Files
coven/core/console.jai
2024-10-18 16:12:24 +02:00

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#import "File_Utilities";
console : *Console;
Command_Proc :: struct {
name: string;
proc: (arguments: [] string, buffer: *[..] Buffer_Entry);
}
Buffer_Entry :: struct {
text: string;
color: Color;
}
Console :: struct {
buffer: [..] Buffer_Entry;
current_string: string;
commands: [..] Command_Proc;
active: bool;
visible: bool;
open_amount: float;
animation_position: float; // 1.0 means fully visible
font: Font_Handle;
rect_pipeline: Pipeline_State_Handle;
text_pipeline: Pipeline_State_Handle;
vb: Buffer_Handle;
cursor_vb: Buffer_Handle;
verts: [..] Colored_Vert;
}
add_command :: (console: *Console, cmd: string, proc: (arguments: [] string, buffer: *[..] Buffer_Entry)) {
command : Command_Proc;
command.name = copy_string(cmd);
command.proc = proc;
array_add(*console.commands, command);
}
init_console :: () {
console = New(Console);
console.verts.allocator = temp;
buffer_size := size_of(Colored_Vert) * 12;
console.vb = create_vertex_buffer(engine.renderer, null, xx buffer_size, stride=size_of(Colored_Vert), mappable=true);
console.cursor_vb = create_vertex_buffer(engine.renderer, null, xx buffer_size, stride=size_of(Colored_Vert), mappable=true);
{
vs := create_vertex_shader(engine.renderer, "../assets/shaders/ui_rect.hlsl", "VS");
ps := create_pixel_shader(engine.renderer, "../assets/shaders/ui_rect.hlsl", "PS");
layout : [2] Vertex_Data_Info;
layout[0] = .{0, .POSITION2D, 0};
layout[1] = .{0, .COLOR_WITH_ALPHA, 0};
params : [0] Shader_Parameter;
console.rect_pipeline = create_pipeline_state(engine.renderer, vs, ps, layout, params, blend_type=.TRANSPARENT);
}
{
vs := create_vertex_shader(engine.renderer, "../assets/shaders/font.hlsl", "VS");
ps := create_pixel_shader(engine.renderer, "../assets/shaders/font.hlsl", "PS");
layout : [3] Vertex_Data_Info;
layout[0] = .{0,.POSITION2D, 0};
layout[1] = .{0,.TEXCOORD0, 0};
layout[2] = .{0,.COLOR_WITH_ALPHA, 0};
params : [0] Shader_Parameter;
console.text_pipeline = create_pipeline_state(engine.renderer, vs, ps, layout, params, blend_type=.TRANSPARENT);
}
console.font = create_font(engine.renderer, "../assets/fonts/Inconsolata-Regular.ttf", 18);
console.current_string = alloc_string(256);
console.current_string.count = 0;
//add_command(console, "stats", toggle_stats);
//add_command(console, "camset", save_camera);
//add_command(console, "load", load_scene);
//add_command(console, "copy", copy_scene);
//add_command(console, "vsync", set_vsync);
//engine.console = console;
}
find_command :: (console: *Console, cmd_str: string) -> Command_Proc, bool {
for console.commands {
if equal(it.name, cmd_str) {
return it, true;
}
}
return .{}, false;
}
update_console :: () {
if key_down(.TILDE) {
console.active = !console.active;
engine.input.has_char = false; // Make sure that the tilde is not used as the first input character in the console
}
if console.active {
if key_down(.BACKSPACE) {
if console.current_string.count > 0 {
console.current_string.count -= 1;
}
}
if key_down(.RETURN) {
if console.current_string.count > 0 {
// @Incomplete(niels): Using split with space will take spaces as part of the args.
// So each subsequent space will be an argument itself.
// This is a bit of a hacky fix for now
arguments := split(console.current_string, " ");
index := 0;
while index < arguments.count - 1 {
if arguments[index].count == 0 {
arguments[index] = arguments[arguments.count - 1];
arguments.count -= 1;
} else {
index += 1;
}
}
if arguments[arguments.count - 1].count == 0 {
arguments.count -= 1;
}
cmd, success := find_command(console, arguments[0]);
push_entry(*console.buffer, console.current_string, .{1,1,1,1});
if success {
cmd.proc(arguments, *console.buffer);
} else {
push_entry(*console.buffer, console.current_string, .{1,0,0,1});
}
console.current_string.count = 0;
}
}
if engine.input.has_char {
if console.current_string.count < 256 {
console.current_string.data[console.current_string.count] = xx engine.input.current_char;
console.current_string.count += 1;
engine.input.has_char = false;
}
}
eat_all_input(*engine.input);
}
}
make_vert :: (x: float, y: float, color: Color) -> Colored_Vert {
vert : Colored_Vert;
vert.position.x = x;
vert.position.y = y;
vert.color = color;
return vert;
}
add_rect :: (renderer: *Renderer, x: float, y: float, width: float, height: float, color: Color, verts: *[..] Colored_Vert) {
inv_w := 1.0 / cast(float)engine.renderer.render_target_width;
inv_h := 1.0 / cast(float)engine.renderer.render_target_height;
x = x * inv_w * 2.0 - 1.0;
y = (cast(float)engine.renderer.render_target_height - y) * inv_h * 2.0 - 1.0;
w : float = width * inv_w * 2.0;
h : float = height * inv_h * 2.0;
array_add(verts, make_vert(x + w, y - h, color));
array_add(verts, make_vert(x, y - h, color));
array_add(verts, make_vert(x, y, color));
array_add(verts, make_vert(x + w, y - h, color));
array_add(verts, make_vert(x, y, color));
array_add(verts, make_vert(x + w, y, color));
}
render_console :: () {
if console.active {
console.visible = true;
console.open_amount += dt * 3.0;
} else {
console.open_amount -= dt * 3.0;
if console.open_amount <= 0.0 {
console.visible = false;
}
}
console.open_amount = clamp(console.open_amount, 0.0, 1.0);
if !console.visible return;
offset_y := (1.0 - console.open_amount) * 200.0 - 75;
console.verts.count = 0;
console_color : Color = .{48.0/255.0, 64.0/255.0, 36.0/255.0, 0.7};
console_line_color : Color = .{18.0/255.0, 34.0/255.0, 6.0/255.0, 0.7};
add_rect(engine.renderer, 0.0, cast(float)engine.renderer.render_target_height - 200 + offset_y, cast(float)engine.renderer.render_target_width, 200.0, console_color, *console.verts);
add_rect(engine.renderer, 0.0, cast(float)engine.renderer.render_target_height - 30 + offset_y, cast(float)engine.renderer.render_target_width, 30.0, console_line_color , *console.verts);
upload_data_to_buffer(engine.renderer, console.vb, console.verts.data, cast(s32)console.verts.count * size_of(Colored_Vert));
push_cmd_set_draw_mode(engine.renderer, .FILL);
push_cmd_set_depth_write(engine.renderer, false);
push_cmd_set_pipeline_state(engine.renderer, console.rect_pipeline);
push_cmd_set_vertex_buffer(engine.renderer, console.vb);
push_cmd_draw(engine.renderer, console.verts.count);
push_cmd_set_pipeline_state(engine.renderer, console.text_pipeline);
font := *engine.renderer.fonts[console.font - 1];
push_cmd_set_texture(engine.renderer, 0, font.texture);
size := get_text_size(engine.renderer, ">", console.font);
render_data := bake_text(engine.renderer, 5.0, size.y - offset_y, ">", console.font, .{1,1,1,1});
push_cmd_set_vertex_buffer(engine.renderer, render_data.vb);
push_cmd_draw(engine.renderer, render_data.vert_count);
x := 15.0;
if console.current_string.count > 0 {
render_data := bake_text(engine.renderer, x, size.y - offset_y, console.current_string, console.font, .{1,1,1,1});
push_cmd_set_vertex_buffer(engine.renderer, render_data.vb);
push_cmd_draw(engine.renderer, render_data.vert_count);
x = 10 + render_data.size.x + 2.0;
}
y := 37.0;
i := console.buffer.count - 1;
count := 0;
while i >= 0 && count < 8 {
defer i -= 1;
defer count += 1;
entry := console.buffer[i];
render_data := bake_text(engine.renderer, 15.0, y - offset_y, entry.text, console.font, entry.color);
push_cmd_set_vertex_buffer(engine.renderer, render_data.vb);
push_cmd_draw(engine.renderer, render_data.vert_count);
y += 20.0;
}
console.verts.count = 0;
//#if !NEW_UI {
add_rect(engine.renderer, x, cast(float)engine.renderer.render_target_height - 25 + offset_y, 10, 20.0, .{1,1,1,1}, *console.verts);
//}
upload_data_to_buffer(engine.renderer, console.cursor_vb, console.verts.data, cast(s32)console.verts.count * size_of(Colored_Vert));
push_cmd_set_draw_mode(engine.renderer, .FILL);
push_cmd_set_depth_write(engine.renderer, false);
push_cmd_set_pipeline_state(engine.renderer, console.rect_pipeline);
push_cmd_set_vertex_buffer(engine.renderer, console.cursor_vb);
push_cmd_draw(engine.renderer, console.verts.count);
}
push_entry :: (buffer: *[..] Buffer_Entry, text: string, color: Color) {
entry : Buffer_Entry;
entry.text = copy_string(text);
entry.color = color;
array_add(buffer, entry);
}