# ufbx:bad_normals # Max2Obj Version 4.0 Mar 10th, 2001 # # object Box01 to come ... # v -10.000005 -0.793880 11.274590 v 10.000005 -0.793880 11.274590 v -10.000005 0.000000 -10.000005 v 10.000005 0.000000 -10.000005 v -7.938104 22.062092 8.574102 v 7.938104 22.062092 8.574102 v -7.938104 28.534239 -7.299518 v 7.938104 28.534239 -7.299518 # 8 vertices vt 0.000000 0.000000 0.000000 vt 1.000000 0.000000 0.000000 vt 0.000000 1.000000 0.000000 vt 1.000000 1.000000 0.000000 vt 0.000000 0.000000 0.000000 vt 1.000000 0.000000 0.000000 vt 0.000000 1.000000 0.000000 vt 1.000000 1.000000 0.000000 vt 0.000000 0.000000 0.000000 vt 1.000000 0.000000 0.000000 vt 0.000000 1.000000 0.000000 vt 1.000000 1.000000 0.000000 # 12 texture vertices vn 0.000000 -1.569704 -0.058575 vn 0.000000 -1.569704 -0.058575 vn 0.000000 -1.569704 -0.058575 vn 0.000000 -1.569704 -0.058575 vn 0.000000 1.454539 0.593059 vn 0.000000 1.454539 0.593059 vn 0.000000 1.454539 0.593059 vn 0.000000 1.454539 0.593059 # 8 vertex normals g Box01 s 2 f 1/10/1 3/12/3 4/11/4 f 4/11/4 2/9/2 1/10/1 s 4 f 5/9/5 6/10/6 8/12/8 f 8/12/8 7/11/7 5/9/5 s 8 f 1/5/1 2/6/2 6/8/6 f 6/8/6 5/7/5 1/5/1 s 16 f 2/1/2 4/2/4 8/4/8 f 8/4/8 6/3/6 2/1/2 s 32 f 4/5/4 3/6/3 7/8/7 f 7/8/7 8/7/8 4/5/4 s 64 f 3/1/3 1/2/1 5/4/5 f 5/4/5 7/3/7 3/1/3 # 12 faces g