Fixed problem with rotated transform gizmo

This commit is contained in:
2025-07-22 11:00:19 +02:00
parent 99827fce44
commit a5bde6194a

View File

@@ -207,18 +207,32 @@ update_transform_gizmo :: (ray: Ray, mouse_position: Vector2) -> bool {
// Move the currently selected entity along the selected axis
axis_vec : Vector3;
if engine.editor.transform_gizmo.selected_axis == {
case .UP;
axis_vec.y = 1;
case .FORWARD;
axis_vec.z = 1;
case .RIGHT;
axis_vec.x = 1;
if engine.editor.transform_gizmo.space == {
case .WORLD; {
if engine.editor.transform_gizmo.selected_axis == {
case .UP;
axis_vec.y = 1;
case .FORWARD;
axis_vec.z = 1;
case .RIGHT;
axis_vec.x = 1;
}
}
case .LOCAL; {
if engine.editor.transform_gizmo.selected_axis == {
case .UP;
axis_vec = get_up(selected_entity.transform);
case .FORWARD;
axis_vec = get_forward(selected_entity.transform);
case .RIGHT;
axis_vec = get_right(selected_entity.transform);
}
}
}
r1 : Ray;
r1.origin = selected_entity.transform.position;
r1.direction = rotate(axis_vec, engine.editor.transform_gizmo.transform.orientation);
r1.direction = axis_vec;//rotate(axis_vec, engine.editor.transform_gizmo.transform.orientation);
r2 := normalized_screen_to_ray(*engine.editor.camera, mouse_position);