load_scene now set the loaded scene as the current scene by default. It is opt-out with make_current=false

This commit is contained in:
2025-07-02 23:33:11 +02:00
parent e303539f7e
commit 2408c03579

View File

@@ -44,11 +44,16 @@ visitor :: (info : *File_Visit_Info, files: *[..] Entity_File_Info) {
}
}
load_scene :: (name: string) -> *Scene {
load_scene :: (name: string, make_current: bool = true) -> *Scene {
scene := create_scene(name, 1024);
if make_current {
engine.current_scene = scene;
}
scene.mode = engine.mode;
if engine.procs.on_scene_loaded != null {
if engine.procs.on_pre_scene_loaded != null {
engine.procs.on_pre_scene_loaded(scene, engine.mode);
}
@@ -143,17 +148,15 @@ unload_scene :: (scene: *Scene) {
}
switch_to_scene :: (scene_name: string) {
prev := engine.current_scene;
new_scene := load_scene(scene_name);
unload_scene(engine.current_scene);
engine.current_scene = new_scene;
unload_scene(prev);
}
reload_scene :: (scene: *Scene) {
name := copy_temporary_string(scene.name);
unload_scene(engine.current_scene);
engine.current_scene = load_scene(name);
load_scene(name);
}
create_scene :: (name: string = "", max_entities: s64 = 256) -> *Scene {