From c52163f3b420c5620030bca372a35349aa3c33b5 Mon Sep 17 00:00:00 2001 From: Daniel Bross Date: Sun, 10 Nov 2024 01:16:28 +0100 Subject: [PATCH] Mesh collider update call in engine update loop --- module.jai | 1 + 1 file changed, 1 insertion(+) diff --git a/module.jai b/module.jai index 4861ff9..b253eaa 100644 --- a/module.jai +++ b/module.jai @@ -111,6 +111,7 @@ coven_run :: (game_update_proc: (float), game_update_post_physics_proc: (float)) if engine.current_scene != null && !engine.paused { update_animators(clamped_dt); + update_mesh_colliders(engine.current_scene); update_physics(engine.current_scene, clamped_dt); game_update_post_physics_proc(clamped_dt); }