Removed non #if'ed physics code.
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@@ -46,8 +46,11 @@ Engine_Core :: struct {
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on_scene_loaded: (*Scene, Engine_Mode);
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on_pre_scene_loaded: (*Scene, Engine_Mode);
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on_pre_scene_unloaded: (*Scene);
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on_trigger_enter: (*Entity, *Entity);
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on_trigger_exit: (*Entity, *Entity);
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#if PHYSICS {
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on_trigger_enter: (*Entity, *Entity);
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on_trigger_exit: (*Entity, *Entity);
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}
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}
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paused: bool;
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