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@@ -157,11 +157,6 @@ coven_run :: (game_update_proc: (float), game_editor_update_proc: (float), game_
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if engine.current_scene != null && !engine.paused {
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update_animators(clamped_dt);
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<<<<<<< HEAD
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=======
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update_mesh_colliders(engine.current_scene);
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update_physics(engine.current_scene, clamped_dt);
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>>>>>>> 5f61c0491241b1f62266e0d521c2e315b2c5b8e3
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pre_physx_sync(engine.current_scene);
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tick_physx(*engine.current_scene.physx_scene, clamped_dt);
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