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0d51dc8236
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Multiple entity selection, translation and duplication
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2025-07-24 12:59:27 +02:00 |
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659c25dbe5
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Merge branch 'main' of http://188.166.59.26/brossferatu/coven
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2025-07-23 23:35:45 +02:00 |
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9f9189e60e
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mesh entity fix
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2025-07-23 23:35:35 +02:00 |
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487175f126
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Added updateMassAndInertia call
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2025-07-22 11:37:22 +02:00 |
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a5bde6194a
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Fixed problem with rotated transform gizmo
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2025-07-22 11:00:19 +02:00 |
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99827fce44
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Deleted unused PhysX procs. Fixed capsule
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2025-07-19 23:59:46 +02:00 |
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9353bc3e07
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Added width to trigger line rendering, abstracted PhysX away a bit
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2025-07-19 13:02:38 +02:00 |
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2f6ca9d15b
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Shadow stuff
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2025-07-18 23:51:57 +02:00 |
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1b339f087b
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Removed crash, when fbx has no material. Added rotation + offset to physx boxes
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2025-07-18 16:55:31 +02:00 |
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602dd870df
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Physics optional
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2025-07-12 17:26:23 +02:00 |
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9dd12a55bf
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Merged
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2025-07-12 01:10:53 +02:00 |
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1fe051d275
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Merged
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2025-07-12 01:10:15 +02:00 |
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d5a21cb3ee
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PhysX work
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2025-07-12 01:08:45 +02:00 |
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5f61c04912
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PhysX work
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2025-07-11 01:39:52 +02:00 |
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7e354b0417
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PhysX hello world now working
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2025-07-11 00:52:44 +02:00 |
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038b007c70
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Merge branch 'main' of http://188.166.59.26/brossferatu/coven
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2025-07-10 01:11:05 +02:00 |
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84350b85ab
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Cramming PhysX in there
More PhysX work
More PhysX work
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2025-07-10 01:10:22 +02:00 |
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fdc568c4bc
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Removed old shadow map code
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2025-07-06 23:58:40 +02:00 |
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c3a1686325
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Shadow fixes
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2025-07-06 01:49:17 +02:00 |
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eb5121802f
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Renamed v2 camera ray procs and added auto normalization of screen coords
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2025-07-03 22:54:10 +02:00 |
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2408c03579
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load_scene now set the loaded scene as the current scene by default. It is opt-out with make_current=false
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2025-07-02 23:33:11 +02:00 |
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e303539f7e
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Networking work
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2025-06-30 23:34:34 +02:00 |
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421dc3f2a5
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Custom field improvements
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2025-06-27 00:20:16 +02:00 |
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ac7a564f6f
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Custom scene fields module parameter
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2025-06-26 23:25:31 +02:00 |
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02b7d1550f
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deinit_entity now gets a stub if unused in game
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2025-06-22 20:53:09 +02:00 |
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42bad853e7
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Old entity model code fix
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2025-06-22 00:45:23 +02:00 |
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788775b0f3
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Clean-up and deinit proc
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2025-06-21 16:48:25 +02:00 |
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201a7ee742
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deinit_entity
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2025-06-21 00:54:38 +02:00 |
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a20667b344
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entity_should_be_rendered proc
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2025-06-20 22:33:29 +02:00 |
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0692e0c8b7
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Added dynamic size for max particles in particle systems, added fallback texture
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2025-06-15 15:07:16 +02:00 |
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69bafff6e9
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Fixed for compiler version 0.2.012
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2025-05-22 22:13:14 +02:00 |
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721c6079bb
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get_node_world_position procedure for renderable entities
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2025-04-15 22:32:39 +02:00 |
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a883455617
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Merge branch 'main' of http://188.166.59.26/brossferatu/coven
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2025-04-15 00:27:08 +02:00 |
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3506a13d0d
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Fixed bug with editor ui for read-only fields
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2025-04-15 00:26:53 +02:00 |
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58b24a4b94
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Added for expansion for Queue
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2025-04-09 23:30:45 +02:00 |
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3fa4de1578
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Changed default perspective camera far plane | Added string support when copying entities.
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2025-04-02 23:36:05 +02:00 |
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06995fbd05
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Custom entity UI, math functions, physics triggers
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2025-03-30 23:22:21 +02:00 |
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7428ee7fed
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Physics improvements
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2025-03-29 00:18:27 +01:00 |
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b6b1371af5
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Mesh_Entities!
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2025-03-26 23:40:35 +01:00 |
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74268015a0
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AABB rendering
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2025-03-23 00:42:56 +01:00 |
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2208a7200f
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DearImGui is back again
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2025-03-22 17:33:10 +01:00 |
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9a8ab7853a
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Reimplementing DearImGui
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2025-03-22 01:04:15 +01:00 |
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dfa5d1245f
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Fixed bool serialization
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2025-03-18 22:38:30 +01:00 |
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916e929c8b
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Editor UI always there in editing-mode
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2025-03-17 22:59:40 +01:00 |
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80f3b782f4
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Fixed some lighting
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2025-03-12 22:45:33 +01:00 |
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b67380e354
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Fixed operator [] overload for static arrays
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2025-03-05 23:39:53 +01:00 |
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adf9a57294
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Math funcs
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2025-02-08 11:37:27 +01:00 |
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Daniel Bross
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040a5fa23a
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Scene loading fixes
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2025-01-09 22:02:23 +01:00 |
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4d97d7bc39
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Fixed ui for int fields
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2025-01-07 23:42:59 +01:00 |
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e6c7b2ab0c
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UI clean-up
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2025-01-03 16:15:48 +01:00 |
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