Mesh collider update call in engine update loop

This commit is contained in:
2024-11-10 01:16:28 +01:00
parent 2d2d63ae5a
commit c52163f3b4

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@@ -111,6 +111,7 @@ coven_run :: (game_update_proc: (float), game_update_post_physics_proc: (float))
if engine.current_scene != null && !engine.paused { if engine.current_scene != null && !engine.paused {
update_animators(clamped_dt); update_animators(clamped_dt);
update_mesh_colliders(engine.current_scene);
update_physics(engine.current_scene, clamped_dt); update_physics(engine.current_scene, clamped_dt);
game_update_post_physics_proc(clamped_dt); game_update_post_physics_proc(clamped_dt);
} }