Removed non #if'ed physics code.

This commit is contained in:
2025-07-30 14:00:04 +02:00
parent 0d35175aed
commit dc18060729
4 changed files with 45 additions and 28 deletions

View File

@@ -46,8 +46,11 @@ Engine_Core :: struct {
on_scene_loaded: (*Scene, Engine_Mode);
on_pre_scene_loaded: (*Scene, Engine_Mode);
on_pre_scene_unloaded: (*Scene);
on_trigger_enter: (*Entity, *Entity);
on_trigger_exit: (*Entity, *Entity);
#if PHYSICS {
on_trigger_enter: (*Entity, *Entity);
on_trigger_exit: (*Entity, *Entity);
}
}
paused: bool;