Mesh_Entities!
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@@ -194,7 +194,11 @@ ray_entity_intersect :: (ray: Ray, e: *Entity) -> bool, float, Vector3 {
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closest : float = 10000000;
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closest_normal : Vector3;
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for n: e.renderable.model.nodes {
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if e.renderable.model == 0 return false, 0.0, .{};
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model := get_model_by_handle(e.renderable.model);
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for n: model.nodes {
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render_node := e.renderable.nodes[it_index];
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for handle: n.meshes {
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m := parray_get(*engine.renderer.meshes, handle);
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