Water test

This commit is contained in:
2024-10-23 23:49:54 +02:00
parent 2bd500c6d6
commit 39b04d84b2
2 changed files with 278 additions and 188 deletions

View File

@@ -14,14 +14,14 @@ GAME_NAME :: "OCT24";
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:248. // String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:248.
// //
init_scene :: (scene: *Scene) { init_scene :: (scene: *Scene) {
scene.by_type._Block.allocator = scene.allocator;scene.by_type._Character.allocator = scene.allocator;scene.by_type._Crab.allocator = scene.allocator;scene.by_type._Item.allocator = scene.allocator; scene.by_type._Block.allocator = scene.allocator;scene.by_type._Character.allocator = scene.allocator;scene.by_type._Crab.allocator = scene.allocator;scene.by_type._Item.allocator = scene.allocator;scene.by_type._Water.allocator = scene.allocator;
} }
// //
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:260. // String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:260.
// //
editor_ui_entity_creation :: () -> *Entity { editor_ui_entity_creation :: () -> *Entity {
if ui_clickable_label("New Block") return new_block();if ui_clickable_label("New Character") return new_character();if ui_clickable_label("New Crab") return new_crab();if ui_clickable_label("New Item") return new_item(); if ui_clickable_label("New Block") return new_block();if ui_clickable_label("New Character") return new_character();if ui_clickable_label("New Crab") return new_crab();if ui_clickable_label("New Item") return new_item();if ui_clickable_label("New Water") return new_water();
return null; return null;
} }
@@ -37,7 +37,7 @@ delete_entity :: (e: *Entity) {
destroy_entity(e); destroy_entity(e);
if e.type == { if e.type == {
case Block; bucket_array_remove(*e.scene.by_type._Block, e._locator); case Character; bucket_array_remove(*e.scene.by_type._Character, e._locator); case Crab; bucket_array_remove(*e.scene.by_type._Crab, e._locator); case Item; bucket_array_remove(*e.scene.by_type._Item, e._locator); case Block; bucket_array_remove(*e.scene.by_type._Block, e._locator); case Character; bucket_array_remove(*e.scene.by_type._Character, e._locator); case Crab; bucket_array_remove(*e.scene.by_type._Crab, e._locator); case Item; bucket_array_remove(*e.scene.by_type._Item, e._locator); case Water; bucket_array_remove(*e.scene.by_type._Water, e._locator);
} }
} }
@@ -56,6 +56,7 @@ serialize_entity :: (e: *Entity, path: string) {
case Character; serialize_entity(cast(*Character)e, *builder); case Character; serialize_entity(cast(*Character)e, *builder);
case Crab; serialize_entity(cast(*Crab)e, *builder); case Crab; serialize_entity(cast(*Crab)e, *builder);
case Item; serialize_entity(cast(*Item)e, *builder); case Item; serialize_entity(cast(*Item)e, *builder);
case Water; serialize_entity(cast(*Water)e, *builder);
} }
@@ -83,6 +84,7 @@ deserialize_entity :: (scene: *Scene, id: Entity_Id, path: string) -> *Entity {
case "Character"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Character); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Character)e); update_matrix(*e.transform); case "Character"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Character); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Character)e); update_matrix(*e.transform);
case "Crab"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Crab); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Crab)e); update_matrix(*e.transform); case "Crab"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Crab); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Crab)e); update_matrix(*e.transform);
case "Item"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Item); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Item)e); update_matrix(*e.transform); case "Item"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Item); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Item)e); update_matrix(*e.transform);
case "Water"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Water); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Water)e); update_matrix(*e.transform);
} }
@@ -108,6 +110,274 @@ new_item :: (scene: *Scene = null) -> *Item { _scene := scene;
if _scene == null { if _scene == null {
_scene = engine.current_scene; } _scene = engine.current_scene; }
p, locator := find_and_occupy_empty_slot(*_scene.by_type._Item); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; } p, locator := find_and_occupy_empty_slot(*_scene.by_type._Item); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
new_water :: (scene: *Scene = null) -> *Water { _scene := scene;
if _scene == null {
_scene = engine.current_scene; }
p, locator := find_and_occupy_empty_slot(*_scene.by_type._Water); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
serialize_entity :: (e: *Item, builder: *String_Builder) {
print_to_builder(builder, "type: Item\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Item) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
serialize_entity :: (e: *Crab, builder: *String_Builder) {
print_to_builder(builder, "type: Crab\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
print_to_builder(builder, "current_yaw: %\n", e.current_yaw);
print_to_builder(builder, "target_look_direction.x: %\n", e.target_look_direction.x);
print_to_builder(builder, "target_look_direction.y: %\n", e.target_look_direction.y);
print_to_builder(builder, "target_look_direction.z: %\n", e.target_look_direction.z);
print_to_builder(builder, "current_direction.x: %\n", e.current_direction.x);
print_to_builder(builder, "current_direction.y: %\n", e.current_direction.y);
print_to_builder(builder, "current_direction.z: %\n", e.current_direction.z);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crab) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
case "current_yaw";
scan2(values[1], "%", *e.current_yaw);
case "target_look_direction.x";
scan2(values[1], "%", *e.target_look_direction.x);
case "target_look_direction.y";
scan2(values[1], "%", *e.target_look_direction.y);
case "target_look_direction.z";
scan2(values[1], "%", *e.target_look_direction.z);
case "current_direction.x";
scan2(values[1], "%", *e.current_direction.x);
case "current_direction.y";
scan2(values[1], "%", *e.current_direction.y);
case "current_direction.z";
scan2(values[1], "%", *e.current_direction.z);
}
}
}
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
serialize_entity :: (e: *Water, builder: *String_Builder) {
print_to_builder(builder, "type: Water\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Water) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
}
}
}
}
// //
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307. // String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
@@ -194,87 +464,6 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Block) {
} }
} }
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
serialize_entity :: (e: *Item, builder: *String_Builder) {
print_to_builder(builder, "type: Item\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Item) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
}
}
}
}
// //
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307. // String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
// //
@@ -398,122 +587,21 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Character) {
} }
} }
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
serialize_entity :: (e: *Crab, builder: *String_Builder) {
print_to_builder(builder, "type: Crab\n");
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
print_to_builder(builder, "current_yaw: %\n", e.current_yaw);
print_to_builder(builder, "target_look_direction.x: %\n", e.target_look_direction.x);
print_to_builder(builder, "target_look_direction.y: %\n", e.target_look_direction.y);
print_to_builder(builder, "target_look_direction.z: %\n", e.target_look_direction.z);
print_to_builder(builder, "current_direction.x: %\n", e.current_direction.x);
print_to_builder(builder, "current_direction.y: %\n", e.current_direction.y);
print_to_builder(builder, "current_direction.z: %\n", e.current_direction.z);
}
//
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
//
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crab) {
for line: lines {
values := split(line, ":");
if values.count == 2 {
if trim(values[0], " ") == {
case "entity.enabled";
scan2(values[1], "%", *e.entity.enabled);
case "entity.transform.position.x";
scan2(values[1], "%", *e.entity.transform.position.x);
case "entity.transform.position.y";
scan2(values[1], "%", *e.entity.transform.position.y);
case "entity.transform.position.z";
scan2(values[1], "%", *e.entity.transform.position.z);
case "entity.transform.orientation.x";
scan2(values[1], "%", *e.entity.transform.orientation.x);
case "entity.transform.orientation.y";
scan2(values[1], "%", *e.entity.transform.orientation.y);
case "entity.transform.orientation.z";
scan2(values[1], "%", *e.entity.transform.orientation.z);
case "entity.transform.orientation.w";
scan2(values[1], "%", *e.entity.transform.orientation.w);
case "entity.transform.scale.x";
scan2(values[1], "%", *e.entity.transform.scale.x);
case "entity.transform.scale.y";
scan2(values[1], "%", *e.entity.transform.scale.y);
case "entity.transform.scale.z";
scan2(values[1], "%", *e.entity.transform.scale.z);
case "entity.rendering_offset.x";
scan2(values[1], "%", *e.entity.rendering_offset.x);
case "entity.rendering_offset.y";
scan2(values[1], "%", *e.entity.rendering_offset.y);
case "entity.rendering_offset.z";
scan2(values[1], "%", *e.entity.rendering_offset.z);
case "entity.snap_offset.x";
scan2(values[1], "%", *e.entity.snap_offset.x);
case "entity.snap_offset.y";
scan2(values[1], "%", *e.entity.snap_offset.y);
case "entity.snap_offset.z";
scan2(values[1], "%", *e.entity.snap_offset.z);
case "entity.snap_intervals.x";
scan2(values[1], "%", *e.entity.snap_intervals.x);
case "entity.snap_intervals.y";
scan2(values[1], "%", *e.entity.snap_intervals.y);
case "entity.snap_intervals.z";
scan2(values[1], "%", *e.entity.snap_intervals.z);
case "current_yaw";
scan2(values[1], "%", *e.current_yaw);
case "target_look_direction.x";
scan2(values[1], "%", *e.target_look_direction.x);
case "target_look_direction.y";
scan2(values[1], "%", *e.target_look_direction.y);
case "target_look_direction.z";
scan2(values[1], "%", *e.target_look_direction.z);
case "current_direction.x";
scan2(values[1], "%", *e.current_direction.x);
case "current_direction.y";
scan2(values[1], "%", *e.current_direction.y);
case "current_direction.z";
scan2(values[1], "%", *e.current_direction.z);
}
}
}
}
// //
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:315. // String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:315.
// //
// NUM_ENTITY_TYPES tells the target program how many entity types there are. // NUM_ENTITY_TYPES tells the target program how many entity types there are.
NUM_ENTITY_TYPES :: 4; NUM_ENTITY_TYPES :: 5;
// entity_types is an array containing all the entity types. // entity_types is an array containing all the entity types.
entity_types : [4] Type : .[ Block, Character, Crab, Item ]; entity_types : [5] Type : .[ Block, Character, Crab, Item, Water ];
Entity_Storage :: struct { Entity_Storage :: struct {
_Block: Bucket_Array(Block, 20, true); _Block: Bucket_Array(Block, 20, true);
_Character: Bucket_Array(Character, 20, true); _Character: Bucket_Array(Character, 20, true);
_Crab: Bucket_Array(Crab, 20, true); _Crab: Bucket_Array(Crab, 20, true);
_Item: Bucket_Array(Item, 20, true); _Item: Bucket_Array(Item, 20, true);
_Water: Bucket_Array(Water, 20, true);
} }

View File

@@ -583,6 +583,8 @@ load_fbx_texture :: (map: ufbx_material_map, format: Format) -> Texture_Handle {
load_fbx :: (path: string) -> *Model, bool { load_fbx :: (path: string) -> *Model, bool {
opts : ufbx_load_opts = .{}; opts : ufbx_load_opts = .{};
opts.load_external_files = true; opts.load_external_files = true;
opts.generate_missing_normals = true;
opts.normalize_normals = true;
opts.evaluate_skinning = true; opts.evaluate_skinning = true;
opts.target_axes.right = .POSITIVE_X; opts.target_axes.right = .POSITIVE_X;
opts.target_axes.up = .POSITIVE_Y; opts.target_axes.up = .POSITIVE_Y;