Water test
This commit is contained in:
@@ -14,14 +14,14 @@ GAME_NAME :: "OCT24";
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:248.
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:248.
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//
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//
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init_scene :: (scene: *Scene) {
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init_scene :: (scene: *Scene) {
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scene.by_type._Block.allocator = scene.allocator;scene.by_type._Character.allocator = scene.allocator;scene.by_type._Crab.allocator = scene.allocator;scene.by_type._Item.allocator = scene.allocator;
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scene.by_type._Block.allocator = scene.allocator;scene.by_type._Character.allocator = scene.allocator;scene.by_type._Crab.allocator = scene.allocator;scene.by_type._Item.allocator = scene.allocator;scene.by_type._Water.allocator = scene.allocator;
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}
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}
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//
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:260.
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:260.
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//
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//
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editor_ui_entity_creation :: () -> *Entity {
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editor_ui_entity_creation :: () -> *Entity {
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if ui_clickable_label("New Block") return new_block();if ui_clickable_label("New Character") return new_character();if ui_clickable_label("New Crab") return new_crab();if ui_clickable_label("New Item") return new_item();
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if ui_clickable_label("New Block") return new_block();if ui_clickable_label("New Character") return new_character();if ui_clickable_label("New Crab") return new_crab();if ui_clickable_label("New Item") return new_item();if ui_clickable_label("New Water") return new_water();
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return null;
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return null;
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}
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}
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@@ -37,7 +37,7 @@ delete_entity :: (e: *Entity) {
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destroy_entity(e);
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destroy_entity(e);
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if e.type == {
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if e.type == {
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case Block; bucket_array_remove(*e.scene.by_type._Block, e._locator); case Character; bucket_array_remove(*e.scene.by_type._Character, e._locator); case Crab; bucket_array_remove(*e.scene.by_type._Crab, e._locator); case Item; bucket_array_remove(*e.scene.by_type._Item, e._locator);
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case Block; bucket_array_remove(*e.scene.by_type._Block, e._locator); case Character; bucket_array_remove(*e.scene.by_type._Character, e._locator); case Crab; bucket_array_remove(*e.scene.by_type._Crab, e._locator); case Item; bucket_array_remove(*e.scene.by_type._Item, e._locator); case Water; bucket_array_remove(*e.scene.by_type._Water, e._locator);
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}
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}
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}
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}
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@@ -56,6 +56,7 @@ serialize_entity :: (e: *Entity, path: string) {
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case Character; serialize_entity(cast(*Character)e, *builder);
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case Character; serialize_entity(cast(*Character)e, *builder);
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case Crab; serialize_entity(cast(*Crab)e, *builder);
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case Crab; serialize_entity(cast(*Crab)e, *builder);
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case Item; serialize_entity(cast(*Item)e, *builder);
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case Item; serialize_entity(cast(*Item)e, *builder);
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case Water; serialize_entity(cast(*Water)e, *builder);
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}
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}
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@@ -83,6 +84,7 @@ deserialize_entity :: (scene: *Scene, id: Entity_Id, path: string) -> *Entity {
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case "Character"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Character); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Character)e); update_matrix(*e.transform);
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case "Character"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Character); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Character)e); update_matrix(*e.transform);
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case "Crab"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Crab); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Crab)e); update_matrix(*e.transform);
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case "Crab"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Crab); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Crab)e); update_matrix(*e.transform);
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case "Item"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Item); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Item)e); update_matrix(*e.transform);
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case "Item"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Item); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Item)e); update_matrix(*e.transform);
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case "Water"; p, locator := find_and_occupy_empty_slot(*scene.by_type._Water); p._locator = locator; e = p; register_entity(scene, p, id); init_entity(p); deserialize_entity(scene, lines, cast(*Water)e); update_matrix(*e.transform);
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}
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}
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@@ -108,6 +110,274 @@ new_item :: (scene: *Scene = null) -> *Item { _scene := scene;
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if _scene == null {
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if _scene == null {
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_scene = engine.current_scene; }
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_scene = engine.current_scene; }
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p, locator := find_and_occupy_empty_slot(*_scene.by_type._Item); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
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p, locator := find_and_occupy_empty_slot(*_scene.by_type._Item); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
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new_water :: (scene: *Scene = null) -> *Water { _scene := scene;
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if _scene == null {
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_scene = engine.current_scene; }
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p, locator := find_and_occupy_empty_slot(*_scene.by_type._Water); p._locator = locator; register_entity(_scene, p); p.transform = create_identity_transform(); init_entity(p); return p; }
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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serialize_entity :: (e: *Item, builder: *String_Builder) {
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print_to_builder(builder, "type: Item\n");
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print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
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print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
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print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
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print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
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print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
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print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
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print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
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print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
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print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
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print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
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print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
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print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
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print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
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print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
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print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
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print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
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print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
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print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
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print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
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print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
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print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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deserialize_entity :: (scene: *Scene, lines: [] string, e: *Item) {
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for line: lines {
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values := split(line, ":");
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if values.count == 2 {
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if trim(values[0], " ") == {
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case "entity.enabled";
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scan2(values[1], "%", *e.entity.enabled);
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case "entity.transform.position.x";
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scan2(values[1], "%", *e.entity.transform.position.x);
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case "entity.transform.position.y";
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scan2(values[1], "%", *e.entity.transform.position.y);
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case "entity.transform.position.z";
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scan2(values[1], "%", *e.entity.transform.position.z);
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case "entity.transform.orientation.x";
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scan2(values[1], "%", *e.entity.transform.orientation.x);
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case "entity.transform.orientation.y";
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scan2(values[1], "%", *e.entity.transform.orientation.y);
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case "entity.transform.orientation.z";
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scan2(values[1], "%", *e.entity.transform.orientation.z);
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case "entity.transform.orientation.w";
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scan2(values[1], "%", *e.entity.transform.orientation.w);
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case "entity.transform.scale.x";
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scan2(values[1], "%", *e.entity.transform.scale.x);
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case "entity.transform.scale.y";
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scan2(values[1], "%", *e.entity.transform.scale.y);
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case "entity.transform.scale.z";
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scan2(values[1], "%", *e.entity.transform.scale.z);
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case "entity.rendering_offset.x";
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scan2(values[1], "%", *e.entity.rendering_offset.x);
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case "entity.rendering_offset.y";
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scan2(values[1], "%", *e.entity.rendering_offset.y);
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case "entity.rendering_offset.z";
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scan2(values[1], "%", *e.entity.rendering_offset.z);
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case "entity.snap_offset.x";
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scan2(values[1], "%", *e.entity.snap_offset.x);
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case "entity.snap_offset.y";
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scan2(values[1], "%", *e.entity.snap_offset.y);
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case "entity.snap_offset.z";
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scan2(values[1], "%", *e.entity.snap_offset.z);
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case "entity.snap_intervals.x";
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scan2(values[1], "%", *e.entity.snap_intervals.x);
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case "entity.snap_intervals.y";
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scan2(values[1], "%", *e.entity.snap_intervals.y);
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case "entity.snap_intervals.z";
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scan2(values[1], "%", *e.entity.snap_intervals.z);
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}
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}
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}
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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serialize_entity :: (e: *Crab, builder: *String_Builder) {
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print_to_builder(builder, "type: Crab\n");
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print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
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print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
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print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
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print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
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print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
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print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
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print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
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print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
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print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
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print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
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print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
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print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
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print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
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print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
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print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
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print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
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print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
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print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
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print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
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print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
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print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
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print_to_builder(builder, "current_yaw: %\n", e.current_yaw);
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print_to_builder(builder, "target_look_direction.x: %\n", e.target_look_direction.x);
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print_to_builder(builder, "target_look_direction.y: %\n", e.target_look_direction.y);
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print_to_builder(builder, "target_look_direction.z: %\n", e.target_look_direction.z);
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print_to_builder(builder, "current_direction.x: %\n", e.current_direction.x);
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print_to_builder(builder, "current_direction.y: %\n", e.current_direction.y);
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print_to_builder(builder, "current_direction.z: %\n", e.current_direction.z);
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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//
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deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crab) {
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for line: lines {
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values := split(line, ":");
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if values.count == 2 {
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if trim(values[0], " ") == {
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case "entity.enabled";
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scan2(values[1], "%", *e.entity.enabled);
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case "entity.transform.position.x";
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scan2(values[1], "%", *e.entity.transform.position.x);
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case "entity.transform.position.y";
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scan2(values[1], "%", *e.entity.transform.position.y);
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case "entity.transform.position.z";
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scan2(values[1], "%", *e.entity.transform.position.z);
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case "entity.transform.orientation.x";
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scan2(values[1], "%", *e.entity.transform.orientation.x);
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case "entity.transform.orientation.y";
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scan2(values[1], "%", *e.entity.transform.orientation.y);
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case "entity.transform.orientation.z";
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scan2(values[1], "%", *e.entity.transform.orientation.z);
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case "entity.transform.orientation.w";
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scan2(values[1], "%", *e.entity.transform.orientation.w);
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case "entity.transform.scale.x";
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scan2(values[1], "%", *e.entity.transform.scale.x);
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case "entity.transform.scale.y";
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scan2(values[1], "%", *e.entity.transform.scale.y);
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case "entity.transform.scale.z";
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scan2(values[1], "%", *e.entity.transform.scale.z);
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case "entity.rendering_offset.x";
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scan2(values[1], "%", *e.entity.rendering_offset.x);
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case "entity.rendering_offset.y";
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scan2(values[1], "%", *e.entity.rendering_offset.y);
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case "entity.rendering_offset.z";
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scan2(values[1], "%", *e.entity.rendering_offset.z);
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case "entity.snap_offset.x";
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scan2(values[1], "%", *e.entity.snap_offset.x);
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case "entity.snap_offset.y";
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scan2(values[1], "%", *e.entity.snap_offset.y);
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case "entity.snap_offset.z";
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scan2(values[1], "%", *e.entity.snap_offset.z);
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case "entity.snap_intervals.x";
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scan2(values[1], "%", *e.entity.snap_intervals.x);
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case "entity.snap_intervals.y";
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scan2(values[1], "%", *e.entity.snap_intervals.y);
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case "entity.snap_intervals.z";
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scan2(values[1], "%", *e.entity.snap_intervals.z);
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case "current_yaw";
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scan2(values[1], "%", *e.current_yaw);
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case "target_look_direction.x";
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scan2(values[1], "%", *e.target_look_direction.x);
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case "target_look_direction.y";
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scan2(values[1], "%", *e.target_look_direction.y);
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case "target_look_direction.z";
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scan2(values[1], "%", *e.target_look_direction.z);
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case "current_direction.x";
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scan2(values[1], "%", *e.current_direction.x);
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case "current_direction.y";
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scan2(values[1], "%", *e.current_direction.y);
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case "current_direction.z";
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scan2(values[1], "%", *e.current_direction.z);
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}
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}
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}
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}
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//
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// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
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|
//
|
||||||
|
serialize_entity :: (e: *Water, builder: *String_Builder) {
|
||||||
|
print_to_builder(builder, "type: Water\n");
|
||||||
|
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
|
||||||
|
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
|
||||||
|
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
|
||||||
|
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
|
||||||
|
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
|
||||||
|
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
|
||||||
|
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
|
||||||
|
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
|
||||||
|
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
|
||||||
|
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
|
||||||
|
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
|
||||||
|
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
|
||||||
|
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
|
||||||
|
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
|
||||||
|
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
|
||||||
|
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
|
||||||
|
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
|
||||||
|
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
|
||||||
|
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
|
||||||
|
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
|
||||||
|
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
||||||
|
//
|
||||||
|
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Water) {
|
||||||
|
for line: lines {
|
||||||
|
values := split(line, ":");
|
||||||
|
if values.count == 2 {
|
||||||
|
if trim(values[0], " ") == {
|
||||||
|
case "entity.enabled";
|
||||||
|
scan2(values[1], "%", *e.entity.enabled);
|
||||||
|
case "entity.transform.position.x";
|
||||||
|
scan2(values[1], "%", *e.entity.transform.position.x);
|
||||||
|
case "entity.transform.position.y";
|
||||||
|
scan2(values[1], "%", *e.entity.transform.position.y);
|
||||||
|
case "entity.transform.position.z";
|
||||||
|
scan2(values[1], "%", *e.entity.transform.position.z);
|
||||||
|
case "entity.transform.orientation.x";
|
||||||
|
scan2(values[1], "%", *e.entity.transform.orientation.x);
|
||||||
|
case "entity.transform.orientation.y";
|
||||||
|
scan2(values[1], "%", *e.entity.transform.orientation.y);
|
||||||
|
case "entity.transform.orientation.z";
|
||||||
|
scan2(values[1], "%", *e.entity.transform.orientation.z);
|
||||||
|
case "entity.transform.orientation.w";
|
||||||
|
scan2(values[1], "%", *e.entity.transform.orientation.w);
|
||||||
|
case "entity.transform.scale.x";
|
||||||
|
scan2(values[1], "%", *e.entity.transform.scale.x);
|
||||||
|
case "entity.transform.scale.y";
|
||||||
|
scan2(values[1], "%", *e.entity.transform.scale.y);
|
||||||
|
case "entity.transform.scale.z";
|
||||||
|
scan2(values[1], "%", *e.entity.transform.scale.z);
|
||||||
|
case "entity.rendering_offset.x";
|
||||||
|
scan2(values[1], "%", *e.entity.rendering_offset.x);
|
||||||
|
case "entity.rendering_offset.y";
|
||||||
|
scan2(values[1], "%", *e.entity.rendering_offset.y);
|
||||||
|
case "entity.rendering_offset.z";
|
||||||
|
scan2(values[1], "%", *e.entity.rendering_offset.z);
|
||||||
|
case "entity.snap_offset.x";
|
||||||
|
scan2(values[1], "%", *e.entity.snap_offset.x);
|
||||||
|
case "entity.snap_offset.y";
|
||||||
|
scan2(values[1], "%", *e.entity.snap_offset.y);
|
||||||
|
case "entity.snap_offset.z";
|
||||||
|
scan2(values[1], "%", *e.entity.snap_offset.z);
|
||||||
|
case "entity.snap_intervals.x";
|
||||||
|
scan2(values[1], "%", *e.entity.snap_intervals.x);
|
||||||
|
case "entity.snap_intervals.y";
|
||||||
|
scan2(values[1], "%", *e.entity.snap_intervals.y);
|
||||||
|
case "entity.snap_intervals.z";
|
||||||
|
scan2(values[1], "%", *e.entity.snap_intervals.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
||||||
@@ -194,87 +464,6 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Block) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
|
||||||
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
||||||
//
|
|
||||||
serialize_entity :: (e: *Item, builder: *String_Builder) {
|
|
||||||
print_to_builder(builder, "type: Item\n");
|
|
||||||
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
|
|
||||||
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
|
|
||||||
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
|
|
||||||
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
|
|
||||||
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
|
|
||||||
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
|
|
||||||
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
|
|
||||||
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
|
|
||||||
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
|
|
||||||
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
|
|
||||||
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
|
|
||||||
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
|
|
||||||
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
|
|
||||||
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
|
|
||||||
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
|
|
||||||
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
|
|
||||||
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
|
|
||||||
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
|
|
||||||
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
|
|
||||||
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
|
|
||||||
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
//
|
|
||||||
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
||||||
//
|
|
||||||
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Item) {
|
|
||||||
for line: lines {
|
|
||||||
values := split(line, ":");
|
|
||||||
if values.count == 2 {
|
|
||||||
if trim(values[0], " ") == {
|
|
||||||
case "entity.enabled";
|
|
||||||
scan2(values[1], "%", *e.entity.enabled);
|
|
||||||
case "entity.transform.position.x";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.position.x);
|
|
||||||
case "entity.transform.position.y";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.position.y);
|
|
||||||
case "entity.transform.position.z";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.position.z);
|
|
||||||
case "entity.transform.orientation.x";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.orientation.x);
|
|
||||||
case "entity.transform.orientation.y";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.orientation.y);
|
|
||||||
case "entity.transform.orientation.z";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.orientation.z);
|
|
||||||
case "entity.transform.orientation.w";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.orientation.w);
|
|
||||||
case "entity.transform.scale.x";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.scale.x);
|
|
||||||
case "entity.transform.scale.y";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.scale.y);
|
|
||||||
case "entity.transform.scale.z";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.scale.z);
|
|
||||||
case "entity.rendering_offset.x";
|
|
||||||
scan2(values[1], "%", *e.entity.rendering_offset.x);
|
|
||||||
case "entity.rendering_offset.y";
|
|
||||||
scan2(values[1], "%", *e.entity.rendering_offset.y);
|
|
||||||
case "entity.rendering_offset.z";
|
|
||||||
scan2(values[1], "%", *e.entity.rendering_offset.z);
|
|
||||||
case "entity.snap_offset.x";
|
|
||||||
scan2(values[1], "%", *e.entity.snap_offset.x);
|
|
||||||
case "entity.snap_offset.y";
|
|
||||||
scan2(values[1], "%", *e.entity.snap_offset.y);
|
|
||||||
case "entity.snap_offset.z";
|
|
||||||
scan2(values[1], "%", *e.entity.snap_offset.z);
|
|
||||||
case "entity.snap_intervals.x";
|
|
||||||
scan2(values[1], "%", *e.entity.snap_intervals.x);
|
|
||||||
case "entity.snap_intervals.y";
|
|
||||||
scan2(values[1], "%", *e.entity.snap_intervals.y);
|
|
||||||
case "entity.snap_intervals.z";
|
|
||||||
scan2(values[1], "%", *e.entity.snap_intervals.z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
||||||
//
|
//
|
||||||
@@ -398,122 +587,21 @@ deserialize_entity :: (scene: *Scene, lines: [] string, e: *Character) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
|
||||||
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
||||||
//
|
|
||||||
serialize_entity :: (e: *Crab, builder: *String_Builder) {
|
|
||||||
print_to_builder(builder, "type: Crab\n");
|
|
||||||
print_to_builder(builder, "entity.enabled: %\n", e.entity.enabled);
|
|
||||||
print_to_builder(builder, "entity.flags: %\n", e.entity.flags);
|
|
||||||
print_to_builder(builder, "entity.transform.position.x: %\n", e.entity.transform.position.x);
|
|
||||||
print_to_builder(builder, "entity.transform.position.y: %\n", e.entity.transform.position.y);
|
|
||||||
print_to_builder(builder, "entity.transform.position.z: %\n", e.entity.transform.position.z);
|
|
||||||
print_to_builder(builder, "entity.transform.orientation.x: %\n", e.entity.transform.orientation.x);
|
|
||||||
print_to_builder(builder, "entity.transform.orientation.y: %\n", e.entity.transform.orientation.y);
|
|
||||||
print_to_builder(builder, "entity.transform.orientation.z: %\n", e.entity.transform.orientation.z);
|
|
||||||
print_to_builder(builder, "entity.transform.orientation.w: %\n", e.entity.transform.orientation.w);
|
|
||||||
print_to_builder(builder, "entity.transform.scale.x: %\n", e.entity.transform.scale.x);
|
|
||||||
print_to_builder(builder, "entity.transform.scale.y: %\n", e.entity.transform.scale.y);
|
|
||||||
print_to_builder(builder, "entity.transform.scale.z: %\n", e.entity.transform.scale.z);
|
|
||||||
print_to_builder(builder, "entity.rendering_offset.x: %\n", e.entity.rendering_offset.x);
|
|
||||||
print_to_builder(builder, "entity.rendering_offset.y: %\n", e.entity.rendering_offset.y);
|
|
||||||
print_to_builder(builder, "entity.rendering_offset.z: %\n", e.entity.rendering_offset.z);
|
|
||||||
print_to_builder(builder, "entity.snap_offset.x: %\n", e.entity.snap_offset.x);
|
|
||||||
print_to_builder(builder, "entity.snap_offset.y: %\n", e.entity.snap_offset.y);
|
|
||||||
print_to_builder(builder, "entity.snap_offset.z: %\n", e.entity.snap_offset.z);
|
|
||||||
print_to_builder(builder, "entity.snap_intervals.x: %\n", e.entity.snap_intervals.x);
|
|
||||||
print_to_builder(builder, "entity.snap_intervals.y: %\n", e.entity.snap_intervals.y);
|
|
||||||
print_to_builder(builder, "entity.snap_intervals.z: %\n", e.entity.snap_intervals.z);
|
|
||||||
print_to_builder(builder, "current_yaw: %\n", e.current_yaw);
|
|
||||||
print_to_builder(builder, "target_look_direction.x: %\n", e.target_look_direction.x);
|
|
||||||
print_to_builder(builder, "target_look_direction.y: %\n", e.target_look_direction.y);
|
|
||||||
print_to_builder(builder, "target_look_direction.z: %\n", e.target_look_direction.z);
|
|
||||||
print_to_builder(builder, "current_direction.x: %\n", e.current_direction.x);
|
|
||||||
print_to_builder(builder, "current_direction.y: %\n", e.current_direction.y);
|
|
||||||
print_to_builder(builder, "current_direction.z: %\n", e.current_direction.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
//
|
|
||||||
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:307.
|
|
||||||
//
|
|
||||||
deserialize_entity :: (scene: *Scene, lines: [] string, e: *Crab) {
|
|
||||||
for line: lines {
|
|
||||||
values := split(line, ":");
|
|
||||||
if values.count == 2 {
|
|
||||||
if trim(values[0], " ") == {
|
|
||||||
case "entity.enabled";
|
|
||||||
scan2(values[1], "%", *e.entity.enabled);
|
|
||||||
case "entity.transform.position.x";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.position.x);
|
|
||||||
case "entity.transform.position.y";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.position.y);
|
|
||||||
case "entity.transform.position.z";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.position.z);
|
|
||||||
case "entity.transform.orientation.x";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.orientation.x);
|
|
||||||
case "entity.transform.orientation.y";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.orientation.y);
|
|
||||||
case "entity.transform.orientation.z";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.orientation.z);
|
|
||||||
case "entity.transform.orientation.w";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.orientation.w);
|
|
||||||
case "entity.transform.scale.x";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.scale.x);
|
|
||||||
case "entity.transform.scale.y";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.scale.y);
|
|
||||||
case "entity.transform.scale.z";
|
|
||||||
scan2(values[1], "%", *e.entity.transform.scale.z);
|
|
||||||
case "entity.rendering_offset.x";
|
|
||||||
scan2(values[1], "%", *e.entity.rendering_offset.x);
|
|
||||||
case "entity.rendering_offset.y";
|
|
||||||
scan2(values[1], "%", *e.entity.rendering_offset.y);
|
|
||||||
case "entity.rendering_offset.z";
|
|
||||||
scan2(values[1], "%", *e.entity.rendering_offset.z);
|
|
||||||
case "entity.snap_offset.x";
|
|
||||||
scan2(values[1], "%", *e.entity.snap_offset.x);
|
|
||||||
case "entity.snap_offset.y";
|
|
||||||
scan2(values[1], "%", *e.entity.snap_offset.y);
|
|
||||||
case "entity.snap_offset.z";
|
|
||||||
scan2(values[1], "%", *e.entity.snap_offset.z);
|
|
||||||
case "entity.snap_intervals.x";
|
|
||||||
scan2(values[1], "%", *e.entity.snap_intervals.x);
|
|
||||||
case "entity.snap_intervals.y";
|
|
||||||
scan2(values[1], "%", *e.entity.snap_intervals.y);
|
|
||||||
case "entity.snap_intervals.z";
|
|
||||||
scan2(values[1], "%", *e.entity.snap_intervals.z);
|
|
||||||
case "current_yaw";
|
|
||||||
scan2(values[1], "%", *e.current_yaw);
|
|
||||||
case "target_look_direction.x";
|
|
||||||
scan2(values[1], "%", *e.target_look_direction.x);
|
|
||||||
case "target_look_direction.y";
|
|
||||||
scan2(values[1], "%", *e.target_look_direction.y);
|
|
||||||
case "target_look_direction.z";
|
|
||||||
scan2(values[1], "%", *e.target_look_direction.z);
|
|
||||||
case "current_direction.x";
|
|
||||||
scan2(values[1], "%", *e.current_direction.x);
|
|
||||||
case "current_direction.y";
|
|
||||||
scan2(values[1], "%", *e.current_direction.y);
|
|
||||||
case "current_direction.z";
|
|
||||||
scan2(values[1], "%", *e.current_direction.z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:315.
|
// String added via add_build_string() from c:/Personal/games/onegameamonth/oct24/modules/Coven/metaprogram.jai:315.
|
||||||
//
|
//
|
||||||
|
|
||||||
// NUM_ENTITY_TYPES tells the target program how many entity types there are.
|
// NUM_ENTITY_TYPES tells the target program how many entity types there are.
|
||||||
NUM_ENTITY_TYPES :: 4;
|
NUM_ENTITY_TYPES :: 5;
|
||||||
|
|
||||||
// entity_types is an array containing all the entity types.
|
// entity_types is an array containing all the entity types.
|
||||||
entity_types : [4] Type : .[ Block, Character, Crab, Item ];
|
entity_types : [5] Type : .[ Block, Character, Crab, Item, Water ];
|
||||||
|
|
||||||
Entity_Storage :: struct {
|
Entity_Storage :: struct {
|
||||||
_Block: Bucket_Array(Block, 20, true);
|
_Block: Bucket_Array(Block, 20, true);
|
||||||
_Character: Bucket_Array(Character, 20, true);
|
_Character: Bucket_Array(Character, 20, true);
|
||||||
_Crab: Bucket_Array(Crab, 20, true);
|
_Crab: Bucket_Array(Crab, 20, true);
|
||||||
_Item: Bucket_Array(Item, 20, true);
|
_Item: Bucket_Array(Item, 20, true);
|
||||||
|
_Water: Bucket_Array(Water, 20, true);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -583,6 +583,8 @@ load_fbx_texture :: (map: ufbx_material_map, format: Format) -> Texture_Handle {
|
|||||||
load_fbx :: (path: string) -> *Model, bool {
|
load_fbx :: (path: string) -> *Model, bool {
|
||||||
opts : ufbx_load_opts = .{};
|
opts : ufbx_load_opts = .{};
|
||||||
opts.load_external_files = true;
|
opts.load_external_files = true;
|
||||||
|
opts.generate_missing_normals = true;
|
||||||
|
opts.normalize_normals = true;
|
||||||
opts.evaluate_skinning = true;
|
opts.evaluate_skinning = true;
|
||||||
opts.target_axes.right = .POSITIVE_X;
|
opts.target_axes.right = .POSITIVE_X;
|
||||||
opts.target_axes.up = .POSITIVE_Y;
|
opts.target_axes.up = .POSITIVE_Y;
|
||||||
|
|||||||
Reference in New Issue
Block a user