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119 Commits 1 Branch 0 Tags
ada1acb402eaf0d24cb4ffa1300ca366dbf923dd
Commit Graph

13 Commits

Author SHA1 Message Date
Daniel Bross
ada1acb402 Character controller 2025-07-26 15:02:39 +02:00
Daniel Bross
be4775ff93 Character controller 2025-07-26 11:53:20 +02:00
Daniel Bross
f62203973f Custom entity pipeline fixes 2025-07-26 01:39:16 +02:00
Daniel Bross
9c2f32f5a3 Working on custom physics layers + added default entity rendering 2025-07-25 01:36:06 +02:00
Daniel Bross
e0f1dd5e70 Added triangle mesh colliders 2025-07-24 16:14:29 +02:00
Daniel Bross
487175f126 Added updateMassAndInertia call 2025-07-22 11:37:22 +02:00
Daniel Bross
99827fce44 Deleted unused PhysX procs. Fixed capsule 2025-07-19 23:59:46 +02:00
Daniel Bross
9353bc3e07 Added width to trigger line rendering, abstracted PhysX away a bit 2025-07-19 13:02:38 +02:00
Daniel Bross
1b339f087b Removed crash, when fbx has no material. Added rotation + offset to physx boxes 2025-07-18 16:55:31 +02:00
Daniel Bross
602dd870df Physics optional 2025-07-12 17:26:23 +02:00
Daniel Bross
d5a21cb3ee PhysX work 2025-07-12 01:08:45 +02:00
Daniel Bross
7e354b0417 PhysX hello world now working 2025-07-11 00:52:44 +02:00
Daniel Bross
84350b85ab Cramming PhysX in there
More PhysX work

More PhysX work
2025-07-10 01:10:22 +02:00
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