Networking work
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@@ -140,7 +140,8 @@ screen_to_world :: (camera: Camera, screen_position: Vector2, distance: float) -
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pos.z = 0.0;
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pos.w = 1.0;
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success :, result := inverse(camera.projection_matrix * camera.view_matrix) * pos;
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success, mat := inverse(camera.projection_matrix * camera.view_matrix);
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result := mat * pos;
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result.x /= result.w;
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result.y /= result.w;
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result.z /= result.w;
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