|
|
ada1acb402
|
Character controller
|
2025-07-26 15:02:39 +02:00 |
|
|
|
be4775ff93
|
Character controller
|
2025-07-26 11:53:20 +02:00 |
|
|
|
f62203973f
|
Custom entity pipeline fixes
|
2025-07-26 01:39:16 +02:00 |
|
|
|
9c2f32f5a3
|
Working on custom physics layers + added default entity rendering
|
2025-07-25 01:36:06 +02:00 |
|
|
|
e0f1dd5e70
|
Added triangle mesh colliders
|
2025-07-24 16:14:29 +02:00 |
|
|
|
487175f126
|
Added updateMassAndInertia call
|
2025-07-22 11:37:22 +02:00 |
|
|
|
99827fce44
|
Deleted unused PhysX procs. Fixed capsule
|
2025-07-19 23:59:46 +02:00 |
|
|
|
9353bc3e07
|
Added width to trigger line rendering, abstracted PhysX away a bit
|
2025-07-19 13:02:38 +02:00 |
|
|
|
1b339f087b
|
Removed crash, when fbx has no material. Added rotation + offset to physx boxes
|
2025-07-18 16:55:31 +02:00 |
|
|
|
602dd870df
|
Physics optional
|
2025-07-12 17:26:23 +02:00 |
|
|
|
d5a21cb3ee
|
PhysX work
|
2025-07-12 01:08:45 +02:00 |
|
|
|
7e354b0417
|
PhysX hello world now working
|
2025-07-11 00:52:44 +02:00 |
|
|
|
84350b85ab
|
Cramming PhysX in there
More PhysX work
More PhysX work
|
2025-07-10 01:10:22 +02:00 |
|