Mesh collider update call in engine update loop
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@@ -111,6 +111,7 @@ coven_run :: (game_update_proc: (float), game_update_post_physics_proc: (float))
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if engine.current_scene != null && !engine.paused {
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if engine.current_scene != null && !engine.paused {
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update_animators(clamped_dt);
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update_animators(clamped_dt);
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update_mesh_colliders(engine.current_scene);
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update_physics(engine.current_scene, clamped_dt);
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update_physics(engine.current_scene, clamped_dt);
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game_update_post_physics_proc(clamped_dt);
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game_update_post_physics_proc(clamped_dt);
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}
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}
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