Renamed v2 camera ray procs and added auto normalization of screen coords
This commit is contained in:
@@ -220,7 +220,7 @@ update_transform_gizmo :: (ray: Ray, mouse_position: Vector2) -> bool {
|
||||
r1.origin = selected_entity.transform.position;
|
||||
r1.direction = rotate(axis_vec, engine.editor.transform_gizmo.transform.orientation);
|
||||
|
||||
r2 := normalized_screen_to_ray_v2(*engine.editor.camera, mouse_position);
|
||||
r2 := normalized_screen_to_ray(*engine.editor.camera, mouse_position);
|
||||
|
||||
d, t1, t2 := closest_distance_between_rays(r1, r2);
|
||||
|
||||
@@ -376,11 +376,7 @@ update_transform_gizmo :: (ray: Ray, mouse_position: Vector2) -> bool {
|
||||
mouse_position.x = xx engine.input.mouse.x;
|
||||
mouse_position.y = xx engine.input.mouse.y;
|
||||
|
||||
screen_size : Vector2;
|
||||
screen_size.x = cast(float)engine.window.width;
|
||||
screen_size.y = cast(float)engine.window.height;
|
||||
|
||||
r2 := screen_to_ray_v2(*engine.editor.camera, mouse_position, screen_size);
|
||||
r2 := screen_to_ray(*engine.editor.camera, mouse_position);
|
||||
|
||||
d, t1, t2 := closest_distance_between_rays(r1, r2);
|
||||
new_position := r1.origin + r1.direction * t1;
|
||||
|
||||
Reference in New Issue
Block a user