#include "../ufbx.h" #include #include #include #include #include #include std::atomic_int32_t atomic_count { 0 }; int32_t race_count = 0; bool allocator_freed = false; void free_allocator(void*) { allocator_freed = true; } void worker(ufbx_scene *scene) { std::this_thread::sleep_for(std::chrono::milliseconds{100}); for (uint32_t i = 0; i < 0x1000000; i++) { ufbx_retain_scene(scene); ufbx_free_scene(scene); atomic_count.fetch_add(1, std::memory_order_relaxed); race_count++; } } int main(int argc, char **argv) { if (argc < 3) { fprintf(stderr, "Usage: check_threads \n"); return 1; } if (!ufbx_is_thread_safe()) { fprintf(stderr, "WARNING: Not thread safe, expect failure!\n"); } size_t num_threads = (size_t)atoi(argv[2]); ufbx_load_opts opts = { }; opts.result_allocator.allocator.free_allocator_fn = &free_allocator; ufbx_error error; ufbx_scene *scene = ufbx_load_file(argv[1], &opts, &error); if (!scene) { fprintf(stderr, "Failed to load scene: %s\n", error.description.data); return 1; } if (allocator_freed) { fprintf(stderr, "Allocator prematurely freed\n"); return 1; } for (uint32_t run = 0; run < 8; run++) { std::vector threads; for (size_t i = 0; i < num_threads; i++) { threads.push_back(std::thread(worker, scene)); } for (std::thread &thread : threads) { thread.join(); } int32_t delta = std::abs(atomic_count.load(std::memory_order_relaxed) - race_count); printf("Race delta: %d\n", delta); if (delta >= 1000) break; } ufbx_free_scene(scene); if (!allocator_freed) { fprintf(stderr, "Scene not freed\n"); return 1; } return 0; }