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@@ -55,6 +55,7 @@ editor_ui :: () {
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}
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ui_window_begin("Entities", 1, 5, 200, 600);
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checked := ui_checkbox(true);
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if engine.current_scene != null {
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for engine.current_scene.entities {
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if it.flags & .DELETED continue;
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@@ -29,6 +29,26 @@ ui_button :: (text: string, identifier: s64 = 0, loc := #caller_location) -> cli
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return box.interaction.clicked, box.interaction;
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}
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ui_checkbox :: (checked: bool, identifier: s64 = 0, loc := #caller_location) -> bool {
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ui_set_next_background_color(.{0.2,0.2,0.2,1});
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ui_set_next_text_color(.{1,1,1,1});
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ui_set_next_size_x(.PIXELS, 20);
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ui_set_next_size_y(.PIXELS, 20);
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ui_set_next_padding(5);
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//ui_set_next_text_alignment(CENTER_HORIZONTALLY | .CENTER_VERTICALLY);
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box := ui_box_make(.CLICKABLE | .DRAW_BORDER | .DRAW_TEXT | .DRAW_BACKGROUND | .ANIMATE_ON_HOVER, get_hash(loc, identifier));
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ui_push_parent(box, .LEFT, .HORIZONTAL);
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{
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//ui_set_next_padding(5);
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ui_set_next_background_color(.{1.0,1.0,1.0,1});
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inner_box := ui_box_make(.DRAW_TEXT | .DRAW_BACKGROUND, get_hash(loc, 1));
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}
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ui_pop_parent();
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return box.interaction.clicked;
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}
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ui_button_with_texture :: (texture_handle: Texture_Handle, identifier: s64 = 0, loc := #caller_location) -> clicked: bool, Interaction_State {
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ui_set_next_texture(texture_handle);
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ui_set_next_size_x(.PIXELS, 20);
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