Commit Graph

114 Commits

Author SHA1 Message Date
0d51dc8236 Multiple entity selection, translation and duplication 2025-07-24 12:59:27 +02:00
659c25dbe5 Merge branch 'main' of http://188.166.59.26/brossferatu/coven 2025-07-23 23:35:45 +02:00
9f9189e60e mesh entity fix 2025-07-23 23:35:35 +02:00
487175f126 Added updateMassAndInertia call 2025-07-22 11:37:22 +02:00
a5bde6194a Fixed problem with rotated transform gizmo 2025-07-22 11:00:19 +02:00
99827fce44 Deleted unused PhysX procs. Fixed capsule 2025-07-19 23:59:46 +02:00
9353bc3e07 Added width to trigger line rendering, abstracted PhysX away a bit 2025-07-19 13:02:38 +02:00
2f6ca9d15b Shadow stuff 2025-07-18 23:51:57 +02:00
1b339f087b Removed crash, when fbx has no material. Added rotation + offset to physx boxes 2025-07-18 16:55:31 +02:00
602dd870df Physics optional 2025-07-12 17:26:23 +02:00
9dd12a55bf Merged 2025-07-12 01:10:53 +02:00
1fe051d275 Merged 2025-07-12 01:10:15 +02:00
d5a21cb3ee PhysX work 2025-07-12 01:08:45 +02:00
5f61c04912 PhysX work 2025-07-11 01:39:52 +02:00
7e354b0417 PhysX hello world now working 2025-07-11 00:52:44 +02:00
038b007c70 Merge branch 'main' of http://188.166.59.26/brossferatu/coven 2025-07-10 01:11:05 +02:00
84350b85ab Cramming PhysX in there
More PhysX work

More PhysX work
2025-07-10 01:10:22 +02:00
fdc568c4bc Removed old shadow map code 2025-07-06 23:58:40 +02:00
c3a1686325 Shadow fixes 2025-07-06 01:49:17 +02:00
eb5121802f Renamed v2 camera ray procs and added auto normalization of screen coords 2025-07-03 22:54:10 +02:00
2408c03579 load_scene now set the loaded scene as the current scene by default. It is opt-out with make_current=false 2025-07-02 23:33:11 +02:00
e303539f7e Networking work 2025-06-30 23:34:34 +02:00
421dc3f2a5 Custom field improvements 2025-06-27 00:20:16 +02:00
ac7a564f6f Custom scene fields module parameter 2025-06-26 23:25:31 +02:00
02b7d1550f deinit_entity now gets a stub if unused in game 2025-06-22 20:53:09 +02:00
42bad853e7 Old entity model code fix 2025-06-22 00:45:23 +02:00
788775b0f3 Clean-up and deinit proc 2025-06-21 16:48:25 +02:00
201a7ee742 deinit_entity 2025-06-21 00:54:38 +02:00
a20667b344 entity_should_be_rendered proc 2025-06-20 22:33:29 +02:00
0692e0c8b7 Added dynamic size for max particles in particle systems, added fallback texture 2025-06-15 15:07:16 +02:00
69bafff6e9 Fixed for compiler version 0.2.012 2025-05-22 22:13:14 +02:00
721c6079bb get_node_world_position procedure for renderable entities 2025-04-15 22:32:39 +02:00
a883455617 Merge branch 'main' of http://188.166.59.26/brossferatu/coven 2025-04-15 00:27:08 +02:00
3506a13d0d Fixed bug with editor ui for read-only fields 2025-04-15 00:26:53 +02:00
58b24a4b94 Added for expansion for Queue 2025-04-09 23:30:45 +02:00
3fa4de1578 Changed default perspective camera far plane | Added string support when copying entities. 2025-04-02 23:36:05 +02:00
06995fbd05 Custom entity UI, math functions, physics triggers 2025-03-30 23:22:21 +02:00
7428ee7fed Physics improvements 2025-03-29 00:18:27 +01:00
b6b1371af5 Mesh_Entities! 2025-03-26 23:40:35 +01:00
74268015a0 AABB rendering 2025-03-23 00:42:56 +01:00
2208a7200f DearImGui is back again 2025-03-22 17:33:10 +01:00
9a8ab7853a Reimplementing DearImGui 2025-03-22 01:04:15 +01:00
dfa5d1245f Fixed bool serialization 2025-03-18 22:38:30 +01:00
916e929c8b Editor UI always there in editing-mode 2025-03-17 22:59:40 +01:00
80f3b782f4 Fixed some lighting 2025-03-12 22:45:33 +01:00
b67380e354 Fixed operator [] overload for static arrays 2025-03-05 23:39:53 +01:00
adf9a57294 Math funcs 2025-02-08 11:37:27 +01:00
Daniel Bross
040a5fa23a Scene loading fixes 2025-01-09 22:02:23 +01:00
4d97d7bc39 Fixed ui for int fields 2025-01-07 23:42:59 +01:00
e6c7b2ab0c UI clean-up 2025-01-03 16:15:48 +01:00