PhysX work
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@@ -22,7 +22,7 @@ Scene :: struct {
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mode: Engine_Mode;
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physx_scene: *PhysX.PxScene;
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physx_scene: PhysX_Scene;
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using custom_fields: _Custom_Scene_Fields;
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}
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@@ -76,8 +76,6 @@ load_scene :: (name: string, make_current: bool = true) -> *Scene {
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next_entity_id = cast(Entity_Id)(highest + 1);
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update_transforms(scene);
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calculate_aabbs(scene);
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make_sure_nothing_collides(scene);
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if engine.procs.on_scene_loaded != null {
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engine.procs.on_scene_loaded(scene, engine.mode);
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@@ -144,7 +142,7 @@ unload_scene :: (scene: *Scene) {
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destroy_entity(e);
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}
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PhysX.PxScene_release(scene.physx_scene);
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deinit_physx_scene(scene);
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free(scene.name);
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fini(*scene.pool);
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@@ -195,7 +193,7 @@ create_scene :: (name: string = "", max_entities: s64 = 256) -> *Scene {
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array_reserve(*scene.entities, max_entities);
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scene.physx_scene = create_physx_scene();
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init_physx_scene(scene);
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scene.directional_light.color_and_intensity = .{1,1,1,2};
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scene.directional_light.direction = to_v4(normalize(Vector3.{0.4, -0.7, 0.4}));
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