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coven/editor/editor.jai
2024-10-19 00:58:31 +02:00

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Gizmo_Space :: enum {
LOCAL;
WORLD;
}
Transform_Axis :: enum {
NONE;
UP;
FORWARD;
RIGHT;
CENTER;
}
Transform_Type :: enum {
TRANSLATION;
ROTATION;
SCALE;
}
Buffer_Info :: struct {
buffer: Buffer_Handle;
vertex_count: u32;
}
Transform_Gizmo :: struct {
active: bool = false;
transform_type: Transform_Type = .TRANSLATION;
space: Gizmo_Space;
selected_axis: Transform_Axis;
first_hit_position: Vector3;
actual_entity_position: Vector3; // The actual position of the selected entity. Used for snapping
actual_entity_scale: Vector3; // The actual position of the selected entity. Used for snapping
last_circle_dir: Vector3;
clicked: bool;
transform: Transform;
can_use: bool = true;
center_model_buffer: Buffer_Handle;
up_model_buffer: Buffer_Handle;
forward_model_buffer: Buffer_Handle;
right_model_buffer: Buffer_Handle;
color_center: Color;
color_up: Color;
color_forward: Color;
color_right: Color;
color_center_buffer: Buffer_Handle;
color_up_buffer: Buffer_Handle;
color_forward_buffer: Buffer_Handle;
color_right_buffer: Buffer_Handle;
uniform_gizmo_scale: float;
}
Editor :: struct {
show_menu: bool;
should_check_entities: bool;
camera: Camera;
transform_gizmo: Transform_Gizmo;
selected_entities: [..] *Entity;
mouse_viewport_state: Interaction_State;
last_right_mouse_click_time: float;
menu_position: Vector2;
}
init_editor :: () {
aspect_ratio := cast(float)engine.renderer.render_target_width / cast(float)engine.renderer.render_target_height;
engine.editor.camera = create_perspective_camera(.{0, 10, -10}, yaw=0, pitch=-40, roll=0.0, fov=40, aspect=aspect_ratio);
}
update_transform_gizmo :: (ray: Ray, mouse_position: Vector2) -> bool {
return false;
// selected_entity := engine.editor.selected_entity;
//
// if key_down(.TAB) {
// if engine.editor.transform_gizmo.space == {
// case .WORLD;
// engine.editor.transform_gizmo.space = .LOCAL;
// case .LOCAL;
// engine.editor.transform_gizmo.space = .WORLD;
// }
// }
//
// if engine.editor.transform_gizmo.space == {
// case .WORLD;
// set_rotation(*engine.editor.transform_gizmo.transform, .{0,0,0,1});
// case .LOCAL;
// set_rotation(*engine.editor.transform_gizmo.transform, selected_entity.transform.orientation);
// }
//
// if engine.editor.transform_gizmo.transform_type == {
// case .TRANSLATION;
// if !key_pressed(.MOUSE_LEFT) {
// selected_axis, t := intersect_translation_gizmo(ray);
// engine.editor.transform_gizmo.selected_axis = selected_axis;
// } else if engine.editor.transform_gizmo.can_use && engine.editor.transform_gizmo.selected_axis != .NONE {
// first_update := key_down(.MOUSE_LEFT);
//
// if first_update {
// engine.editor.transform_gizmo.actual_entity_position = selected_entity.transform.position;
// }
//
// // Move the currently selected entity along the selected axis
// axis_vec : Vector3;
//
// if engine.editor.transform_gizmo.selected_axis == {
// case .UP;
// axis_vec.y = 1;
// case .FORWARD;
// axis_vec.z = 1;
// case .RIGHT;
// axis_vec.x = 1;
// }
//
// r1 : Ray;
// r1.origin = selected_entity.transform.position;
// r1.direction = rotate(axis_vec, engine.editor.transform_gizmo.transform.orientation);
//
// r2 := normalized_screen_to_ray_v2(*engine.editor.camera, mouse_position);
//
// d, t1, t2 := closest_distance_between_rays(r1, r2);
//
// new_position := r1.origin + r1.direction * t1;
//
// if first_update {
// engine.editor.transform_gizmo.first_hit_position = new_position;
// }
//
// position_change := new_position - engine.editor.transform_gizmo.first_hit_position;
//
// entity_position := engine.editor.transform_gizmo.actual_entity_position + position_change;
//
// if selected_entity.flags & Entity_Flags.SNAP_TO_GRID {
// entity_position.x -= fmod_cycling(entity_position.x - selected_entity.snap_offset.x, selected_entity.snap_intervals.x);// + selected_entity.snap_offset.x;
// entity_position.y -= fmod_cycling(entity_position.y - selected_entity.snap_offset.y, selected_entity.snap_intervals.y);// + selected_entity.snap_offset.y;
// entity_position.z -= fmod_cycling(entity_position.z - selected_entity.snap_offset.z, selected_entity.snap_intervals.z);// + selected_entity.snap_offset.z;
// }
//
// selected_entity.transform.position = entity_position;
// set_position(*engine.editor.transform_gizmo.transform, entity_position);
// }
//
// color_up := engine.editor.transform_gizmo.color_up;
// color_forward := engine.editor.transform_gizmo.color_forward;
// color_right := engine.editor.transform_gizmo.color_right;
//
// if engine.editor.transform_gizmo.selected_axis == {
// case .NONE;
// case .UP;
// color_up = Color.{1,1,0,1};
// case .FORWARD;
// color_forward = Color.{1,1,0,1};
// case .RIGHT;
// color_right = Color.{1,1,0,1};
// }
//
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_up_buffer, *color_up, size_of(Color));
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_forward_buffer, *color_forward, size_of(Color));
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_right_buffer, *color_right, size_of(Color));
// case .ROTATION;
// selected_entity := engine.editor.selected_entity;
//
// if !engine.editor.transform_gizmo.clicked {
// selected_axis, point := intersect_rotation_gizmo(ray);
// engine.editor.transform_gizmo.selected_axis = selected_axis;
//
// if engine.editor.transform_gizmo.selected_axis != .NONE && key_down(.MOUSE_LEFT) {
// engine.editor.transform_gizmo.clicked = true;
// engine.editor.transform_gizmo.last_circle_dir = normalize(point - selected_entity.transform.position);
// }
// } else if !key_pressed(.MOUSE_LEFT) {
// engine.editor.transform_gizmo.clicked = false;
// } else {
// direction : Vector3;
// if engine.editor.transform_gizmo.selected_axis == {
// case .UP;
// direction = .{0,1,0};
// case .FORWARD;
// direction = .{0,0,1};
// case .RIGHT;
// direction = .{1,0,0};
// }
// direction = rotate(direction, engine.editor.transform_gizmo.transform.orientation);
//
// // Find the rotation
// circle : Circle;
// circle.radius = engine.editor.transform_gizmo.uniform_gizmo_scale;
// circle.center = selected_entity.transform.position;
// circle.orientation = direction;
//
// distance, point := closest_distance_ray_circle(ray, circle);
// new_dir := normalize(point - selected_entity.transform.position);
//
// dotp := dot(engine.editor.transform_gizmo.last_circle_dir, new_dir);
// angle := acos(clamp(dotp, -1.0, 1.0));
// cp := cross(engine.editor.transform_gizmo.last_circle_dir, new_dir);
//
// if dot(direction, cp) < 0 {
// angle *= -1.0;
// }
//
// q : Quaternion;
// set_from_axis_and_angle(*q, direction, angle);
//
// selected_entity.transform.orientation = q * selected_entity.transform.orientation;
// update_matrix(*selected_entity.transform);
//
// set_rotation(*engine.editor.transform_gizmo.transform, selected_entity.transform.orientation);
//
// engine.editor.transform_gizmo.last_circle_dir = new_dir;
// }
//
// color_up := engine.editor.transform_gizmo.color_up;
// color_forward := engine.editor.transform_gizmo.color_forward;
// color_right := engine.editor.transform_gizmo.color_right;
//
// if engine.editor.transform_gizmo.selected_axis == {
// case .NONE;
// case .UP;
// color_up = Color.{1,1,0,1};
// case .FORWARD;
// color_forward = Color.{1,1,0,1};
// case .RIGHT;
// color_right = Color.{1,1,0,1};
// }
//
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_up_buffer, *color_up, size_of(Color));
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_forward_buffer, *color_forward, size_of(Color));
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_right_buffer, *color_right, size_of(Color));
// case .SCALE;
// if !key_pressed(.MOUSE_LEFT) {
// selected_axis, t := intersect_scale_gizmo(ray);
// engine.editor.transform_gizmo.selected_axis = selected_axis;
// } else if engine.editor.transform_gizmo.selected_axis != .NONE {
// selected_entity := engine.editor.selected_entity;
// first_update := key_down(.MOUSE_LEFT);
//
// if first_update {
// engine.editor.transform_gizmo.actual_entity_position = selected_entity.transform.position;
// engine.editor.transform_gizmo.actual_entity_scale = selected_entity.transform.scale;
// }
//
// // Move the currently selected entity along the selected axis
// axis_vec : Vector3;
//
// if engine.editor.transform_gizmo.selected_axis == {
// case .UP;
// axis_vec.y = 1;
// case .FORWARD;
// axis_vec.z = -1;
// case .RIGHT;
// axis_vec.x = 1;
// case .CENTER; axis_vec = .{1,1,1};
// }
//
// r1 : Ray;
// r1.origin = selected_entity.transform.position;
// r1.direction = rotate(axis_vec, engine.editor.transform_gizmo.transform.orientation);
// // Shoot a ray from screen to world
// mouse_position : Vector2;
// mouse_position.x = xx engine.engine.input.mouse.x;
// mouse_position.y = xx engine.engine.input.mouse.y;
//
// screen_size : Vector2;
// screen_size.x = cast(float)engine.engine.window.width;
// screen_size.y = cast(float)engine.engine.window.height;
//
// r2 := screen_to_ray_v2(*engine.editor.camera, mouse_position, screen_size);
//
// d, t1, t2 := closest_distance_between_rays(r1, r2);
// new_position := r1.origin + r1.direction * t1;
//
// if first_update {
// engine.editor.transform_gizmo.first_hit_position = new_position;
// }
//
// position_change := new_position - engine.editor.transform_gizmo.first_hit_position;
// scale_speed := ifx key_pressed(.SHIFT) then 4.0 else 1.0;
//
// if selected_entity.uses_uniform_scale {
// current_scale := selected_entity.transform.scale;
//
// if engine.editor.transform_gizmo.selected_axis == {
// case .UP; {
// current_scale.y = engine.editor.transform_gizmo.actual_entity_scale.y + position_change.y * scale_speed;
// position_change.x = 0;
// position_change.z = 0;
// }
// case .FORWARD; {
// current_scale.z = engine.editor.transform_gizmo.actual_entity_scale.z + position_change.z * scale_speed;
// position_change.x = 0;
// position_change.y = 0;
// }
// case .RIGHT; {
// current_scale.x = engine.editor.transform_gizmo.actual_entity_scale.x + position_change.x * scale_speed;
// position_change.y = 0;
// position_change.z = 0;
// }
// case .CENTER; {
// current_scale.x = engine.editor.transform_gizmo.actual_entity_scale.x + position_change.x * scale_speed;
// current_scale.y = current_scale.x; // @Incomplete: This is most definitely wrong!
// current_scale.z = current_scale.x;
//
// position_change.y = 0;
// position_change.z = 0;
// }
// }
//
// set_scale(*selected_entity.transform, current_scale);
//
// } else {
// if engine.editor.transform_gizmo.selected_axis == {
// case .UP;
// position_change.x = 0;
// position_change.z = 0;
// case .FORWARD;
// position_change.x = 0;
// position_change.y = 0;
// case .RIGHT;
// position_change.y = 0;
// position_change.z = 0;
// }
//
// entity_scale := engine.editor.transform_gizmo.actual_entity_scale + position_change * scale_speed;
// set_scale(*selected_entity.transform, entity_scale);
// }
// }
//
// color_up := engine.editor.transform_gizmo.color_up;
// color_forward := engine.editor.transform_gizmo.color_forward;
// color_right := engine.editor.transform_gizmo.color_right;
// color_center := Color.{1,1,1,1};
//
// if engine.editor.transform_gizmo.selected_axis == {
// case .NONE;
// case .UP;
// color_up = Color.{1,1,0,1};
// case .FORWARD;
// color_forward = Color.{1,1,0,1};
// case .RIGHT;
// color_right = Color.{1,1,0,1};
// case .CENTER;
// color_center = Color.{1,1,0,1};
// }
//
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_center_buffer, *color_center, size_of(Color));
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_up_buffer, *color_up, size_of(Color));
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_forward_buffer, *color_forward, size_of(Color));
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_right_buffer, *color_right, size_of(Color));
// }
//
// return engine.editor.transform_gizmo.selected_axis != .NONE;
}
update_gizmo_buffers :: () {
// update_matrix(*engine.editor.transform_gizmo.transform);
//
// up_rotation := rotation_matrix(Matrix3, euler_to_quaternion(degrees_to_radians(90), degrees_to_radians(90), degrees_to_radians(0)));
// right_rotation := rotation_matrix(Matrix3, euler_to_quaternion(degrees_to_radians(90), degrees_to_radians(0), degrees_to_radians(90)));
// up_model := engine.editor.transform_gizmo.transform.model_matrix * up_rotation;
// right_model := engine.editor.transform_gizmo.transform.model_matrix * right_rotation;
// center_scale := make_scale_matrix4(.{0.15, 0.15, 0.15});
// center_model := engine.editor.transform_gizmo.transform.model_matrix * center_scale;
//
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.center_model_buffer, *center_model, size_of(Matrix4));
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.up_model_buffer, *up_model, size_of(Matrix4));
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.forward_model_buffer, *engine.editor.transform_gizmo.transform.model_matrix, size_of(Matrix4));
// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.right_model_buffer, *right_model, size_of(Matrix4));
}
#load "editor_ui.jai";