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@@ -14,17 +14,19 @@ GAME_NAME :: "OCT24";
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:248.
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//
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init_scene :: (scene: *Scene) {
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scene.by_type._Block.allocator = scene.allocator;scene.by_type._Character.allocator = scene.allocator;scene.by_type._Crab.allocator = scene.allocator;scene.by_type._Item.allocator = scene.allocator;scene.by_type._Water.allocator = scene.allocator;
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scene.by_type._Block.allocator = scene.allocator;scene.by_type._Bush.allocator = scene.allocator;scene.by_type._Character.allocator = scene.allocator;scene.by_type._Crab.allocator = scene.allocator;scene.by_type._Crystal.allocator = scene.allocator;scene.by_type._Crystal_Holder.allocator = scene.allocator;scene.by_type._Item.allocator = scene.allocator;scene.by_type._Water.allocator = scene.allocator;
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:260.
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//
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#if EDITOR {
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editor_ui_entity_creation :: () -> *Entity {
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if ui_clickable_label("New Block") return new_block();if ui_clickable_label("New Character") return new_character();if ui_clickable_label("New Crab") return new_crab();if ui_clickable_label("New Item") return new_item();if ui_clickable_label("New Water") return new_water();
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if ui_clickable_label("New Block") return new_block();if ui_clickable_label("New Bush") return new_bush();if ui_clickable_label("New Character") return new_character();if ui_clickable_label("New Crab") return new_crab();if ui_clickable_label("New Crystal") return new_crystal();if ui_clickable_label("New Crystal_Holder") return new_crystal_holder();if ui_clickable_label("New Item") return new_item();if ui_clickable_label("New Water") return new_water();
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return null;
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}
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:271.
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@@ -37,7 +39,7 @@ delete_entity :: (e: *Entity) {
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destroy_entity(e);
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if e.type == {
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case Block; bucket_array_remove(*e.scene.by_type._Block, e._locator); case Character; bucket_array_remove(*e.scene.by_type._Character, e._locator); case Crab; bucket_array_remove(*e.scene.by_type._Crab, e._locator); case Item; bucket_array_remove(*e.scene.by_type._Item, e._locator); case Water; bucket_array_remove(*e.scene.by_type._Water, e._locator);
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case Block; bucket_array_remove(*e.scene.by_type._Block, e._locator); case Bush; bucket_array_remove(*e.scene.by_type._Bush, e._locator); case Character; bucket_array_remove(*e.scene.by_type._Character, e._locator); case Crab; bucket_array_remove(*e.scene.by_type._Crab, e._locator); case Crystal; bucket_array_remove(*e.scene.by_type._Crystal, e._locator); case Crystal_Holder; bucket_array_remove(*e.scene.by_type._Crystal_Holder, e._locator); case Item; bucket_array_remove(*e.scene.by_type._Item, e._locator); case Water; bucket_array_remove(*e.scene.by_type._Water, e._locator);
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}
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}
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@@ -53,8 +55,11 @@ serialize_entity :: (e: *Entity, path: string) {
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if e.type == {
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case Block; serialize_entity(cast(*Block)e, *builder);
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case Bush; serialize_entity(cast(*Bush)e, *builder);
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case Character; serialize_entity(cast(*Character)e, *builder);
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case Crab; serialize_entity(cast(*Crab)e, *builder);
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case Crystal; serialize_entity(cast(*Crystal)e, *builder);
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case Crystal_Holder; serialize_entity(cast(*Crystal_Holder)e, *builder);
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case Item; serialize_entity(cast(*Item)e, *builder);
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case Water; serialize_entity(cast(*Water)e, *builder);
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@@ -81,8 +86,11 @@ deserialize_entity :: (scene: *Scene, id: Entity_Id, path: string) -> *Entity {
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if type == {
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case "Block"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Block); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Block)e); update_matrix(*e.transform);
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case "Bush"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Bush); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Bush)e); update_matrix(*e.transform);
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case "Character"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Character); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Character)e); update_matrix(*e.transform);
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case "Crab"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Crab); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Crab)e); update_matrix(*e.transform);
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case "Crystal"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Crystal); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Crystal)e); update_matrix(*e.transform);
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case "Crystal_Holder"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Crystal_Holder); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Crystal_Holder)e); update_matrix(*e.transform);
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case "Item"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Item); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Item)e); update_matrix(*e.transform);
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case "Water"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Water); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Water)e); update_matrix(*e.transform);
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@@ -98,6 +106,10 @@ new_block :: (scene: *Scene = null) -> *Block { _scene := scene;
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if _scene == null {
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_scene = engine.current_scene; }
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p, locator := find_and_occupy_empty_slot(*_scene.by_type._Block); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
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new_bush :: (scene: *Scene = null) -> *Bush { _scene := scene;
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if _scene == null {
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_scene = engine.current_scene; }
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p, locator := find_and_occupy_empty_slot(*_scene.by_type._Bush); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
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new_character :: (scene: *Scene = null) -> *Character { _scene := scene;
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if _scene == null {
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_scene = engine.current_scene; }
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@@ -106,6 +118,14 @@ new_crab :: (scene: *Scene = null) -> *Crab { _scene := scene;
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if _scene == null {
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_scene = engine.current_scene; }
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p, locator := find_and_occupy_empty_slot(*_scene.by_type._Crab); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
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new_crystal :: (scene: *Scene = null) -> *Crystal { _scene := scene;
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if _scene == null {
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_scene = engine.current_scene; }
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p, locator := find_and_occupy_empty_slot(*_scene.by_type._Crystal); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
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new_crystal_holder :: (scene: *Scene = null) -> *Crystal_Holder { _scene := scene;
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if _scene == null {
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_scene = engine.current_scene; }
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p, locator := find_and_occupy_empty_slot(*_scene.by_type._Crystal_Holder); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
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new_item :: (scene: *Scene = null) -> *Item { _scene := scene;
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if _scene == null {
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_scene = engine.current_scene; }
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@@ -118,8 +138,8 @@ p, locator := find_and_occupy_empty_slot(*_scene.by_type._Water); p._locator = l
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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serialize_entity :: (e: *Item, builder: *String_Builder) {
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print_to_builder(builder, "type: Item\n");
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serialize_entity :: (e: *Crystal_Holder, builder: *String_Builder) {
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print_to_builder(builder, "type: Crystal_Holder\n");
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print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
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print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
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print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
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@@ -146,190 +166,7 @@ serialize_entity :: (e: *Item, builder: *String_Builder) {
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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deserialize_entity :: (scene: *Scene, lines: [] string, e: *Item) {
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for line: lines {
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values := split(line, ":");
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if values.count == 2 {
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if trim(values[0], " ") == {
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case "entity.enabled";
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scan2(values[1], "%", *e.entity.enabled);
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case "entity.transform.position.x";
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scan2(values[1], "%", *e.entity.transform.position.x);
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case "entity.transform.position.y";
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scan2(values[1], "%", *e.entity.transform.position.y);
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case "entity.transform.position.z";
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scan2(values[1], "%", *e.entity.transform.position.z);
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case "entity.transform.orientation.x";
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scan2(values[1], "%", *e.entity.transform.orientation.x);
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case "entity.transform.orientation.y";
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scan2(values[1], "%", *e.entity.transform.orientation.y);
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case "entity.transform.orientation.z";
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scan2(values[1], "%", *e.entity.transform.orientation.z);
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case "entity.transform.orientation.w";
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scan2(values[1], "%", *e.entity.transform.orientation.w);
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case "entity.transform.scale.x";
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scan2(values[1], "%", *e.entity.transform.scale.x);
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case "entity.transform.scale.y";
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scan2(values[1], "%", *e.entity.transform.scale.y);
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case "entity.transform.scale.z";
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scan2(values[1], "%", *e.entity.transform.scale.z);
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case "entity.rendering_offset.x";
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scan2(values[1], "%", *e.entity.rendering_offset.x);
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case "entity.rendering_offset.y";
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scan2(values[1], "%", *e.entity.rendering_offset.y);
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case "entity.rendering_offset.z";
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scan2(values[1], "%", *e.entity.rendering_offset.z);
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case "entity.snap_offset.x";
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scan2(values[1], "%", *e.entity.snap_offset.x);
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case "entity.snap_offset.y";
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scan2(values[1], "%", *e.entity.snap_offset.y);
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case "entity.snap_offset.z";
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scan2(values[1], "%", *e.entity.snap_offset.z);
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case "entity.snap_intervals.x";
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scan2(values[1], "%", *e.entity.snap_intervals.x);
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case "entity.snap_intervals.y";
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scan2(values[1], "%", *e.entity.snap_intervals.y);
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case "entity.snap_intervals.z";
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scan2(values[1], "%", *e.entity.snap_intervals.z);
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}
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}
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}
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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serialize_entity :: (e: *Crab, builder: *String_Builder) {
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print_to_builder(builder, "type: Crab\n");
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print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
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print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
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print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
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print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
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print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
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print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
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print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
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print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
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print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
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print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
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print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
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print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
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print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
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print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
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print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
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print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
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print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
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print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
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print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
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print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
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print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
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print_to_builder(builder, "current_yaw: %\n", e.current_yaw);
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print_to_builder(builder, "target_look_direction.x: %\n", e.target_look_direction.x);
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print_to_builder(builder, "target_look_direction.y: %\n", e.target_look_direction.y);
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print_to_builder(builder, "target_look_direction.z: %\n", e.target_look_direction.z);
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print_to_builder(builder, "current_direction.x: %\n", e.current_direction.x);
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print_to_builder(builder, "current_direction.y: %\n", e.current_direction.y);
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print_to_builder(builder, "current_direction.z: %\n", e.current_direction.z);
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crab) {
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for line: lines {
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values := split(line, ":");
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if values.count == 2 {
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if trim(values[0], " ") == {
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case "entity.enabled";
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scan2(values[1], "%", *e.entity.enabled);
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case "entity.transform.position.x";
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scan2(values[1], "%", *e.entity.transform.position.x);
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case "entity.transform.position.y";
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scan2(values[1], "%", *e.entity.transform.position.y);
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case "entity.transform.position.z";
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scan2(values[1], "%", *e.entity.transform.position.z);
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case "entity.transform.orientation.x";
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scan2(values[1], "%", *e.entity.transform.orientation.x);
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case "entity.transform.orientation.y";
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scan2(values[1], "%", *e.entity.transform.orientation.y);
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case "entity.transform.orientation.z";
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scan2(values[1], "%", *e.entity.transform.orientation.z);
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case "entity.transform.orientation.w";
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scan2(values[1], "%", *e.entity.transform.orientation.w);
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case "entity.transform.scale.x";
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scan2(values[1], "%", *e.entity.transform.scale.x);
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|
|
|
case "entity.transform.scale.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.y);
|
|
|
|
|
case "entity.transform.scale.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.z);
|
|
|
|
|
case "entity.rendering_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.x);
|
|
|
|
|
case "entity.rendering_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.y);
|
|
|
|
|
case "entity.rendering_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.z);
|
|
|
|
|
case "entity.snap_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.x);
|
|
|
|
|
case "entity.snap_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.y);
|
|
|
|
|
case "entity.snap_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.z);
|
|
|
|
|
case "entity.snap_intervals.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.x);
|
|
|
|
|
case "entity.snap_intervals.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.y);
|
|
|
|
|
case "entity.snap_intervals.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.z);
|
|
|
|
|
case "current_yaw";
|
|
|
|
|
scan2(values[1], "%", *e.current_yaw);
|
|
|
|
|
case "target_look_direction.x";
|
|
|
|
|
scan2(values[1], "%", *e.target_look_direction.x);
|
|
|
|
|
case "target_look_direction.y";
|
|
|
|
|
scan2(values[1], "%", *e.target_look_direction.y);
|
|
|
|
|
case "target_look_direction.z";
|
|
|
|
|
scan2(values[1], "%", *e.target_look_direction.z);
|
|
|
|
|
case "current_direction.x";
|
|
|
|
|
scan2(values[1], "%", *e.current_direction.x);
|
|
|
|
|
case "current_direction.y";
|
|
|
|
|
scan2(values[1], "%", *e.current_direction.y);
|
|
|
|
|
case "current_direction.z";
|
|
|
|
|
scan2(values[1], "%", *e.current_direction.z);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
serialize_entity :: (e: *Water, builder: *String_Builder) {
|
|
|
|
|
print_to_builder(builder, "type: Water\n");
|
|
|
|
|
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
|
|
|
|
|
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Water) {
|
|
|
|
|
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crystal_Holder) {
|
|
|
|
|
for line: lines {
|
|
|
|
|
values := split(line, ":");
|
|
|
|
|
if values.count == 2 {
|
|
|
|
|
@@ -464,6 +301,91 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Block) {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
serialize_entity :: (e: *Crystal, builder: *String_Builder) {
|
|
|
|
|
print_to_builder(builder, "type: Crystal\n");
|
|
|
|
|
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
|
|
|
|
|
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
|
|
|
|
|
print_to_builder(builder, "state: %\n", e.state);
|
|
|
|
|
print_to_builder(builder, "crab_count: %\n", e.crab_count);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crystal) {
|
|
|
|
|
for line: lines {
|
|
|
|
|
values := split(line, ":");
|
|
|
|
|
if values.count == 2 {
|
|
|
|
|
if trim(values[0], " ") == {
|
|
|
|
|
case "entity.enabled";
|
|
|
|
|
scan2(values[1], "%", *e.entity.enabled);
|
|
|
|
|
case "entity.transform.position.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.position.x);
|
|
|
|
|
case "entity.transform.position.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.position.y);
|
|
|
|
|
case "entity.transform.position.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.position.z);
|
|
|
|
|
case "entity.transform.orientation.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.x);
|
|
|
|
|
case "entity.transform.orientation.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.y);
|
|
|
|
|
case "entity.transform.orientation.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.z);
|
|
|
|
|
case "entity.transform.orientation.w";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.w);
|
|
|
|
|
case "entity.transform.scale.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.x);
|
|
|
|
|
case "entity.transform.scale.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.y);
|
|
|
|
|
case "entity.transform.scale.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.z);
|
|
|
|
|
case "entity.rendering_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.x);
|
|
|
|
|
case "entity.rendering_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.y);
|
|
|
|
|
case "entity.rendering_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.z);
|
|
|
|
|
case "entity.snap_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.x);
|
|
|
|
|
case "entity.snap_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.y);
|
|
|
|
|
case "entity.snap_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.z);
|
|
|
|
|
case "entity.snap_intervals.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.x);
|
|
|
|
|
case "entity.snap_intervals.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.y);
|
|
|
|
|
case "entity.snap_intervals.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.z);
|
|
|
|
|
case "crab_count";
|
|
|
|
|
scan2(values[1], "%", *e.crab_count);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
@@ -587,20 +509,378 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Character) {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
serialize_entity :: (e: *Water, builder: *String_Builder) {
|
|
|
|
|
print_to_builder(builder, "type: Water\n");
|
|
|
|
|
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
|
|
|
|
|
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Water) {
|
|
|
|
|
for line: lines {
|
|
|
|
|
values := split(line, ":");
|
|
|
|
|
if values.count == 2 {
|
|
|
|
|
if trim(values[0], " ") == {
|
|
|
|
|
case "entity.enabled";
|
|
|
|
|
scan2(values[1], "%", *e.entity.enabled);
|
|
|
|
|
case "entity.transform.position.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.position.x);
|
|
|
|
|
case "entity.transform.position.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.position.y);
|
|
|
|
|
case "entity.transform.position.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.position.z);
|
|
|
|
|
case "entity.transform.orientation.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.x);
|
|
|
|
|
case "entity.transform.orientation.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.y);
|
|
|
|
|
case "entity.transform.orientation.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.z);
|
|
|
|
|
case "entity.transform.orientation.w";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.w);
|
|
|
|
|
case "entity.transform.scale.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.x);
|
|
|
|
|
case "entity.transform.scale.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.y);
|
|
|
|
|
case "entity.transform.scale.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.z);
|
|
|
|
|
case "entity.rendering_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.x);
|
|
|
|
|
case "entity.rendering_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.y);
|
|
|
|
|
case "entity.rendering_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.z);
|
|
|
|
|
case "entity.snap_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.x);
|
|
|
|
|
case "entity.snap_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.y);
|
|
|
|
|
case "entity.snap_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.z);
|
|
|
|
|
case "entity.snap_intervals.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.x);
|
|
|
|
|
case "entity.snap_intervals.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.y);
|
|
|
|
|
case "entity.snap_intervals.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.z);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
serialize_entity :: (e: *Bush, builder: *String_Builder) {
|
|
|
|
|
print_to_builder(builder, "type: Bush\n");
|
|
|
|
|
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
|
|
|
|
|
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Bush) {
|
|
|
|
|
for line: lines {
|
|
|
|
|
values := split(line, ":");
|
|
|
|
|
if values.count == 2 {
|
|
|
|
|
if trim(values[0], " ") == {
|
|
|
|
|
case "entity.enabled";
|
|
|
|
|
scan2(values[1], "%", *e.entity.enabled);
|
|
|
|
|
case "entity.transform.position.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.position.x);
|
|
|
|
|
case "entity.transform.position.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.position.y);
|
|
|
|
|
case "entity.transform.position.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.position.z);
|
|
|
|
|
case "entity.transform.orientation.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.x);
|
|
|
|
|
case "entity.transform.orientation.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.y);
|
|
|
|
|
case "entity.transform.orientation.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.z);
|
|
|
|
|
case "entity.transform.orientation.w";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.w);
|
|
|
|
|
case "entity.transform.scale.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.x);
|
|
|
|
|
case "entity.transform.scale.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.y);
|
|
|
|
|
case "entity.transform.scale.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.z);
|
|
|
|
|
case "entity.rendering_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.x);
|
|
|
|
|
case "entity.rendering_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.y);
|
|
|
|
|
case "entity.rendering_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.z);
|
|
|
|
|
case "entity.snap_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.x);
|
|
|
|
|
case "entity.snap_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.y);
|
|
|
|
|
case "entity.snap_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.z);
|
|
|
|
|
case "entity.snap_intervals.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.x);
|
|
|
|
|
case "entity.snap_intervals.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.y);
|
|
|
|
|
case "entity.snap_intervals.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.z);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
serialize_entity :: (e: *Item, builder: *String_Builder) {
|
|
|
|
|
print_to_builder(builder, "type: Item\n");
|
|
|
|
|
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
|
|
|
|
|
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Item) {
|
|
|
|
|
for line: lines {
|
|
|
|
|
values := split(line, ":");
|
|
|
|
|
if values.count == 2 {
|
|
|
|
|
if trim(values[0], " ") == {
|
|
|
|
|
case "entity.enabled";
|
|
|
|
|
scan2(values[1], "%", *e.entity.enabled);
|
|
|
|
|
case "entity.transform.position.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.position.x);
|
|
|
|
|
case "entity.transform.position.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.position.y);
|
|
|
|
|
case "entity.transform.position.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.position.z);
|
|
|
|
|
case "entity.transform.orientation.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.x);
|
|
|
|
|
case "entity.transform.orientation.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.y);
|
|
|
|
|
case "entity.transform.orientation.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.z);
|
|
|
|
|
case "entity.transform.orientation.w";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.orientation.w);
|
|
|
|
|
case "entity.transform.scale.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.x);
|
|
|
|
|
case "entity.transform.scale.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.y);
|
|
|
|
|
case "entity.transform.scale.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.z);
|
|
|
|
|
case "entity.rendering_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.x);
|
|
|
|
|
case "entity.rendering_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.y);
|
|
|
|
|
case "entity.rendering_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.z);
|
|
|
|
|
case "entity.snap_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.x);
|
|
|
|
|
case "entity.snap_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.y);
|
|
|
|
|
case "entity.snap_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.z);
|
|
|
|
|
case "entity.snap_intervals.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.x);
|
|
|
|
|
case "entity.snap_intervals.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.y);
|
|
|
|
|
case "entity.snap_intervals.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.z);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
serialize_entity :: (e: *Crab, builder: *String_Builder) {
|
|
|
|
|
print_to_builder(builder, "type: Crab\n");
|
|
|
|
|
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
|
|
|
|
|
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
|
|
|
|
|
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
|
|
|
|
|
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
|
|
|
|
|
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
|
|
|
|
|
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
|
|
|
|
|
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
|
|
|
|
|
print_to_builder(builder, "state: %\n", e.state);
|
|
|
|
|
print_to_builder(builder, "assigned_crystal_position.x: %\n", e.assigned_crystal_position.x);
|
|
|
|
|
print_to_builder(builder, "assigned_crystal_position.y: %\n", e.assigned_crystal_position.y);
|
|
|
|
|
print_to_builder(builder, "assigned_crystal_position.z: %\n", e.assigned_crystal_position.z);
|
|
|
|
|
print_to_builder(builder, "current_yaw: %\n", e.current_yaw);
|
|
|
|
|
print_to_builder(builder, "target_look_direction.x: %\n", e.target_look_direction.x);
|
|
|
|
|
print_to_builder(builder, "target_look_direction.y: %\n", e.target_look_direction.y);
|
|
|
|
|
print_to_builder(builder, "target_look_direction.z: %\n", e.target_look_direction.z);
|
|
|
|
|
print_to_builder(builder, "current_direction.x: %\n", e.current_direction.x);
|
|
|
|
|
print_to_builder(builder, "current_direction.y: %\n", e.current_direction.y);
|
|
|
|
|
print_to_builder(builder, "current_direction.z: %\n", e.current_direction.z);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
|
|
|
//
|
|
|
|
|
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crab) {
|
|
|
|
|
for line: lines {
|
|
|
|
|
values := split(line, ":");
|
|
|
|
|
if values.count == 2 {
|
|
|
|
|
if trim(values[0], " ") == {
|
|
|
|
|
case "entity.enabled";
|
|
|
|
|
scan2(values[1], "%", *e.entity.enabled);
|
|
|
|
|
case "entity.transform.position.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.position.x);
|
|
|
|
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case "entity.transform.position.y";
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scan2(values[1], "%", *e.entity.transform.position.y);
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case "entity.transform.position.z";
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scan2(values[1], "%", *e.entity.transform.position.z);
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|
case "entity.transform.orientation.x";
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|
scan2(values[1], "%", *e.entity.transform.orientation.x);
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|
case "entity.transform.orientation.y";
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|
scan2(values[1], "%", *e.entity.transform.orientation.y);
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|
case "entity.transform.orientation.z";
|
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|
scan2(values[1], "%", *e.entity.transform.orientation.z);
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|
case "entity.transform.orientation.w";
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|
scan2(values[1], "%", *e.entity.transform.orientation.w);
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|
|
|
case "entity.transform.scale.x";
|
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|
scan2(values[1], "%", *e.entity.transform.scale.x);
|
|
|
|
|
case "entity.transform.scale.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.y);
|
|
|
|
|
case "entity.transform.scale.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.transform.scale.z);
|
|
|
|
|
case "entity.rendering_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.x);
|
|
|
|
|
case "entity.rendering_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.y);
|
|
|
|
|
case "entity.rendering_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.rendering_offset.z);
|
|
|
|
|
case "entity.snap_offset.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.x);
|
|
|
|
|
case "entity.snap_offset.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.y);
|
|
|
|
|
case "entity.snap_offset.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_offset.z);
|
|
|
|
|
case "entity.snap_intervals.x";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.x);
|
|
|
|
|
case "entity.snap_intervals.y";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.y);
|
|
|
|
|
case "entity.snap_intervals.z";
|
|
|
|
|
scan2(values[1], "%", *e.entity.snap_intervals.z);
|
|
|
|
|
case "assigned_crystal_position.x";
|
|
|
|
|
scan2(values[1], "%", *e.assigned_crystal_position.x);
|
|
|
|
|
case "assigned_crystal_position.y";
|
|
|
|
|
scan2(values[1], "%", *e.assigned_crystal_position.y);
|
|
|
|
|
case "assigned_crystal_position.z";
|
|
|
|
|
scan2(values[1], "%", *e.assigned_crystal_position.z);
|
|
|
|
|
case "current_yaw";
|
|
|
|
|
scan2(values[1], "%", *e.current_yaw);
|
|
|
|
|
case "target_look_direction.x";
|
|
|
|
|
scan2(values[1], "%", *e.target_look_direction.x);
|
|
|
|
|
case "target_look_direction.y";
|
|
|
|
|
scan2(values[1], "%", *e.target_look_direction.y);
|
|
|
|
|
case "target_look_direction.z";
|
|
|
|
|
scan2(values[1], "%", *e.target_look_direction.z);
|
|
|
|
|
case "current_direction.x";
|
|
|
|
|
scan2(values[1], "%", *e.current_direction.x);
|
|
|
|
|
case "current_direction.y";
|
|
|
|
|
scan2(values[1], "%", *e.current_direction.y);
|
|
|
|
|
case "current_direction.z";
|
|
|
|
|
scan2(values[1], "%", *e.current_direction.z);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:315.
|
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
// NUM_ENTITY_TYPES tells the target program how many entity types there are.
|
|
|
|
|
NUM_ENTITY_TYPES :: 5;
|
|
|
|
|
NUM_ENTITY_TYPES :: 8;
|
|
|
|
|
|
|
|
|
|
// entity_types is an array containing all the entity types.
|
|
|
|
|
entity_types : [5] Type : .[ Block, Character, Crab, Item, Water ];
|
|
|
|
|
entity_types : [8] Type : .[ Block, Bush, Character, Crab, Crystal, Crystal_Holder, Item, Water ];
|
|
|
|
|
|
|
|
|
|
Entity_Storage :: struct {
|
|
|
|
|
_Block: Bucket_Array(Block, 20, true);
|
|
|
|
|
_Bush: Bucket_Array(Bush, 20, true);
|
|
|
|
|
_Character: Bucket_Array(Character, 20, true);
|
|
|
|
|
_Crab: Bucket_Array(Crab, 20, true);
|
|
|
|
|
_Crystal: Bucket_Array(Crystal, 20, true);
|
|
|
|
|
_Crystal_Holder: Bucket_Array(Crystal_Holder, 20, true);
|
|
|
|
|
_Item: Bucket_Array(Item, 20, true);
|
|
|
|
|
_Water: Bucket_Array(Water, 20, true);
|
|
|
|
|
|
|
|
|
|
|