diff --git a/module.jai b/module.jai index 4861ff9..b253eaa 100644 --- a/module.jai +++ b/module.jai @@ -111,6 +111,7 @@ coven_run :: (game_update_proc: (float), game_update_post_physics_proc: (float)) if engine.current_scene != null && !engine.paused { update_animators(clamped_dt); + update_mesh_colliders(engine.current_scene); update_physics(engine.current_scene, clamped_dt); game_update_post_physics_proc(clamped_dt); }