Mesh_Entities!
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@@ -97,7 +97,10 @@ sync_engine_buffers :: () {
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if it.flags & .RENDERABLE {
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if it.renderable.type == {
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case .MODEL; {
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for n, i: it.renderable.model.nodes {
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if it.renderable.model == 0 continue;
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model := get_model_by_handle(it.renderable.model);
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for n, i: model.nodes {
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if n.meshes.count > 0 {
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node_data := *it.renderable.nodes[i];
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upload_data_to_buffer(engine.renderer, node_data.transform_buffer, *node_data.transform.world_matrix, size_of(Matrix4));
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