Files
coven/.build/.added_strings_w3.jai
2024-10-27 22:00:03 +01:00

1101 lines
59 KiB
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// Workspace: Game
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:32.
//
GAME_NAME :: "OCT24";
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:33.
//
#import "Bucket_Array";
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:246.
//
init_scene :: (scene: *Scene) {
scene.by_type._Block.allocator = scene.allocator;scene.by_type._Bush.allocator = scene.allocator;scene.by_type._Character.allocator = scene.allocator;scene.by_type._Crab.allocator = scene.allocator;scene.by_type._Crystal.allocator = scene.allocator;scene.by_type._Crystal_Holder.allocator = scene.allocator;scene.by_type._Gate.allocator = scene.allocator;scene.by_type._Item.allocator = scene.allocator;scene.by_type._Level_Done.allocator = scene.allocator;scene.by_type._Water.allocator = scene.allocator;
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:258.
//
#if EDITOR {
editor_ui_entity_creation :: () -> *Entity {
if ui_clickable_label("New Block") return new_block();if ui_clickable_label("New Bush") return new_bush();if ui_clickable_label("New Character") return new_character();if ui_clickable_label("New Crab") return new_crab();if ui_clickable_label("New Crystal") return new_crystal();if ui_clickable_label("New Crystal_Holder") return new_crystal_holder();if ui_clickable_label("New Gate") return new_gate();if ui_clickable_label("New Item") return new_item();if ui_clickable_label("New Level_Done") return new_level_done();if ui_clickable_label("New Water") return new_water();
return null;
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:269.
//
delete_entity :: (e: *Entity) {
// Delete the file too
path := tprint("../assets/scenes/%/%.ent", e.scene.name, e.id);
File.file_delete(path);
destroy_entity(e);
if e.type == {
case Block; bucket_array_remove(*e.scene.by_type._Block, e._locator); case Bush; bucket_array_remove(*e.scene.by_type._Bush, e._locator); case Character; bucket_array_remove(*e.scene.by_type._Character, e._locator); case Crab; bucket_array_remove(*e.scene.by_type._Crab, e._locator); case Crystal; bucket_array_remove(*e.scene.by_type._Crystal, e._locator); case Crystal_Holder; bucket_array_remove(*e.scene.by_type._Crystal_Holder, e._locator); case Gate; bucket_array_remove(*e.scene.by_type._Gate, e._locator); case Item; bucket_array_remove(*e.scene.by_type._Item, e._locator); case Level_Done; bucket_array_remove(*e.scene.by_type._Level_Done, e._locator); case Water; bucket_array_remove(*e.scene.by_type._Water, e._locator);
}
}
//#import "File";
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:280.
//
serialize_entity :: (e: *Entity, path: string) {
builder: String_Builder;
builder.allocator = temp;
if e.type == {
case Block; serialize_entity(cast(*Block)e, *builder);
case Bush; serialize_entity(cast(*Bush)e, *builder);
case Character; serialize_entity(cast(*Character)e, *builder);
case Crab; serialize_entity(cast(*Crab)e, *builder);
case Crystal; serialize_entity(cast(*Crystal)e, *builder);
case Crystal_Holder; serialize_entity(cast(*Crystal_Holder)e, *builder);
case Gate; serialize_entity(cast(*Gate)e, *builder);
case Item; serialize_entity(cast(*Item)e, *builder);
case Level_Done; serialize_entity(cast(*Level_Done)e, *builder);
case Water; serialize_entity(cast(*Water)e, *builder);
}
File.write_entire_file(tprint("%/%.ent", path, e.id), builder_to_string(*builder));
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:291.
//
deserialize_entity :: (scene: *Scene, id: Entity_Id, path: string) -> *Entity {
content := File.read_entire_file(path);
if content.count == 0 return null;
lines := split(content, "\n");
first_line := split(lines[0], ":");
if first_line.count != 2 return null;
e: *Entity;
type := trim(first_line[1], " \n\r");
if type == {
case "Block"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Block); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Block)e); update_matrix(*e.transform);
case "Bush"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Bush); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Bush)e); update_matrix(*e.transform);
case "Character"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Character); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Character)e); update_matrix(*e.transform);
case "Crab"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Crab); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Crab)e); update_matrix(*e.transform);
case "Crystal"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Crystal); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Crystal)e); update_matrix(*e.transform);
case "Crystal_Holder"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Crystal_Holder); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Crystal_Holder)e); update_matrix(*e.transform);
case "Gate"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Gate); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Gate)e); update_matrix(*e.transform);
case "Item"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Item); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Item)e); update_matrix(*e.transform);
case "Level_Done"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Level_Done); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Level_Done)e); update_matrix(*e.transform);
case "Water"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Water); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Water)e); update_matrix(*e.transform);
}
return e;
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:301.
//
new_block :: (scene: *Scene = null) -> *Block { _scene := scene;
if _scene == null {
_scene = engine.current_scene; }
p, locator := find_and_occupy_empty_slot(*_scene.by_type._Block); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
new_bush :: (scene: *Scene = null) -> *Bush { _scene := scene;
if _scene == null {
_scene = engine.current_scene; }
p, locator := find_and_occupy_empty_slot(*_scene.by_type._Bush); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
new_character :: (scene: *Scene = null) -> *Character { _scene := scene;
if _scene == null {
_scene = engine.current_scene; }
p, locator := find_and_occupy_empty_slot(*_scene.by_type._Character); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
new_crab :: (scene: *Scene = null) -> *Crab { _scene := scene;
if _scene == null {
_scene = engine.current_scene; }
p, locator := find_and_occupy_empty_slot(*_scene.by_type._Crab); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
new_crystal :: (scene: *Scene = null) -> *Crystal { _scene := scene;
if _scene == null {
_scene = engine.current_scene; }
p, locator := find_and_occupy_empty_slot(*_scene.by_type._Crystal); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
new_crystal_holder :: (scene: *Scene = null) -> *Crystal_Holder { _scene := scene;
if _scene == null {
_scene = engine.current_scene; }
p, locator := find_and_occupy_empty_slot(*_scene.by_type._Crystal_Holder); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
new_gate :: (scene: *Scene = null) -> *Gate { _scene := scene;
if _scene == null {
_scene = engine.current_scene; }
p, locator := find_and_occupy_empty_slot(*_scene.by_type._Gate); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
new_item :: (scene: *Scene = null) -> *Item { _scene := scene;
if _scene == null {
_scene = engine.current_scene; }
p, locator := find_and_occupy_empty_slot(*_scene.by_type._Item); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
new_level_done :: (scene: *Scene = null) -> *Level_Done { _scene := scene;
if _scene == null {
_scene = engine.current_scene; }
p, locator := find_and_occupy_empty_slot(*_scene.by_type._Level_Done); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
new_water :: (scene: *Scene = null) -> *Water { _scene := scene;
if _scene == null {
_scene = engine.current_scene; }
p, locator := find_and_occupy_empty_slot(*_scene.by_type._Water); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
serialize_entity :: (e: *Water, builder: *String_Builder) {
print_to_builder(builder, "type: Water\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Water) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
serialize_entity :: (e: *Level_Done, builder: *String_Builder) {
print_to_builder(builder, "type: Level_Done\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Level_Done) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
serialize_entity :: (e: *Crystal_Holder, builder: *String_Builder) {
print_to_builder(builder, "type: Crystal_Holder\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
print_to_builder(builder, "occupied: %\n", e.occupied);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crystal_Holder) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
case "occupied";
scan2(values[1], "%", *e.occupied);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
serialize_entity :: (e: *Crystal, builder: *String_Builder) {
print_to_builder(builder, "type: Crystal\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
print_to_builder(builder, "state: %\n", e.state);
print_to_builder(builder, "crab_count: %\n", e.crab_count);
print_to_builder(builder, "crabs_ready: %\n", e.crabs_ready);
print_to_builder(builder, "move_up_amount: %\n", e.move_up_amount);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crystal) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
case "crab_count";
scan2(values[1], "%", *e.crab_count);
case "crabs_ready";
scan2(values[1], "%", *e.crabs_ready);
case "move_up_amount";
scan2(values[1], "%", *e.move_up_amount);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
serialize_entity :: (e: *Bush, builder: *String_Builder) {
print_to_builder(builder, "type: Bush\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Bush) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
serialize_entity :: (e: *Block, builder: *String_Builder) {
print_to_builder(builder, "type: Block\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
print_to_builder(builder, "block_type: %\n", e.block_type);
print_to_builder(builder, "debug_id: %\n", e.debug_id);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Block) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
case "debug_id";
scan2(values[1], "%", *e.debug_id);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
serialize_entity :: (e: *Crab, builder: *String_Builder) {
print_to_builder(builder, "type: Crab\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
print_to_builder(builder, "state: %\n", e.state);
print_to_builder(builder, "assigned_crystal_offset.x: %\n", e.assigned_crystal_offset.x);
print_to_builder(builder, "assigned_crystal_offset.y: %\n", e.assigned_crystal_offset.y);
print_to_builder(builder, "assigned_crystal_offset.z: %\n", e.assigned_crystal_offset.z);
print_to_builder(builder, "current_yaw: %\n", e.current_yaw);
print_to_builder(builder, "target_look_direction.x: %\n", e.target_look_direction.x);
print_to_builder(builder, "target_look_direction.y: %\n", e.target_look_direction.y);
print_to_builder(builder, "target_look_direction.z: %\n", e.target_look_direction.z);
print_to_builder(builder, "current_direction.x: %\n", e.current_direction.x);
print_to_builder(builder, "current_direction.y: %\n", e.current_direction.y);
print_to_builder(builder, "current_direction.z: %\n", e.current_direction.z);
print_to_builder(builder, "has_initial_position: %\n", e.has_initial_position);
print_to_builder(builder, "initial_position.x: %\n", e.initial_position.x);
print_to_builder(builder, "initial_position.y: %\n", e.initial_position.y);
print_to_builder(builder, "initial_position.z: %\n", e.initial_position.z);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crab) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
case "assigned_crystal_offset.x";
scan2(values[1], "%", *e.assigned_crystal_offset.x);
case "assigned_crystal_offset.y";
scan2(values[1], "%", *e.assigned_crystal_offset.y);
case "assigned_crystal_offset.z";
scan2(values[1], "%", *e.assigned_crystal_offset.z);
case "current_yaw";
scan2(values[1], "%", *e.current_yaw);
case "target_look_direction.x";
scan2(values[1], "%", *e.target_look_direction.x);
case "target_look_direction.y";
scan2(values[1], "%", *e.target_look_direction.y);
case "target_look_direction.z";
scan2(values[1], "%", *e.target_look_direction.z);
case "current_direction.x";
scan2(values[1], "%", *e.current_direction.x);
case "current_direction.y";
scan2(values[1], "%", *e.current_direction.y);
case "current_direction.z";
scan2(values[1], "%", *e.current_direction.z);
case "has_initial_position";
scan2(values[1], "%", *e.has_initial_position);
case "initial_position.x";
scan2(values[1], "%", *e.initial_position.x);
case "initial_position.y";
scan2(values[1], "%", *e.initial_position.y);
case "initial_position.z";
scan2(values[1], "%", *e.initial_position.z);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
serialize_entity :: (e: *Gate, builder: *String_Builder) {
print_to_builder(builder, "type: Gate\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
print_to_builder(builder, "crystals_to_be_active: %\n", e.crystals_to_be_active);
print_to_builder(builder, "state: %\n", e.state);
print_to_builder(builder, "initial_position.x: %\n", e.initial_position.x);
print_to_builder(builder, "initial_position.y: %\n", e.initial_position.y);
print_to_builder(builder, "initial_position.z: %\n", e.initial_position.z);
print_to_builder(builder, "open_amount: %\n", e.open_amount);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Gate) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
case "crystals_to_be_active";
scan2(values[1], "%", *e.crystals_to_be_active);
case "initial_position.x";
scan2(values[1], "%", *e.initial_position.x);
case "initial_position.y";
scan2(values[1], "%", *e.initial_position.y);
case "initial_position.z";
scan2(values[1], "%", *e.initial_position.z);
case "open_amount";
scan2(values[1], "%", *e.open_amount);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
serialize_entity :: (e: *Character, builder: *String_Builder) {
print_to_builder(builder, "type: Character\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
print_to_builder(builder, "look_direction.x: %\n", e.look_direction.x);
print_to_builder(builder, "look_direction.y: %\n", e.look_direction.y);
print_to_builder(builder, "look_direction.z: %\n", e.look_direction.z);
print_to_builder(builder, "target_look_direction.x: %\n", e.target_look_direction.x);
print_to_builder(builder, "target_look_direction.y: %\n", e.target_look_direction.y);
print_to_builder(builder, "target_look_direction.z: %\n", e.target_look_direction.z);
print_to_builder(builder, "current_yaw: %\n", e.current_yaw);
print_to_builder(builder, "current_direction.x: %\n", e.current_direction.x);
print_to_builder(builder, "current_direction.y: %\n", e.current_direction.y);
print_to_builder(builder, "current_direction.z: %\n", e.current_direction.z);
print_to_builder(builder, "last_footstep_audio: %\n", e.last_footstep_audio);
print_to_builder(builder, "animation_time: %\n", e.animation_time);
print_to_builder(builder, "jump_press_time: %\n", e.jump_press_time);
print_to_builder(builder, "last_grounded_time: %\n", e.last_grounded_time);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Character) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
case "look_direction.x";
scan2(values[1], "%", *e.look_direction.x);
case "look_direction.y";
scan2(values[1], "%", *e.look_direction.y);
case "look_direction.z";
scan2(values[1], "%", *e.look_direction.z);
case "target_look_direction.x";
scan2(values[1], "%", *e.target_look_direction.x);
case "target_look_direction.y";
scan2(values[1], "%", *e.target_look_direction.y);
case "target_look_direction.z";
scan2(values[1], "%", *e.target_look_direction.z);
case "current_yaw";
scan2(values[1], "%", *e.current_yaw);
case "current_direction.x";
scan2(values[1], "%", *e.current_direction.x);
case "current_direction.y";
scan2(values[1], "%", *e.current_direction.y);
case "current_direction.z";
scan2(values[1], "%", *e.current_direction.z);
case "last_footstep_audio";
scan2(values[1], "%", *e.last_footstep_audio);
case "animation_time";
scan2(values[1], "%", *e.animation_time);
case "jump_press_time";
scan2(values[1], "%", *e.jump_press_time);
case "last_grounded_time";
scan2(values[1], "%", *e.last_grounded_time);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
serialize_entity :: (e: *Item, builder: *String_Builder) {
print_to_builder(builder, "type: Item\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:305.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Item) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:313.
//
// NUM_ENTITY_TYPES tells the target program how many entity types there are.
NUM_ENTITY_TYPES :: 10;
// entity_types is an array containing all the entity types.
entity_types : [10] Type : .[ Block, Bush, Character, Crab, Crystal, Crystal_Holder, Gate, Item, Level_Done, Water ];
Entity_Storage :: struct {
_Block: Bucket_Array(Block, 20, true);
_Bush: Bucket_Array(Bush, 20, true);
_Character: Bucket_Array(Character, 20, true);
_Crab: Bucket_Array(Crab, 20, true);
_Crystal: Bucket_Array(Crystal, 20, true);
_Crystal_Holder: Bucket_Array(Crystal_Holder, 20, true);
_Gate: Bucket_Array(Gate, 20, true);
_Item: Bucket_Array(Item, 20, true);
_Level_Done: Bucket_Array(Level_Done, 20, true);
_Water: Bucket_Array(Water, 20, true);
}