|
|
a3e5cf7e4a
|
Blending stuff
|
2024-10-27 22:00:03 +01:00 |
|
|
|
36375c2d15
|
Not sure
|
2024-10-25 00:12:56 +02:00 |
|
|
|
39b04d84b2
|
Water test
|
2024-10-23 23:49:54 +02:00 |
|
|
|
2bd500c6d6
|
Collision layers and entity rendering offsets
|
2024-10-23 17:02:24 +02:00 |
|
|
|
74675a4c77
|
Fixed serialization bug with duplicate entity ids
|
2024-10-22 23:38:36 +02:00 |
|
|
|
c2504ec624
|
Entity deletion
|
2024-10-21 23:32:02 +02:00 |
|
|
|
89c95c0656
|
Textfield time
|
2024-10-20 00:46:44 +02:00 |
|
|
|
3d98ba0023
|
Scene loading/saving improvements, transform gizmo, entity creation
|
2024-10-19 19:45:04 +02:00 |
|
|
|
fae8ea7cba
|
Editor UI
|
2024-10-19 00:58:31 +02:00 |
|
|
|
1d5b4499a4
|
Tiny refactor
|
2024-10-18 16:12:24 +02:00 |
|
|
|
8ee000ab74
|
Scene picking, shadow mapping adjustments
|
2024-10-17 23:54:44 +02:00 |
|
|
|
a60fe82272
|
Character controller, reimplementing shadow pass
|
2024-10-15 00:02:41 +02:00 |
|
|
|
55adf0971e
|
Moved some game code into engine code
|
2024-10-14 00:51:50 +02:00 |
|
|
|
9939c84f09
|
Compiles again
|
2024-10-13 00:54:26 +02:00 |
|
|
|
8f2dad9cec
|
Getting to the way it's supposed to be!
|
2024-10-12 00:43:51 +02:00 |
|
|
|
1bdd01e9b2
|
Initial commit
|
2024-10-11 22:21:32 +02:00 |
|