Files
coven/editor/editor_ui.jai
2024-10-13 00:54:26 +02:00

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#load "../ui/widgets.jai";
pick_scene_view_at :: (coordinates: Vector2) {
ray := normalized_screen_to_ray_v2(*editor.camera, coordinates);
if editor.should_check_entities {
hit_entity : *Entity;
closest : float = 100000000;
for current_scene.entities {
if !(it.flags & .RENDERABLE) continue;
//if it.flags & Entity_Flags.DELETED || !it.selectable || it.parent != null continue;
success, dist := ray_entity_intersect(ray, it);
if success && dist < closest {
closest = dist;
hit_entity = it;
}
}
if hit_entity != null {
if cast(*Entity)hit_entity != editor.selected_entity {
editor.selected_entity = hit_entity;
}
} else if editor.selected_entity != null {
editor.selected_entity = null;
}
}
}
editor_ui :: () {
ui_full_size_background();
ui_push_parent(ui_state.last_box, alignment=.LEFT, axis=.VERTICAL);
{
ui_set_next_padding(1);
ui_toolbar();
ui_push_parent(ui_state.last_box, alignment=.LEFT, axis=.HORIZONTAL);
{
if ui_toolbar_button("File") {
}
//ui_space(15, 10);
if ui_toolbar_button("Edit") {
}
//ui_space(15, 10);
if ui_toolbar_button("View") {
}
ui_space(20, 0);
//if mode == {
// case .PLAYING; {
// ui_set_next_background_color(.{0,0.6,0,1});
// if ui_button_with_texture(editor.icons.stop) {
// edit_current_scene();
// }
// ui_label(tprint("Playing '%'", current_scene.name), .{0,0.7,0,1});
// }
// case .EDITING; {
ui_set_next_background_color(.{0.6,0,0,1});
//if ui_button_with_texture(editor.icons.play) {
// play_current_editor_scene();
//}
ui_label(tprint("Editing '%'", current_scene.name), .{1,1,1,1});
//}
//}
}
ui_pop_parent();
ui_set_next_size_x(.PCT, 1.0);
ui_set_next_size_y(.PCT, 0.965);
ui_set_next_background_color(.{0,0,0,1});
background := ui_box(.NONE);
ui_push_parent(ui_state.last_box, alignment=.LEFT, axis=.HORIZONTAL);
{
ui_set_next_size_x(.PCT, 0.1);
ui_set_next_size_y(.PCT, 1.0);
ui_set_next_padding(1);
first_panel := ui_box(.NONE);
ui_push_parent(first_panel, alignment=.LEFT, axis=.VERTICAL);
{
ui_set_next_size_x(.PCT, 1.0);
ui_set_next_size_y(.PCT, 1.0);
ui_set_next_background_color(.{0.04, 0.04, 0.04, 1.0});
background := ui_box(.DRAW_BACKGROUND|.DRAW_BORDER);
ui_push_parent(background, alignment=.LEFT, axis=.VERTICAL);
{
ui_set_next_size_x(.PCT, 1.0);
ui_tab_title_bar("ENTITIES");
for current_scene.entities {
ui_set_next_padding(20);
clicked := false;
if it.name.count == 0 {
clicked = ui_clickable_label(tprint("%", it.type), it == editor.selected_entity, it_index);
} else {
clicked = ui_clickable_label(it.name, it == editor.selected_entity, it_index);
}
if clicked {
editor.selected_entity = it;
}
//ui_space(0, 5);
}
}
ui_pop_parent();
}
ui_pop_parent();
// Scene
ui_set_next_size_x(.PCT, 0.7);
ui_set_next_size_y(.PCT, 1.0);
ui_set_next_padding(1);
viewport_layer := ui_box(.NONE);
ui_push_parent(viewport_layer, alignment=.LEFT, axis=.VERTICAL);
{
ui_set_next_size_x(.PCT, 1.0);
ui_tab_title_bar("SCENE");
ui_set_next_size_x(.PCT, 1.0);
ui_set_next_size_y(.PCT, 0.9);
state := ui_interactable_texture(get_texture_from_pass("UI Blend Pass"));
if state.left_mouse_down {
//pick_scene_view_at(.{state.normalized_local_mouse_coordinates.x, 1.0 - state.normalized_local_mouse_coordinates.y});
}
editor.mouse_viewport_state = state;
ui_set_next_size_x(.PCT, 1.0);
ui_set_next_size_y(.PCT, 0.1);
ui_tab_title_bar("SCENES");
}
ui_pop_parent();
// Properties
ui_set_next_size_x(.PCT, 0.2);
ui_set_next_size_y(.PCT, 1.0);
ui_set_next_background_color(.{0.04, 0.04, 0.04, 1.0});
ui_set_next_padding(1);
inspector := ui_box(.DRAW_BACKGROUND | .DRAW_BORDER);
ui_push_parent(inspector, alignment=.LEFT, axis=.VERTICAL);
{
ui_set_next_size_x(.PCT, 1.0);
ui_tab_title_bar("PROPERTIES");
if editor.selected_entity != null {
ui_slider(*slider_value, 0.0, 1.0);
ui_label(tprint("Name: %", editor.selected_entity.name));
ui_label(tprint("Id: %", editor.selected_entity.id));
ui_label(tprint("Position: % % %", editor.selected_entity.transform.position.x, editor.selected_entity.transform.position.y, editor.selected_entity.transform.position.z));
ui_label(tprint("Rotation: % % % %", editor.selected_entity.transform.orientation.x, editor.selected_entity.transform.orientation.y, editor.selected_entity.transform.orientation.z, editor.selected_entity.transform.orientation.w));
ui_label(tprint("Scale: % % %", editor.selected_entity.transform.scale.x, editor.selected_entity.transform.scale.y, editor.selected_entity.transform.scale.z));
}
}
ui_pop_parent();
}
ui_pop_parent();
}
ui_pop_parent();
}
slider_value : float = 0.0;
base_editor_update :: () {
if editor.show_menu && (key_down(.MOUSE_LEFT) || key_down(.ESCAPE)) {
editor.show_menu = false;
eat_key(.MOUSE_LEFT);
}
// Check if we hit the gizmo
// @Incomplete: MOVE THIS
editor.should_check_entities = true;
if editor.selected_entity != null {
gizmo_scale := distance(editor.selected_entity.transform.position, editor.camera.position) * 0.1 * 0.5;
editor.transform_gizmo.uniform_gizmo_scale = gizmo_scale;
set_scale(*editor.transform_gizmo.transform, .{gizmo_scale, gizmo_scale, gizmo_scale});
coordinates := Vector2.{editor.mouse_viewport_state.normalized_local_mouse_coordinates.x, 1.0 - editor.mouse_viewport_state.normalized_local_mouse_coordinates.y};
ray := normalized_screen_to_ray_v2(*editor.camera, coordinates);
if update_transform_gizmo(ray, coordinates) {
editor.should_check_entities = false;
}
}
editor_ui();
//if editor.show_menu {
// placed_entity := imgui_show_place_entity();
// if placed_entity != null {
// // @Incomplete: At some point we want this to place entities at either a set distance or a distance depending on a raycast in the camera's forward direction so that we don't place things behind other entities
// set_position(*placed_entity.transform, editor.camera.position + editor.camera.forward * 30);
// editor.show_menu = false;
// editor.selected_entity = placed_entity;
// }
//}
camera := *editor.camera;
if key_pressed(.CTRL) && key_down(.S) {
save_scene(current_scene, "../assets/scenes/");
//show_message("Saved scene");
}
if editor.selected_entity != null {
// @Incomplete:@Incomplete: Duplicate
//if key_pressed(.CTRL) && key_down(.D) {
// make_directory_if_it_does_not_exist("../temp");
// save_entity(editor.selected_entity, "../temp/", "temp");
// duplicated := load_entity(editor_scene, "../temp/temp.ent");
// editor.selected_entity = duplicated;
//}
// DELETE
// DELETE
//if key_down(.DELETE) || key_down(.BACKSPACE) {
// delete_entity(editor.selected_entity);
// editor.selected_entity = null;
// editor.transform_gizmo.selected_axis = .NONE;
//}
}
//if key_pressed(.CTRL) && key_down(.Z) {
// editor_undo();
//}
if mode == .EDITING {
if key_pressed(.MOUSE_RIGHT) {
set_show_cursor(false);
// Update camera
mouse_speed :: 54.0;
dir : Vector3;
if key_pressed(.W) {
dir += camera.forward;
} else if key_pressed(.S) {
dir += -camera.forward;
}
if key_pressed(.A) {
dir += -camera.right;
} else if key_pressed(.D) {
dir += camera.right;
}
if key_pressed(.Q) {
dir += -camera.up;
} else if key_pressed(.E) {
dir += camera.up;
}
dir = normalize(dir);
if length(dir) > 0.05 {
multiplier := ifx key_pressed(.SHIFT) then 10.0 else 1.0;
camera.position += dir * 20.0 * multiplier * dt;
//print("Camera position %\n", camera.position);
}
MOUSE_SENSITIVITY :: 0.06;
camera.rotation.yaw -= input.mouse.delta_x * MOUSE_SENSITIVITY;
camera.rotation.pitch += -input.mouse.delta_y * MOUSE_SENSITIVITY;
if key_down(.MOUSE_RIGHT) {
editor.last_right_mouse_click_time = time;
}
} else {
set_show_cursor(true);
if time - editor.last_right_mouse_click_time < 0.2 {
mouse_position : Vector2;
mouse_position.x = xx input.mouse.x;
mouse_position.y = xx input.mouse.y;
editor.show_menu = true;
editor.menu_position.x = mouse_position.x;
editor.menu_position.y = cast(float)renderer.render_target_height - mouse_position.y;
}
if key_down(.W) {
editor.transform_gizmo.transform_type = .TRANSLATION;
}
if key_down(.E) {
editor.transform_gizmo.transform_type = .ROTATION;
}
if key_down(.R) {
editor.transform_gizmo.transform_type = .SCALE;
}
}
update_view_matrix(camera);
}
if editor.selected_entity != null {
e := editor.selected_entity;
set_position(*editor.transform_gizmo.transform, e.transform.position);
update_gizmo_buffers();
}
//edit_scene_settings(*game_state.current_scene.settings);
}