00 |
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1b339f087b
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Removed crash, when fbx has no material. Added rotation + offset to physx boxes
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2025-07-18 16:55:31 +02:00 |
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602dd870df
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Physics optional
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2025-07-12 17:26:23 +02:00 |
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d5a21cb3ee
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PhysX work
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2025-07-12 01:08:45 +02:00 |
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84350b85ab
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Cramming PhysX in there
More PhysX work
More PhysX work
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2025-07-10 01:10:22 +02:00 |
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eb5121802f
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Renamed v2 camera ray procs and added auto normalization of screen coords
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2025-07-03 22:54:10 +02:00 |
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2408c03579
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load_scene now set the loaded scene as the current scene by default. It is opt-out with make_current=false
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2025-07-02 23:33:11 +02:00 |
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e303539f7e
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Networking work
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2025-06-30 23:34:34 +02:00 |
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421dc3f2a5
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Custom field improvements
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2025-06-27 00:20:16 +02:00 |
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ac7a564f6f
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Custom scene fields module parameter
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2025-06-26 23:25:31 +02:00 |
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42bad853e7
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Old entity model code fix
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2025-06-22 00:45:23 +02:00 |
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201a7ee742
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deinit_entity
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2025-06-21 00:54:38 +02:00 |
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a20667b344
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entity_should_be_rendered proc
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2025-06-20 22:33:29 +02:00 |
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0692e0c8b7
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Added dynamic size for max particles in particle systems, added fallback texture
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2025-06-15 15:07:16 +02:00 |
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69bafff6e9
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Fixed for compiler version 0.2.012
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2025-05-22 22:13:14 +02:00 |
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721c6079bb
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get_node_world_position procedure for renderable entities
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2025-04-15 22:32:39 +02:00 |
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58b24a4b94
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Added for expansion for Queue
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2025-04-09 23:30:45 +02:00 |
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3fa4de1578
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Changed default perspective camera far plane | Added string support when copying entities.
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2025-04-02 23:36:05 +02:00 |
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06995fbd05
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Custom entity UI, math functions, physics triggers
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2025-03-30 23:22:21 +02:00 |
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7428ee7fed
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Physics improvements
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2025-03-29 00:18:27 +01:00 |
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b6b1371af5
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Mesh_Entities!
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2025-03-26 23:40:35 +01:00 |
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2208a7200f
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DearImGui is back again
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2025-03-22 17:33:10 +01:00 |
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dfa5d1245f
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Fixed bool serialization
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2025-03-18 22:38:30 +01:00 |
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80f3b782f4
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Fixed some lighting
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2025-03-12 22:45:33 +01:00 |
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b67380e354
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Fixed operator [] overload for static arrays
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2025-03-05 23:39:53 +01:00 |
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adf9a57294
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Math funcs
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2025-02-08 11:37:27 +01:00 |
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Daniel Bross
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040a5fa23a
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Scene loading fixes
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2025-01-09 22:02:23 +01:00 |
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e6c7b2ab0c
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UI clean-up
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2025-01-03 16:15:48 +01:00 |
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03b84515e7
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UI fun
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2025-01-02 16:35:53 +01:00 |
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3465acd673
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UI fixes
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2024-12-31 00:37:45 +01:00 |
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6ed67e8fcb
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UI Windows slowly working
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2024-12-30 00:10:50 +01:00 |
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4ac24fa03c
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UI windows
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2024-12-29 19:14:10 +01:00 |
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a78c2ccb93
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Added scene transform update on load
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2024-12-27 23:56:39 +01:00 |
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6ed3446a0f
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Clean-up
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2024-12-22 21:54:00 +01:00 |
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f8b540f583
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Console works again | UI crash fixes
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2024-12-22 00:49:35 +01:00 |
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664626c838
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Fixed serialization bug with entity id
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2024-12-21 19:32:04 +01:00 |
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288df50558
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Updated metaprogram to support variant types
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2024-12-21 00:54:47 +01:00 |
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07dbdcfe2c
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Custom entity fields, @Hide for entity member UI, queue
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2024-12-16 23:37:12 +01:00 |
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36c6bc5fe7
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Transform: Fixed bug in euler to quaternion conversions | Static_Array: Added overload for operator []= | Widgets: Added changed bool to textfields
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2024-12-11 23:28:14 +01:00 |
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c4073d7d91
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Point lights
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2024-12-04 23:41:52 +01:00 |
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71668cc2f5
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Added set_position_rotation_scale procedures
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2024-12-02 23:36:35 +01:00 |
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e7522f9c55
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Fixed meta-program issues with new compiler version
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2024-12-01 23:29:59 +01:00 |
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1077800334
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Improvements
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2024-12-01 17:55:08 +01:00 |
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80de060002
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entity_ui_proc generation
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2024-11-28 00:15:07 +01:00 |
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