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coven/modules/fmod/first.jai

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#import "Basic";
#import "Compiler";
#import "BuildCpp";
#import "Check";
#import "Bindings_Generator";
#import "File";
#run {
set_build_options_dc(.{do_output=false});
if !generate_bindings() {
compiler_set_workspace_status(.FAILED);
}
}
generate_bindings :: () -> bool {
output_filename: string;
opts: Generate_Bindings_Options;
{
using opts;
//#if OS == .WINDOWS {
output_filename = "module.jai";
//} else #if OS == .LINUX {
// output_filename = "linux.jai";
//} else #if OS == .MACOS {
// // @ToDo: Determine dynamically? Customize?
// array_add(*system_include_paths, "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include");
// output_filename = "macos.jai";
//} else {
// assert(false);
//}
array_add(*libpaths, "lib/x64");
array_add(*libnames, "fmod");
array_add(*libnames, "fmodstudio");
array_add(*system_include_paths, GENERATOR_DEFAULT_SYSTEM_INCLUDE_PATH);
array_add(*source_files, "inc/fmod.h");
array_add(*source_files, "inc/fmod_studio.h");
array_add(*extra_clang_arguments, "-x", "c");
//strip_flags = 0;
generate_compile_time_struct_checks = false;
// strip_flags &= ~(Strip_Flags.CONSTRUCTORS | .DESTRUCTORS);
}
return generate_bindings(opts, output_filename);
}