Blending stuff
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17
module.jai
17
module.jai
@@ -104,15 +104,20 @@ coven_run :: (game_update_proc: (float), game_update_post_physics_proc: (float))
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}
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if engine.mode == .PLAYING {
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game_update_proc(clamped_dt);
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update_animators(clamped_dt);
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update_physics(engine.current_scene, clamped_dt);
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game_update_post_physics_proc(clamped_dt);
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if engine.current_scene != null {
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update_animators(clamped_dt);
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update_physics(engine.current_scene, clamped_dt);
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game_update_post_physics_proc(clamped_dt);
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}
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}
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update_transforms();
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sync_engine_buffers();
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if engine.current_scene != null {
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update_transforms();
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sync_engine_buffers();
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update_particle_systems(clamped_dt);
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update_particle_systems(clamped_dt);
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}
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#if EDITOR {
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ui_end();
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