Added scene transform update on load
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@@ -141,7 +141,7 @@ coven_run :: (game_update_proc: (float), game_editor_update_proc: (float), game_
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}
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if engine.current_scene != null {
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update_transforms();
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update_transforms(engine.current_scene);
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sync_engine_buffers();
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if !engine.paused {
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