Custom entity UI, math functions, physics triggers
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@@ -1,4 +1,4 @@
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Camera_Type :: enum {
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Camera_Projection_Type :: enum {
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ORTHOGRAPHIC;
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PERSPECTIVE;
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}
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@@ -10,7 +10,7 @@ Camera_Buffer_Data :: struct {
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}
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Camera :: struct {
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type : Camera_Type;
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type : Camera_Projection_Type;
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position : Vector3;
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rotation : struct {
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