#import "Basic"; #import "Compiler"; #import "BuildCpp"; #import "Check"; #import "Bindings_Generator"; #import "File"; #run { set_build_options_dc(.{do_output=false}); if !generate_bindings() { compiler_set_workspace_status(.FAILED); } } generate_bindings :: () -> bool { output_filename: string; opts: Generate_Bindings_Options; { using opts; //#if OS == .WINDOWS { output_filename = "module.jai"; //} else #if OS == .LINUX { // output_filename = "linux.jai"; //} else #if OS == .MACOS { // // @ToDo: Determine dynamically? Customize? // array_add(*system_include_paths, "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include"); // output_filename = "macos.jai"; //} else { // assert(false); //} array_add(*libpaths, "lib/x64"); array_add(*libnames, "fmod"); array_add(*libnames, "fmodstudio"); array_add(*system_include_paths, GENERATOR_DEFAULT_SYSTEM_INCLUDE_PATH); array_add(*source_files, "inc/fmod.h"); array_add(*source_files, "inc/fmod_studio.h"); array_add(*extra_clang_arguments, "-x", "c"); //strip_flags = 0; generate_compile_time_struct_checks = false; // strip_flags &= ~(Strip_Flags.CONSTRUCTORS | .DESTRUCTORS); } return generate_bindings(opts, output_filename); }