# ufbx:bad_order # ufbx:bad_normals # ufbx:tolerance=0.02 # Max2Obj Version 4.0 Mar 10th, 2001 # # object Box01 to come ... # v -10.000005 -4.055222 16.510717 v 10.000005 -4.055222 16.510717 v -10.000005 0.000000 -10.000005 v 10.000005 0.000000 -10.000005 v -8.680210 10.234744 14.782173 v 8.680210 10.234744 14.782173 v -8.680210 25.462652 -8.271461 v 8.680210 25.462652 -8.271461 # 8 vertices vt 0.000000 0.000000 0.000000 vt 1.000000 0.000000 0.000000 vt 0.000000 1.000000 0.000000 vt 1.000000 1.000000 0.000000 vt 0.000000 0.000000 0.000000 vt 1.000000 0.000000 0.000000 vt 0.000000 1.000000 0.000000 vt 1.000000 1.000000 0.000000 vt 0.000000 0.000000 0.000000 vt 1.000000 0.000000 0.000000 vt 0.000000 1.000000 0.000000 vt 1.000000 1.000000 0.000000 # 12 texture vertices vn 0.000000 -1.552736 -0.237515 vn 0.000000 -1.552736 -0.237515 vn 0.000000 -1.552736 -0.237515 vn 0.000000 -1.552736 -0.237515 vn 0.000000 1.310674 0.865756 vn 0.000000 1.310674 0.865756 vn 0.000000 1.310674 0.865756 vn 0.000000 1.310674 0.865756 # 8 vertex normals g Box01 s 2 f 1/10/1 3/12/3 4/11/4 f 4/11/4 2/9/2 1/10/1 s 4 f 5/9/5 6/10/6 8/12/8 f 8/12/8 7/11/7 5/9/5 s 8 f 1/5/1 2/6/2 6/8/6 f 6/8/6 5/7/5 1/5/1 s 16 f 2/1/2 4/2/4 8/4/8 f 8/4/8 6/3/6 2/1/2 s 32 f 4/5/4 3/6/3 7/8/7 f 7/8/7 8/7/8 4/5/4 s 64 f 3/1/3 1/2/1 5/4/5 f 5/4/5 7/3/7 3/1/3 # 12 faces g