#load "../ui/widgets.jai"; pick_scene_view_at :: (camera: Camera, coordinates: Vector2) { ray := normalized_screen_to_ray(camera, coordinates); if engine.editor.should_check_entities { hit_entity : *Entity; closest : float = 100000000; for engine.current_scene.entities { if !(it.flags & .RENDERABLE) continue; if it.flags & Entity_Flags.DELETED || it.parent != null continue; success, dist := ray_entity_intersect(ray, it); if success && dist < closest { closest = dist; hit_entity = it; } } if hit_entity != null { if !array_find(engine.editor.selected_entities, hit_entity) { if !key_pressed(.CTRL) { engine.editor.selected_entities.count = 0; } array_add(*engine.editor.selected_entities, hit_entity); } else { array_unordered_remove_by_value(*engine.editor.selected_entities, hit_entity); } } else { engine.editor.selected_entities.count = 0; } } } editor_ui :: () { // Scene picking blocking_input := ImGui.GetIO().WantCaptureMouse || ImGui.GetIO().WantCaptureKeyboard; if !blocking_input { if key_down(.MOUSE_LEFT) { if engine.current_scene != null { coords := engine.input.normalized_viewport_mouse_position; pick_scene_view_at(engine.editor.camera, .{coords.x, 1.0-coords.y}); } } } { ImGui.Begin("Create", flags=ImGui.WindowFlags.NoResize); new_entity := editor_ui_entity_creation(); if new_entity != null { set_position(*new_entity.transform, engine.editor.camera.position + engine.editor.camera.forward * 20.0); engine.editor.selected_entities.count = 0; array_add(*engine.editor.selected_entities, new_entity); } ImGui.End(); ImGui.Begin("Create Mesh Entity", flags=ImGui.WindowFlags.NoResize); for mesh_entity_files { ImGui.PushID(to_temp_c_string(it.full_path)) ; defer ImGui.PopID(); if ImGui.Button(to_temp_c_string(it.full_path)) { mesh_entity := new_mesh_entity(init=false); mesh_entity.model_path = it.full_path; init_entity(mesh_entity); new_entity = mesh_entity; break; } } //set_position(*new_entity.transform, engine.editor.camera.position + engine.editor.camera.forward * 20.0); //engine.editor.selected_entities.count = 0; //array_add(*engine.editor.selected_entities, new_entity); ImGui.End(); if new_entity != null { set_position(*new_entity.transform, engine.editor.camera.position + engine.editor.camera.forward * 20.0); engine.editor.selected_entities.count = 0; array_add(*engine.editor.selected_entities, new_entity); } } ImGui.Begin("Entities"); if engine.current_scene != null { for engine.current_scene.entities { if it.flags & .DELETED continue; clicked := false; selected := array_find(engine.editor.selected_entities, it); label : *u8; if it.name.count == 0 { label = tprint_c("%", it.type); } else { label = to_temp_c_string(it.name); //clicked = ui_clickable_label(it.name, selected, it.id); } ImGui.PushID(tprint("%", it_index)); clicked = ImGui.Selectable(label, selected); ImGui.PopID(); if clicked { if !key_pressed(.CTRL) { engine.editor.selected_entities.count = 0; array_add(*engine.editor.selected_entities, it); } else { if selected { array_unordered_remove_by_value(*engine.editor.selected_entities, it); } else { array_add(*engine.editor.selected_entities, it); } } } } } ImGui.End(); ImGui.Begin("Settings"); { if engine.editor.transform_gizmo.snap_to_grid { if ImGui.Button("Snap to grid enabled") { engine.editor.transform_gizmo.snap_to_grid = false; } } else { if ImGui.Button("Snap to grid disabled") { engine.editor.transform_gizmo.snap_to_grid = true; } } if engine.editor.transform_gizmo.space == .LOCAL { if ImGui.Button("LOCAL") { engine.editor.transform_gizmo.space = .WORLD; } } else { if ImGui.Button("WORLD") { engine.editor.transform_gizmo.space = .LOCAL; } } } ImGui.End(); // Properties { if engine.editor.selected_entities.count == 1 { ImGui.Begin("Properties"); if engine.editor.selected_entities.count == 1 { entity := engine.editor.selected_entities[0]; entity_ui(entity); } ImGui.End(); } } } text_fun : string; slider_value : float = 0.0; base_editor_update :: () { if !engine.editor.hide_ui || engine.mode == .EDITING { editor_ui(); } camera := *engine.editor.camera; capture_mouse := ImGui.GetIO().WantCaptureMouse; capture_keyboard := ImGui.GetIO().WantCaptureKeyboard; if engine.editor.focused_widget == null && engine.mode == .EDITING { engine.editor.should_check_entities = true; if engine.editor.selected_entities.count > 0 { entity := engine.editor.selected_entities[0]; gizmo_scale := distance(entity.transform.position, engine.editor.camera.position) * 0.1 * 0.5; engine.editor.transform_gizmo.uniform_gizmo_scale = gizmo_scale; set_scale(*engine.editor.transform_gizmo.transform, .{gizmo_scale, gizmo_scale, gizmo_scale}); coordinates := engine.input.normalized_viewport_mouse_position; coordinates.y = 1.0 - coordinates.y; //coordinates := Vector2.{engine.editor.mouse_viewport_state.normalized_local_mouse_coordinates.x, 1.0 - engine.editor.mouse_viewport_state.normalized_local_mouse_coordinates.y}; ray := normalized_screen_to_ray(engine.editor.camera, coordinates); if !capture_mouse { if update_transform_gizmo(ray, coordinates) { engine.editor.should_check_entities = false; } } } if !capture_keyboard { if key_pressed(.CTRL) && key_down(.Z) { undo(); } if key_pressed(.CTRL) && key_down(.S) { save_scene(engine.current_scene, "../assets/scenes/"); //show_message("Saved scene"); } if key_down(.DELETE) || key_down(.BACKSPACE) { for engine.editor.selected_entities { mark_entity_deleted(it); } engine.editor.transform_gizmo.selected_axis = .NONE; engine.editor.selected_entities.count = 0; } if key_pressed(.CTRL) && key_down(.D) { duplicated_entities: [..] *Entity; duplicated_entities.allocator = temp; for e: engine.editor.selected_entities { array_add(*duplicated_entities, duplicate_entity(e)); } engine.editor.selected_entities.count = 0; for e: duplicated_entities { array_add(*engine.editor.selected_entities, e); } } } } if engine.mode == .EDITING { if key_pressed(.MOUSE_RIGHT) { set_show_cursor(false); // Update camera mouse_speed :: 54.0; dir : Vector3; if key_pressed(.W) { dir += camera.forward; } else if key_pressed(.S) { dir += -camera.forward; } if key_pressed(.A) { dir += -camera.right; } else if key_pressed(.D) { dir += camera.right; } if key_pressed(.Q) { dir += -camera.up; } else if key_pressed(.E) { dir += camera.up; } dir = normalize(dir); if length(dir) > 0.05 { multiplier := ifx key_pressed(.SHIFT) then 10.0 else 1.0; camera.position += dir * 20.0 * multiplier * dt; //print("Camera position %\n", camera.position); } MOUSE_SENSITIVITY :: 0.06; camera.rotation.yaw -= engine.input.mouse.delta_x * MOUSE_SENSITIVITY; camera.rotation.pitch += -engine.input.mouse.delta_y * MOUSE_SENSITIVITY; if key_down(.MOUSE_RIGHT) { engine.editor.last_right_mouse_click_time = time; } } else { set_show_cursor(true); if time - engine.editor.last_right_mouse_click_time < 0.2 { mouse_position : Vector2; mouse_position.x = xx engine.input.mouse.x; mouse_position.y = xx engine.input.mouse.y; engine.editor.show_menu = true; engine.editor.menu_position.x = mouse_position.x; engine.editor.menu_position.y = cast(float)engine.renderer.render_target_height - mouse_position.y; } if !engine.editor.focused_widget && !key_pressed(.CTRL) { if key_down(.W) { engine.editor.transform_gizmo.transform_type = .TRANSLATION; } if key_down(.E) { engine.editor.transform_gizmo.transform_type = .ROTATION; } if key_down(.R) { engine.editor.transform_gizmo.transform_type = .SCALE; } } } update_view_matrix(camera); } if key_pressed(.CTRL) && key_down(.U) { engine.editor.hide_ui = !engine.editor.hide_ui; } if key_pressed(.CTRL) && key_down(.E) { new_mode := ifx engine.mode == .EDITING then Engine_Mode.PLAYING else .EDITING; switch_engine_mode(new_mode); } }