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76 Commits 1 Branch 0 Tags
b6b1371af5ab6a789df7504f7b2d3784a75c3f01
Commit Graph

17 Commits

Author SHA1 Message Date
Daniel Bross
b6b1371af5 Mesh_Entities! 2025-03-26 23:40:35 +01:00
Daniel Bross
dfa5d1245f Fixed bool serialization 2025-03-18 22:38:30 +01:00
Daniel Bross
e6c7b2ab0c UI clean-up 2025-01-03 16:15:48 +01:00
Daniel Bross
03b84515e7 UI fun 2025-01-02 16:35:53 +01:00
Daniel Bross
3465acd673 UI fixes 2024-12-31 00:37:45 +01:00
daniel
a78c2ccb93 Added scene transform update on load 2024-12-27 23:56:39 +01:00
Daniel Bross
664626c838 Fixed serialization bug with entity id 2024-12-21 19:32:04 +01:00
Daniel Bross
288df50558 Updated metaprogram to support variant types 2024-12-21 00:54:47 +01:00
Daniel Bross
07dbdcfe2c Custom entity fields, @Hide for entity member UI, queue 2024-12-16 23:37:12 +01:00
Daniel Bross
1077800334 Improvements 2024-12-01 17:55:08 +01:00
Daniel Bross
2bd500c6d6 Collision layers and entity rendering offsets 2024-10-23 17:02:24 +02:00
Daniel Bross
c2504ec624 Entity deletion 2024-10-21 23:32:02 +02:00
Daniel Bross
3d98ba0023 Scene loading/saving improvements, transform gizmo, entity creation 2024-10-19 19:45:04 +02:00
Daniel Bross
1d5b4499a4 Tiny refactor 2024-10-18 16:12:24 +02:00
Daniel Bross
a60fe82272 Character controller, reimplementing shadow pass 2024-10-15 00:02:41 +02:00
Daniel Bross
55adf0971e Moved some game code into engine code 2024-10-14 00:51:50 +02:00
Daniel Bross
1bdd01e9b2 Initial commit 2024-10-11 22:21:32 +02:00
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