Blending stuff
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@@ -874,7 +874,7 @@ reload_shader :: (using renderer: *Renderer, shader: *Shader) {
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}
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}
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create_shader_from_source :: (using renderer: *Renderer, source: string, entry_point: string, shader_type: Shader_Type, defines: [] string = string.[], mesh_data_types: [] Mesh_Vertex_Data_Type = .[.POSITION, .NORMAL, .TEXCOORD]) -> Shader_Handle {
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create_shader_from_source :: (using renderer: *Renderer, name: string, source: string, entry_point: string, shader_type: Shader_Type, defines: [] string = string.[], mesh_data_types: [] Mesh_Vertex_Data_Type = .[.POSITION, .NORMAL, .TEXCOORD]) -> Shader_Handle {
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shader : Shader;
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shader.type = shader_type;
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@@ -893,7 +893,7 @@ create_shader_from_source :: (using renderer: *Renderer, source: string, entry_p
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}
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}
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backend_shader, info, success := create_backend_shader_from_source(engine.renderer.backend, source, entry_point, shader_type, defines);
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backend_shader, info, success := create_backend_shader_from_source(engine.renderer.backend, name, source, entry_point, shader_type, defines);
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if success {
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shader.info = info;
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