Getting to the way it's supposed to be!
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46
modules/fmod/first.jai
Normal file
46
modules/fmod/first.jai
Normal file
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#import "Basic";
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#import "Compiler";
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#import "BuildCpp";
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#import "Check";
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#import "Bindings_Generator";
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#import "File";
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#run {
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set_build_options_dc(.{do_output=false});
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if !generate_bindings() {
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compiler_set_workspace_status(.FAILED);
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}
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}
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generate_bindings :: () -> bool {
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output_filename: string;
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opts: Generate_Bindings_Options;
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{
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using opts;
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//#if OS == .WINDOWS {
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output_filename = "module.jai";
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//} else #if OS == .LINUX {
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// output_filename = "linux.jai";
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//} else #if OS == .MACOS {
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// // @ToDo: Determine dynamically? Customize?
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// array_add(*system_include_paths, "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include");
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// output_filename = "macos.jai";
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//} else {
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// assert(false);
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//}
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array_add(*libpaths, "lib/x64");
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array_add(*libnames, "fmod");
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array_add(*libnames, "fmodstudio");
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array_add(*system_include_paths, GENERATOR_DEFAULT_SYSTEM_INCLUDE_PATH);
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array_add(*source_files, "inc/fmod.h");
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array_add(*source_files, "inc/fmod_studio.h");
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array_add(*extra_clang_arguments, "-x", "c");
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//strip_flags = 0;
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generate_compile_time_struct_checks = false;
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// strip_flags &= ~(Strip_Flags.CONSTRUCTORS | .DESTRUCTORS);
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}
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return generate_bindings(opts, output_filename);
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}
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