Added scene transform update on load
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@@ -13,6 +13,11 @@ Mesh_Vertex_Data_Type :: enum {
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BITANGENT;
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BONE_INDICES;
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BONE_WEIGHTS;
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INSTANCED_MAT1;
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INSTANCED_MAT2;
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INSTANCED_MAT3;
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INSTANCED_MAT4;
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}
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Mesh_Handle :: #type, distinct u32;
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