UI clean-up
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@@ -64,14 +64,14 @@ Collider :: struct {
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Physics_Body :: struct {
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enabled: bool = true;
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velocity: Vector3;
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velocity: Vector3; @DontSerialize
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friction : float = 0.0;
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bounciness : float = 0.0;
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linear_damping : float = 0.0;
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friction : float = 0.0; @DontSerialize
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bounciness : float = 0.0; @DontSerialize
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linear_damping : float = 0.0; @DontSerialize
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check_for_grounded: bool;
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grounded: bool;
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check_for_grounded: bool; @DontSerialize
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grounded: bool; @DontSerialize
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}
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update_mesh_collider :: (e: *Entity) {
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