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e303539f7e
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Networking work
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2025-06-30 23:34:34 +02:00 |
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421dc3f2a5
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Custom field improvements
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2025-06-27 00:20:16 +02:00 |
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ac7a564f6f
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Custom scene fields module parameter
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2025-06-26 23:25:31 +02:00 |
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42bad853e7
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Old entity model code fix
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2025-06-22 00:45:23 +02:00 |
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201a7ee742
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deinit_entity
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2025-06-21 00:54:38 +02:00 |
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a20667b344
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entity_should_be_rendered proc
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2025-06-20 22:33:29 +02:00 |
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721c6079bb
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get_node_world_position procedure for renderable entities
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2025-04-15 22:32:39 +02:00 |
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b6b1371af5
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Mesh_Entities!
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2025-03-26 23:40:35 +01:00 |
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dfa5d1245f
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Fixed bool serialization
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2025-03-18 22:38:30 +01:00 |
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e6c7b2ab0c
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UI clean-up
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2025-01-03 16:15:48 +01:00 |
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03b84515e7
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UI fun
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2025-01-02 16:35:53 +01:00 |
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3465acd673
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UI fixes
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2024-12-31 00:37:45 +01:00 |
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a78c2ccb93
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Added scene transform update on load
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2024-12-27 23:56:39 +01:00 |
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664626c838
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Fixed serialization bug with entity id
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2024-12-21 19:32:04 +01:00 |
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288df50558
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Updated metaprogram to support variant types
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2024-12-21 00:54:47 +01:00 |
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07dbdcfe2c
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Custom entity fields, @Hide for entity member UI, queue
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2024-12-16 23:37:12 +01:00 |
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1077800334
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Improvements
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2024-12-01 17:55:08 +01:00 |
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2bd500c6d6
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Collision layers and entity rendering offsets
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2024-10-23 17:02:24 +02:00 |
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c2504ec624
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Entity deletion
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2024-10-21 23:32:02 +02:00 |
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3d98ba0023
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Scene loading/saving improvements, transform gizmo, entity creation
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2024-10-19 19:45:04 +02:00 |
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1d5b4499a4
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Tiny refactor
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2024-10-18 16:12:24 +02:00 |
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a60fe82272
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Character controller, reimplementing shadow pass
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2024-10-15 00:02:41 +02:00 |
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55adf0971e
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Moved some game code into engine code
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2024-10-14 00:51:50 +02:00 |
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1bdd01e9b2
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Initial commit
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2024-10-11 22:21:32 +02:00 |
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