Commit Graph

24 Commits

Author SHA1 Message Date
e303539f7e Networking work 2025-06-30 23:34:34 +02:00
421dc3f2a5 Custom field improvements 2025-06-27 00:20:16 +02:00
ac7a564f6f Custom scene fields module parameter 2025-06-26 23:25:31 +02:00
42bad853e7 Old entity model code fix 2025-06-22 00:45:23 +02:00
201a7ee742 deinit_entity 2025-06-21 00:54:38 +02:00
a20667b344 entity_should_be_rendered proc 2025-06-20 22:33:29 +02:00
721c6079bb get_node_world_position procedure for renderable entities 2025-04-15 22:32:39 +02:00
b6b1371af5 Mesh_Entities! 2025-03-26 23:40:35 +01:00
dfa5d1245f Fixed bool serialization 2025-03-18 22:38:30 +01:00
e6c7b2ab0c UI clean-up 2025-01-03 16:15:48 +01:00
03b84515e7 UI fun 2025-01-02 16:35:53 +01:00
3465acd673 UI fixes 2024-12-31 00:37:45 +01:00
a78c2ccb93 Added scene transform update on load 2024-12-27 23:56:39 +01:00
664626c838 Fixed serialization bug with entity id 2024-12-21 19:32:04 +01:00
288df50558 Updated metaprogram to support variant types 2024-12-21 00:54:47 +01:00
07dbdcfe2c Custom entity fields, @Hide for entity member UI, queue 2024-12-16 23:37:12 +01:00
1077800334 Improvements 2024-12-01 17:55:08 +01:00
2bd500c6d6 Collision layers and entity rendering offsets 2024-10-23 17:02:24 +02:00
c2504ec624 Entity deletion 2024-10-21 23:32:02 +02:00
3d98ba0023 Scene loading/saving improvements, transform gizmo, entity creation 2024-10-19 19:45:04 +02:00
1d5b4499a4 Tiny refactor 2024-10-18 16:12:24 +02:00
a60fe82272 Character controller, reimplementing shadow pass 2024-10-15 00:02:41 +02:00
55adf0971e Moved some game code into engine code 2024-10-14 00:51:50 +02:00
1bdd01e9b2 Initial commit 2024-10-11 22:21:32 +02:00