Blending stuff

This commit is contained in:
2024-10-27 22:00:03 +01:00
parent 36375c2d15
commit a3e5cf7e4a
8 changed files with 579 additions and 357 deletions

View File

@@ -112,8 +112,8 @@ init_transform_gizmo :: () {
// Transform gizmo shader
{
vs := create_vertex_shader_from_source(engine.renderer, TRANSFORM_GIZMO_SHADER, "VS", mesh_data_types = .[.POSITION]);
ps := create_pixel_shader_from_source(engine.renderer, TRANSFORM_GIZMO_SHADER, "PS");
vs := create_vertex_shader_from_source(engine.renderer, "Transform Gizmo", TRANSFORM_GIZMO_SHADER, "VS", mesh_data_types = .[.POSITION]);
ps := create_pixel_shader_from_source(engine.renderer, "Transform Gizmo", TRANSFORM_GIZMO_SHADER, "PS");
engine.editor.transform_gizmo.pipeline = create_pipeline_state2(engine.renderer, vs, ps, blend_type=.OPAQUE);
}